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  1. #1
    Player
    rweezy's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Korean Barbecue
    World
    Balmung
    Main Class
    Lancer Lv 60
    Couple of questions.

    How do you fit in 2 ogcd between 1 global? I cannot do it without a delay for my next global. Is there ANY way I can make it work somehow?

    If I just do the ogcd 1 by 1 is it a lot of DPS loss compared to being able to fit in two?

    What does the rotation look like if I just do 1 ogcd at a time?

    If BoTD and IDC are about to run out at the same time and you just finished your FT or CT with 3-4 seconds left on BOTD/IDC, is it better to 4th and then IDC? or just IDC and wait until BoTD cd to come back up?

    Thank you.
    (1)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by rweezy View Post
    How do you fit in 2 ogcd between 1 global? I cannot do it without a delay for my next global. Is there ANY way I can make it work somehow?
    You can't do it with every oGCD, power surge, internal release and botd? have quick animations that usually allow you to execute a second oGCD in between. It varies depending on your latency a bit too.

    I can't really answer the other questions..
    (0)

  3. #3
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by rweezy View Post
    How do you fit in 2 ogcd between 1 global? I cannot do it without a delay for my next global. Is there ANY way I can make it work somehow?

    If I just do the ogcd 1 by 1 is it a lot of DPS loss compared to being able to fit in two?

    What does the rotation look like if I just do 1 ogcd at a time?
    It can be a bit of a DPS loss, but I think the loss is almost immeasurable since the animation lock isn't super long. IIRC the main posts does should OGCD Double-Up in between GCD. While it isn't bad if you can pull it off without interrupting your GCD rotation, I personally wouldn't recommend it.

    It is not a DPS loss if you do one OGCD at a time in between. It might even be encouraged.

    In my currect rotation, I only ever Double-Up ONCE and space every OGCD as needed:

    HT > Battle Litany > ID > B4B + IR > DIS > BotD > CT > PS > 4th > GK > PhB > Jump > etc etc etc

    This way, I only double-up once in such a rotation. Hope it helps.
    (0)

  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yes. I did the math earlier on in the thread somewhere and I really should put it on the OP.

    It showed PPS hit of losing BOTD vs PH vs HT. BOTD came up being around a 10 PPS hit over HT and PH combined.

    I'll try find it, but it's around page 20

    EDIT: Can't find the math, but here's me speaking about it before

    http://forum.square-enix.com/ffxiv/t...=1#post3085080
    (0)
    Last edited by Dervy; 07-18-2015 at 12:56 AM.

  5. #5
    Player
    Ukitsu's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Miriam Bloodstained
    World
    Behemoth
    Main Class
    Lancer Lv 59
    I'm still thinking about it but pretty much those who play with high latency are kinda screwed cuz we need to use 2 oGCD in 2 situations at pull or we will miss some stuff:

    HT (BL + B4B)
    ID (IR+BOTD)
    DI (DRAC POT)
    CT (PS + LEG)
    4TH (JUMP)
    P (SSD)
    TT (DFD)
    VT (LS+GK)
    FT
    4Th

    BL can be used at pull, so B4B can go alone and we are still okay (very little dps loss). Now its when problem occurs: IR+BOTD can't go one at the time without messing our rotation, unless you don't use drac pot (this way you could use IR alone on ID and BOTD on drac pot). Legsweep could just go to the second 4th (after TTT combo) and you could use the first GK after FT. Pretty sure we would lose very little dps but the problem is the drac pot since it gives 100+ str and is used right in our burst.

    Maybe delaying DI a little by doing IR+BOTD wouldn't be so bad since we just have some buffs at moment and wouldn't mess with BOTD timer. Still need to think more about it cause i don't have all skills yet

    And sorry for my english :X
    (0)
    Last edited by Ukitsu; 07-18-2015 at 01:38 AM.

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Pre-Cast BL. Best way to do it, then leave Leg Sweep out of the opener and throw it last. Unbuffed.

    That way, you're only double weaving IR + BOTD which shouldn't be an issue as they have short animation locks, and still got room for your Potion.
    (0)

  7. #7
    Player
    emmgee's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Hustler One
    World
    Excalibur
    Main Class
    Archer Lv 60
    What is the main difference between doing IR + BOTD after ID and pot after DIS, and the opposite setup? I've had some weird bufff timings where I'm coming up on a FT and POWERS,LIFES,IR,BOTD, are all coming off CD at the same time. Its kind of awkward.
    (0)

  8. #8
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    A quick bug fix of the sim has been released, 0.4.3 : http://forum.square-enix.com/ffxiv/t...ulator-2-SimFF

    It also contains documentation and source code for a sample UI in case you want to take a look at that.

    I've made delays a bit leaner.

    Jump delay is now 1.0 seconds, down from 1.8
    GCD delay is now 1.0 seconds, down from 1.2
    oGCD delay is now 0.8 seconds, down from 1.0

    Custom delays will be added after the 0.5.0 revamp next week.
    (0)

  9. #9
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by pandabearcat View Post
    A quick bug fix of the sim has been released, 0.4.3 : http://forum.square-enix.com/ffxiv/t...ulator-2-SimFF

    It also contains documentation and source code for a sample UI in case you want to take a look at that.

    I've made delays a bit leaner.

    Jump delay is now 1.0 seconds, down from 1.8
    GCD delay is now 1.0 seconds, down from 1.2
    oGCD delay is now 0.8 seconds, down from 1.0

    Custom delays will be added after the 0.5.0 revamp next week.
    1.0 + 0.8 + 0.8 (2.6s) means still delays for double oGCD's but no more issues for jump's or regular oGCDs.
    Phleb dot's still has a 18 second duration!

    Thanks for you work, is the forums and your thread post the best way to keep udpated on simFF?

    edit: is it possible to get a option for slightly randomised sim duration (within a set range maybe). This would help to evalulate SkS a bit better since the the weighting of SkS is often determined whether you get another global cooldown during the sim duration.
    (0)
    Last edited by enil; 07-18-2015 at 06:48 AM.

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It should be tight. I double weave BOTD + LIFED so I hit the full thrust, then power surge + IR afterwards.

    The micro-management of off-cooldowns is something I'm going to go over in depth, unless someone *cough* thendiel, does it before me.
    (1)

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