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  1. #1
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    I don't play ninja, but it sounds like a lot of the problems mentioned here apply to lots of things. For example BLM fire 1 AF refresh lagging out fire 4, meaning can only fit 1 in instead of 2.

    Tbh there's a LOT of things in this game I wish were client-side, but I don't see it happening, unfortunately.
    (0)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Core1019 View Post
    I don't play ninja, but it sounds like a lot of the problems mentioned here apply to lots of things. For example BLM fire 1 AF refresh lagging out fire 4, meaning can only fit 1 in instead of 2.

    Tbh there's a LOT of things in this game I wish were client-side, but I don't see it happening, unfortunately.
    That is actually on a whole other issue.

    The issue is how they chose to deal with the aesthetics of skills.
    The action is calculated (damage, buff, debuff etc) upon connecting with the mob (such as the fireball hitting the monster, or a certain point in the animation such as an explosion). It's hard to use BLM as an example but have you noticed the mob's HP doesn't go down until the fireball or explosion from flare/fire 3 actually goes off?


    The most glaring example (which is PLD so I am not sure if you would have experienced this) is when a PLD uses Hallowed Ground, however dies during the animation (ie the buff doesn't get applied until the shield around the PLD is shown in the animation). The cooldown on Hallowed still activates however.


    Honestly the main reason that skill rolback is more of a problem for NIN is because mudra CD's are so low that it's glaringly obvious. In addition to that, mudras are the heart of NIN's damage, and failed mudra usage is crippling.
    (2)
    Last edited by Altena; 07-10-2015 at 03:17 AM.