Whenever Tank vs Healer,
Two DPS starting to grab popcorns.
Whenever Tank vs Healer,
Two DPS starting to grab popcorns.
Doing big pulls is fine, as long as your HEALER AND TANK are geared.
1/ Apparently, a lot of healer I meet up in Duns by using DF, A LOT. But I won't group all the 3.0 Healers are the same as this minority
2/For an over geared tank and party, how much MP does the healer really need to heal for each pull of 3-4 max trash mobs? I would say 6k MP is plenty to heal through each pull. And by the time, we reach to third pull, their MP regain skill should be off CD and ready to be used again. It is understandable if Healer run out of MP if Tank does a BIG PULL, but if run out of Mp by chain pull 3-4 mobs max at a time is just poor Mp skill management.
3/Again, for an overgear Tank and party, and chain pulling, not BIG PULLING, Stoneskin is not necessary and can easily be done without. It helps, yes but not a must. If tank dies by taking 3-4 mobs at a time, don't blame on Tank for not having a Stoneskin, the Healer's skill should be in question.
4/A good tank will never put himself in a position where he is out of sight of the Healer. This is totally Tank's fault, no argument from me.
Some Healer has problems healing big pull even if the tank is well geared. Chain pull is the next option for a smooth and efficient run.
Then again, what I fail to understand is why the healer fall behind the party all of the sudden, even without sprint, and they do have Sprint for free to boost with as well.
Then again, I am not here for that but rather, there are good tanks and so are bad tanks. There are also good healers as well as bad healers, so don't group everything into one category.
Last edited by LionKing; 07-09-2015 at 03:16 PM.
You will honestly see a lot of this because a lot of people are trying out tanks for the first time many say its the easiest role in the game. They put on their Axe,Great sword or Shield/sword and are ready to take on the world only to be mauled by 6 mobs because they didnt use a CD followed by shout that the healer didnt heal them its going to happen here is my advice
1) if its your first time tanking big pulls use your CD's you have them for a reason
2) make sure your healer is up to speed
3) check your DPS gear cause if stuff going to die really slow big pulls are not your friend
for you healers i say this
1) If you want the tank to do 2-3 mobs at a time learn to DPS a tank really shouldnt need 100% cure uptime you can throw in a sneaky stone III or get those DoTs out especially if you dont want them pulling more then 1 pack at a time
2) You have buffs and CD's also that increase healing
and in closing you should always just do what the group is comfortable with
Australian GMT+10
most of the dungeons in HW, have gates, so you can't pull *to much* usually. i'm not main healer, and havn't tried healing any HW stuff yet, but it always amazed me in ARR, how any healer could fail at speedruns. well the be fair, i found WHM to be really sucky, so i couldn't do SR with WHM, but with SCH it was so easy. and i was tanking in speedruns, and other WHM did it perfectly fine.
i tanked for semi large pulls, in HW, and some average geared healers, have kept me up just fine on my DRK, so i don't understand why some overgeared healers can't, or why ppl are whining about DRK being squishy...you got like 5 def CD (counting war cross-class) dark dance is like 50% chance to dodge with dark arts, and dark passenger that can blind all mobs, with dark arts, so basically most of the mobs won't even hit you, for 20sec - it's crazy if healers can't keep up with all that.
Ofc DPS matter too, since if the fight draws out to much, tank will loose CDs, and healers will run out of MP; there's an awful lot of awful players, in DF, these days.
I usually feel the healer, out, before i start pulling more - often they seem to have problem healing me, even on the first 2-mob-pull!! so i'm just nope...not pulling more than that.
I mean, if healers could just do their job, and heal, instead of wannabee DPS, it would be easier for tank to know how much they can safely pull - then again, if you get 2 melee, there's not much reason to pull large groups.
so my first run was on healer. everything is cool. I think the real elites dash through at that time (first week).
2nd round I ran as war to 60. I was shocked how many ppl said "good tanking" why I struggling to keep everyone's hate under 70%
3rd time I ran as blm (4th week - now)... OMG... dusk vigil...
4/5 of my first set of dusk vigil (drk drk pld war) can't even manage to hold hate of the pack of 3 mobs. some can't even hold 2 mobs. If it's DD over hit then it's ok. NO it's healer trying to keep the tank's hp up, and 1+ of the mob will run to the healer @ first 2 heals. The worse for these 4 bad experiences was the pld... he didn't even realize how many mobs were there since some were attacking the healer in the back. So, he ran off to grab next group while 3 of us struggling with 2 adds behind. It was such an experience... good thing the healer was geared...
I was so proud of my tanking skills after these...which is I rarely tank dungeons. I only used my war for Hunts.
Last edited by Deli; 07-09-2015 at 04:48 PM.
