I really, really enjoyed leveling. I'm excited for the next level cap raise and whatever comes with it. One day I hope the level cap is 99 or 100. I think it'll feel like an accomplishment then.



I really, really enjoyed leveling. I'm excited for the next level cap raise and whatever comes with it. One day I hope the level cap is 99 or 100. I think it'll feel like an accomplishment then.


lol... accomplished? accomplisment for killing 1000.000 trash mobs.. right that is an accomplishment.. i feel sorry for you if you havent played or enjoyed a MMorpg that doesnt use the cheap way of senseless exp treadmill reset O.O
its not more like a filler.
tons of filler quests that are boring as hell: and obviously there for filler purposes. seriously who isnt skipping the standard quest textboxes?
its just running from exclamation mark to the next marker on the map to kill 2 trash mob goblins.. which i already had hundreds of times ago with different mob types. wohoo.. "how fun"..
THIS should be FUN??
Last edited by Tonkra; 07-09-2015 at 06:30 PM.



No need to feel sorry for me. I've played many types of MMOs and console games. I enjoyed this system and different systems. Basic fact of life: everyone has their own idea of whats "fun".![]()
I prefer it if they wouldn't go higher than lvl75 or if they really have to bring a higher cap, never go higher than 99.

OP Grow up seriously grow up, or quit and uninstall a game that does not grow at a regular clip will stagnate and die, gaining power and increases to limiters such as gear are what keeps an mmo living and breathing. If you can't handle that and your little gaggle of supporters are equally as unbending then this is not the place or game for you.


No one quits an RPG because they have to level, if they do they're an idiot and this game is better off without them.
I'll say right now that this expansion would not have been anywhere near as interesting with the new leveling experience and skills.
Also GW2 is bad and you should feel bad.


Firstly i said "personally" secondly: i wonder how the press says it differently. but well, fanboys.
New leveling experience? its designed so dull like in ARR... even the press says so:with the new leveling experience
- boring, monotonous sidequests
- fetch and carry tasks
"Dont expect a genre revolution, on the contrary the quest design in Final Fantasy 14: Heavensward is very outmoded just like in ARR." - Gamestar
"Unspectecular repeating Quest Design. Lacks voiceover in main campaign." - 4Players
https://translate.google.de/translat...tml&edit-text=
aha O_o funny.Also GW2 is bad and you should feel bad.
i see what you are doing there with your argumentation.. RR and lv 50 was never increased... so once you hit lv 50 you didnt have to kill 1000.000 mobs again to just increase your level and stats.. right RR was an other kind of progression though they never really increased it.. if it would be so, we would have had RR50 instead of Realm Rank 13.. but thats an other story.That's the very definition of master levels and champion levels.
Master Levels and champion levels (especially the last) never have been really essential. Master levels havent been obtained by doing dull side quests (get me 10 red jewels, kill 10 goblins etc.) it was obtained through open world raids solving tasks. and thats what i meant.. do it differently and entertaining..
i would prefer challenging champion levels over copy&paste solo grind quests. i dont see an accomplishment in killing 2 random mobs who are no actual competition at all.
as the press criticizes the quest design is very outdated and cant compete with modern MMorpgs these days.. no wonder since FF14 copied mostly everything from WoW.
Last edited by Tonkra; 07-09-2015 at 11:57 PM.
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