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  1. #1
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    I did dv with a healer friend my first time his second. He told me if tank refuses to pull 2 groups you do it. At I130 gear blm using cool downs my friend kept me Alive while aoe and tanked 2 groups at a time so yeah.
    (0)

  2. #2
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    It doesn’t matter what kind of role you fulfil in a group, the size of the group that is pulled should not be determined based on the gear someone is wearing, but how comfortable everyone is with the size of the pull. Even if you have a tank that is confident enough about his skills and pulls the entire floor, his/her healer or dps might not. The tank should then respect the fact that the group is not able/willing to handle his pulls and tone it down. If the tank is not confident and sticks to pulling 1 group of mobs only, then the others should respect that decision as well.

    By forcing a bigger pull, you will only increase the risk of wiping, which is never a good idea.

    Some might be seeking such a challenge, but others might not. You are not helping the situation if you complain to the healer that he/she was not able to keep the tank alive, or that the dps is too low to kill the mobs in time before the tank runs out of buffs/the healer runs out of MP, or have a dps pull more mobs then the tank can handle and complain that the group wiped.

    Quote Originally Posted by AskaRay View Post
    More like, tanks if I wait like ten seconds to make sure you stop please don't start pulling again because I just put my turret down and now you're out range.
    kthx
    Well, to be honest, there have been so many occasions where a DPS appears to be in a hurry and tries to force the tank into pulling the mobs/boss. Due to this, a tank would get triggered whenever something happens in the boss arena which was not caused by the him/herself.

    A tank like myself would be triggered by something like that and in an automatic “panic” response, i would run in, trying to prevent the boss from running rampant and killing the entire group.

    When Heavensward came out, i had the foggiest idea what the skills of a machinist were and how the turrets worked. So the second a machinist deploys his/her turret, i used to think that the machinist was in a hurry and forced a pull. Now that i know better, i won’t be jumping in when a non-aoe turret is used, because it won’t automatically start pulling the boss. It would be a different issue, it the machinist would deploy the turret with the pulsating lightning aoe, which WOULD pull the boss when placed next to it.

    Just keep in mind that not every tank is familiar with the mechanics of other jobs. (^_~ )

    Quote Originally Posted by Urielparadox View Post
    I did dv with a healer friend my first time his second. He told me if tank refuses to pull 2 groups you do it. At I130 gear blm using cool downs my friend kept me Alive while aoe and tanked 2 groups at a time so yeah.
    I hate when people do that. If i’m tanking a dungeon, i pull with the mindset i and the rest of the group can handle the pull. If i’m not pulling more, then there’s a reason for that. I might not have enough cooldowns ready for when the fight goes sideways.

    If you believe the group can pull more, say so. Don’t just go pulling the next pack.

    The same applies the other way around. If you think that the tank is pulling too much, say so.

    Knowing what you and your party can handle is half the battle.

    Quote Originally Posted by KazuneHypnotik View Post
    When I tank, I only take one mob at a time or maybe two if i'm feeling lucky. I never pull anymore than that *unless I know my healer can handle the heals.* Hell, when I go into a new dungeon.. I take the groups one at a time. They can hate me as much as they want but atleast we will get through the dungeon with no mob wipes
    I fully support this. I do the same thing. When i’m new to a duty, i want to test out the waters before going full out. I want to know what to expect when i’m in a duty. I rather be safe then sorry and i don’t care if the duty takes a few minutes longer because if it. Clearing a duty smoothly is more important than the time in which we clear it.

    Speedruns are fine and all, but there are plenty of runs where killing one pack at a time is only slightly slower than pulling more, while making the duty go smoother in the process. Just don’t put yourself and the rest of the party into a tight spot where stress levels rise rapidly and the chance of wiping increases tremendously.

    And last of all, talk to one another. Don’t assume that everyone is on your level.
    (3)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DarkStaoneDragon View Post
    if you have only 1500 more hp than the healer
    The term I use is "Tissue Paper Tank"

    And on the first 3 days of Early Acces, Every single DRK was made of tissue paper, mainly because I think a lot of DPS decided to try it, and hadn't the slightest clue how to tank.

