get the first 60 is not that hard, you do have tons of quest and you can even do dungeon for level up (not very efficient i admit but well)

the trouble is not it's too hard to level up or it reset all, it's the fact that people don't like to be push away of them habit. as the time have pass in the 2.x series, most of them did become unbeatable by most of the monster around, facerolling all the content quite easily.

but there, even a chocobo can kick them ass if they are not cautious. that what people hate, the feeling to not be a god anymore.

me i'm quite pleased with this increase of cap, it force people to exit the tunnel vision... even if i feel the exp earn by fate/dungeon in HW when you level another jobs is too low. some part of the game are unbalanced (some craft have some huge trouble, the trouble of the leatherwork and the really low drop rate of the skin) but that not that bad, people need to accept that they aren't god anymore and it's more than welcome.