Quote Originally Posted by Calypsx View Post
Why not instead ask SE to make it share the same recast timer as Cleric stance instead of asking to outright remove it from the game?

Cleric stance makes healing in this game a lot of fun and adds a level of complexity that healers lack in other games. Having a turret damage like stance for bard and a stance that lets them move but do less damage also requires critical thinking and gives makes things more varied and fun.
I'm a bit confused where this comparison to Cleric Stance came from. Cleric stance lower's the potency of one thing and raises the other while WM raise the potency of attacks, roots you in place to use anything, disables auto attacks, and only allows things like Iron Jaws and Empyreal Arrow to be used under the effect of WM. Not to mention you can't simply, click it, have it active, do something really quick, and un-click it.

Just want some clarification, not debating.