    Beyond that, most DRK's are squishy.

    Like in "Speedpull" mode. A PLD will last 4 hits, a WAR will last 2 and a DRK will last 1 hit unless I use Benediction as the first cast.

    If you never give the healer enough breathing room to cast Cure 2 and Regen, using your cool downs then the healer will be stuck spamming Cure 2 until they're out of mana.
    (1)

  4. #4
    Player
    Skypirate's Avatar
    Join Date
    Jun 2015
    Posts
    62
    Character
    Reading Rainbow
    World
    Leviathan
    Main Class
    Warrior Lv 60
    To be fair, Vengeance (WAR Skill) Is a very tanky ability that is great for tanking large pulls of mobs. If we had a DD Equivalent That + Eye for an Eye should make any war hold their own once half decently geared.
    (0)
    Anyway, all of the elitism is unwarranted. It isn't as if everyone here is PVPing to compete for openworld Raid bosses or anything like that. Heck, most of us don't even pvp.
    http://na.finalfantasyxiv.com/lodestone/character/6305634/

  5. #5
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    To all 3.0 Healers:

    Please do not suddenly go afk without a warning while I am tanking and doing a chain pulling as that, not a big pull mind you.
    Is it really that hard to know getting yourself ready for the next pull when there is only one left from the first pull and is low health?
    Is it a wonder to know to pop sprint to catch up if you are fallen behind to a Tank who is slowly walking to the next pull?
    Is it to hard to type "wait" if you want to catch a glimpse of breath if you want to when the tank only tank one mob and is over geared ?

    I don't know if this is a new trend but I find myself lately dying a lot due to pulling while the healer is way fallen behind. Let be honest, have to have a second check to ascertain the healer is with the party for EACH and EVERY pull is way more annoying than have to check for Regen in the past. What really ticks me off is for someone like Healer, who has the luxury to pop Sprint at any given time with no consequences fails to catch up with the party which never use sprint, in term of speed... I am well aware part of it is also my fault but if the healer is not so fail at his job, how he is so fallen behind in a normal run?


    Not all 3.0 Tank are bad nor not all 3.0 Healer are horrible. It is so bad of you to group the rest of the 3.0 Tank to a minority of Tank who failed to grasp the so-called what so obvious, much like how I grouped up all 3.0 healer to one fail category for an example.

    I am offended big time !!!
    (0)

  6. #6
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LionKing View Post
    To all 3.0 Healers:

    Please do not suddenly go afk without a warning ...
    Who the hell goes AFK during a fight? There are stupid tanks that chain pull (never do this), failing to kill the last mob before moving on, thus the mob follows the tank, and the healer and DPS are still in combat mode so their HP and MP/TP doesn't recover. There are dozens if not hundreds of threads on the healer forum that pinpoint stupid things that tanks do, and this is at the top of the list next to "doesn't know how to use cooldowns"

    Wait for the healer to show they are ready before you move (eg re-casting stoneskin, or simply having you targeted), or you will be the one blamed for wiping on trash. I'd say 80% of tanks don't even wait for stoneskin, even if the healer is capable of doing swiftcast-stoneskin II. So because the tank was impatient they're the only one without the buff.

    If you're going to halfass speedpull, pull all the mobs to a point, and completely stop, that signals the healer that you're going to engage the mobs. If you backtrack or go around a corner without the healer having line of sight, you are going to wipe.
    (7)
    Last edited by KisaiTenshi; 07-09-2015 at 01:01 PM.

  7. #7
    Player
    Odstarva's Avatar
    Join Date
    Mar 2015
    Location
    Ilsabard
    Posts
    606
    Character
    Sophia Ladislava
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    snip

    I've always tanked in FFXIV and I've always followed most (if not all) of what you wrote, but I never even had to "think" about those things. And where I'm going with this is that recently I started leveling a healer and I am genuinely astonished by how bad some tanks can be. After all since I played only the Paladin / Dark Knight I never had the chance to see how other's do their business in single parties... boy there are some bad tanks out there.