You're not understanding why Chain pulling is bad
1) It doesn't allow the healer to recover MP, because you still have targets not yet killed.
2) You're not accounting for CD's that the healer has.
If I have to heal another idiot tank by using Tetra and Benediction, consecutively, because they didn't give me enough breathing room to cast DS+Regen at the beginning, they are going to eat dirt the second time they do that, because those CD's will not be available, and there's no MP available to do anything else. This is exactly what happens when you chain pull.
So to put it bluntly. Wait for the healer to signal that it's okay to keep going, otherwise you are at fault for the next wipe. This means wait for Stoneskin, or wait for their MP to recover.
I'll follow the tank as soon as they start moving, but if they start moving and engage a target before I'm at 90% MP, they will have no right to complain if they wipe the party.
As a Tank, you have no excuse for being impatient. Not waiting the 10 seconds or so for Protect and Stone Skin II to cast by a WHM, or shields from an AST or SCH before engaging trash mobs, means you are intentionally playing bad.
Nobody is going AFK unless they are playing bad. What sometimes does happen is that the loot window pops up and the other players have to decide if that item is something they want, if you can't wait, they may just have to click need/greed on everything and then throw away gear you might possibly want.
In every DF I've played, the worst "bad" player is always the tank. I'm fine if you want to overpull a bit, but if you go running for the first boss room door without even waiting for protect, you're going to die.
It doesn’t matter what kind of role you fulfil in a group, the size of the group that is pulled should not be determined based on the gear someone is wearing, but how comfortable everyone is with the size of the pull. Even if you have a tank that is confident enough about his skills and pulls the entire floor, his/her healer or dps might not. The tank should then respect the fact that the group is not able/willing to handle his pulls and tone it down. If the tank is not confident and sticks to pulling 1 group of mobs only, then the others should respect that decision as well.
By forcing a bigger pull, you will only increase the risk of wiping, which is never a good idea.
Some might be seeking such a challenge, but others might not. You are not helping the situation if you complain to the healer that he/she was not able to keep the tank alive, or that the dps is too low to kill the mobs in time before the tank runs out of buffs/the healer runs out of MP, or have a dps pull more mobs then the tank can handle and complain that the group wiped.
Well, to be honest, there have been so many occasions where a DPS appears to be in a hurry and tries to force the tank into pulling the mobs/boss. Due to this, a tank would get triggered whenever something happens in the boss arena which was not caused by the him/herself.
A tank like myself would be triggered by something like that and in an automatic “panic” response, i would run in, trying to prevent the boss from running rampant and killing the entire group.
When Heavensward came out, i had the foggiest idea what the skills of a machinist were and how the turrets worked. So the second a machinist deploys his/her turret, i used to think that the machinist was in a hurry and forced a pull. Now that i know better, i won’t be jumping in when a non-aoe turret is used, because it won’t automatically start pulling the boss. It would be a different issue, it the machinist would deploy the turret with the pulsating lightning aoe, which WOULD pull the boss when placed next to it.
Just keep in mind that not every tank is familiar with the mechanics of other jobs. (^_~ )
I hate when people do that. If i’m tanking a dungeon, i pull with the mindset i and the rest of the group can handle the pull. If i’m not pulling more, then there’s a reason for that. I might not have enough cooldowns ready for when the fight goes sideways.
If you believe the group can pull more, say so. Don’t just go pulling the next pack.
The same applies the other way around. If you think that the tank is pulling too much, say so.
Knowing what you and your party can handle is half the battle.
I fully support this. I do the same thing. When i’m new to a duty, i want to test out the waters before going full out. I want to know what to expect when i’m in a duty. I rather be safe then sorry and i don’t care if the duty takes a few minutes longer because if it. Clearing a duty smoothly is more important than the time in which we clear it.
Speedruns are fine and all, but there are plenty of runs where killing one pack at a time is only slightly slower than pulling more, while making the duty go smoother in the process. Just don’t put yourself and the rest of the party into a tight spot where stress levels rise rapidly and the chance of wiping increases tremendously.
And last of all, talk to one another. Don’t assume that everyone is on your level.
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It really depends.
Yesterday I was running Sastasha HM with my i150+ SCH, the whole time before the DRK was speedrunning, and all was fine. Then he pulled the whole last room before Kraken. He was decently geared as well, but I just couldn't keep up with the damage, by the time my Physic finished casting, he has lost more HP than it could have healed him for, unless it crit. I even spent all my Aetherflow stacks on Lustrate. And yet he still died. No idea if he was using his CDs wrong, or dodging the AoE wrong, or if I did something wrong (though there was not much more I could have done, Eye for an Eye would have helped, sure, but I HAD to heal on CD because he would have died anyways, there was no not-casting downtime).
So yeah, sometimes it just doesn't work.
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