    And reading from your link, I'm not sure if I feel better or worse that this has always been a thing. I'd say that about a third of the times I go on DF I get good tanks, but then I've witnessed things that I do not understand... The worst as some have mentioned are the DPS-in-disguise Dark Knights... Going in without Dark Arts (in essence cutting their skills in half and halving their own dps), not using their defensive cool-downs... Though to be fair I see tanks not using CDs in every class.


    Some of them save everything for the boss and use it all in one go. What the hell.


    Edit: On an aditional note, now that I play a healer I also noticed how bad some of them are! Spamming cure or the class-equivelant, not applying dots on enemies, not buffing, not curing status-effects...
    (0)
    Last edited by Odstarva; 07-09-2015 at 01:42 PM.

  8. #8
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KisaiTenshi View Post
    snip.
    1/ Apparently, a lot of healer I meet up in Duns by using DF, A LOT. But I won't group all the 3.0 Healers are the same as this minority

    2/For an over geared tank and party, how much MP does the healer really need to heal for each pull of 3-4 max trash mobs? I would say 6k MP is plenty to heal through each pull. And by the time, we reach to third pull, their MP regain skill should be off CD and ready to be used again. It is understandable if Healer run out of MP if Tank does a BIG PULL, but if run out of Mp by chain pull 3-4 mobs max at a time is just poor Mp skill management.

    3/Again, for an overgear Tank and party, and chain pulling, not BIG PULLING, Stoneskin is not necessary and can easily be done without. It helps, yes but not a must. If tank dies by taking 3-4 mobs at a time, don't blame on Tank for not having a Stoneskin, the Healer's skill should be in question.

    4/A good tank will never put himself in a position where he is out of sight of the Healer. This is totally Tank's fault, no argument from me.

    Some Healer has problems healing big pull even if the tank is well geared. Chain pull is the next option for a smooth and efficient run.

    Then again, what I fail to understand is why the healer fall behind the party all of the sudden, even without sprint, and they do have Sprint for free to boost with as well.

    Then again, I am not here for that but rather, there are good tanks and so are bad tanks. There are also good healers as well as bad healers, so don't group everything into one category.
    (0)
    Last edited by LionKing; 07-09-2015 at 03:16 PM.

  9. #9
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LionKing View Post

    Some Healer has problems healing big pull even if the tank is well geared. Chain pull is the next option for a smooth and efficient run.

    Then again, what I fail to understand is why the healer fall behind the party all of the sudden, even without sprint, and they do have Sprint for free to boost with as well.

    Then again, I am not here for that but rather, there are good tanks and so are bad tanks. There are also good healers as well as bad healers, so don't group everything into one category.
    You're not understanding why Chain pulling is bad
    1) It doesn't allow the healer to recover MP, because you still have targets not yet killed.
    2) You're not accounting for CD's that the healer has.

    If I have to heal another idiot tank by using Tetra and Benediction, consecutively, because they didn't give me enough breathing room to cast DS+Regen at the beginning, they are going to eat dirt the second time they do that, because those CD's will not be available, and there's no MP available to do anything else. This is exactly what happens when you chain pull.

    So to put it bluntly. Wait for the healer to signal that it's okay to keep going, otherwise you are at fault for the next wipe. This means wait for Stoneskin, or wait for their MP to recover.

    I'll follow the tank as soon as they start moving, but if they start moving and engage a target before I'm at 90% MP, they will have no right to complain if they wipe the party.

    As a Tank, you have no excuse for being impatient. Not waiting the 10 seconds or so for Protect and Stone Skin II to cast by a WHM, or shields from an AST or SCH before engaging trash mobs, means you are intentionally playing bad.

    Nobody is going AFK unless they are playing bad. What sometimes does happen is that the loot window pops up and the other players have to decide if that item is something they want, if you can't wait, they may just have to click need/greed on everything and then throw away gear you might possibly want.

    In every DF I've played, the worst "bad" player is always the tank. I'm fine if you want to overpull a bit, but if you go running for the first boss room door without even waiting for protect, you're going to die.
    (2)

  10. #10
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I only pull like that when I'm with my friends cause I know they can handle it.

    Those who do it with random DF's are crazy and just looking for a fight.

    Most I meet in DF are low on dps, terrible on healing, and just plain ignore the important mechanics.
    (4)

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