Aren't all "of Striking" items restricted to PUG/MNK only?
Aren't all "of Striking" items restricted to PUG/MNK only?
Not the accessories. The issue sounds like a dps turned DRK, who saw tanks in STR accessories doing big pulls in easy content and figured it was the norm for anywhere. I cringe every time I see a DRK in the party, and about half the time I'm pleasantly surprised by a good tank.
DF speedruns really chafe my pomelos.
https://www.youtube.com/watch?v=fMZtYQb3C2o
Eh, uh oh... uhm.....
Hrmm.....
Whoops! LOL
Anyway, all of the elitism is unwarranted. It isn't as if everyone here is PVPing to compete for openworld Raid bosses or anything like that. Heck, most of us don't even pvp.
http://na.finalfantasyxiv.com/lodestone/character/6305634/
I did dv with a healer friend my first time his second. He told me if tank refuses to pull 2 groups you do it. At I130 gear blm using cool downs my friend kept me Alive while aoe and tanked 2 groups at a time so yeah.
The term I use is "Tissue Paper Tank"
And on the first 3 days of Early Acces, Every single DRK was made of tissue paper, mainly because I think a lot of DPS decided to try it, and hadn't the slightest clue how to tank.
Beyond that, most DRK's are squishy.
Like in "Speedpull" mode. A PLD will last 4 hits, a WAR will last 2 and a DRK will last 1 hit unless I use Benediction as the first cast.
If you never give the healer enough breathing room to cast Cure 2 and Regen, using your cool downs then the healer will be stuck spamming Cure 2 until they're out of mana.
To be fair, Vengeance (WAR Skill) Is a very tanky ability that is great for tanking large pulls of mobs. If we had a DD Equivalent That + Eye for an Eye should make any war hold their own once half decently geared.
Anyway, all of the elitism is unwarranted. It isn't as if everyone here is PVPing to compete for openworld Raid bosses or anything like that. Heck, most of us don't even pvp.
http://na.finalfantasyxiv.com/lodestone/character/6305634/
Meanwhile not a single defensive cooldown was used.
Yeah the problem here isn't HP. In fact the extra HP from VIT accessories really doesn't make that big of a difference because a bigger HP pool isn't going to overcome too high a rate of incoming damage.
You really cannot pull large enough groups in the new dungeons for it to matter if a tank is in HP or STR gear. As long as the general iLevel is up to snuff you get plenty of HP from the left side gear.
Tanks need to learn to use their damn cooldowns.
Last edited by Ladon; 07-09-2015 at 10:34 AM.
To all 3.0 Healers:
Please do not suddenly go afk without a warning while I am tanking and doing a chain pulling as that, not a big pull mind you.
Is it really that hard to know getting yourself ready for the next pull when there is only one left from the first pull and is low health?
Is it a wonder to know to pop sprint to catch up if you are fallen behind to a Tank who is slowly walking to the next pull?
Is it to hard to type "wait" if you want to catch a glimpse of breath if you want to when the tank only tank one mob and is over geared ?
I don't know if this is a new trend but I find myself lately dying a lot due to pulling while the healer is way fallen behind. Let be honest, have to have a second check to ascertain the healer is with the party for EACH and EVERY pull is way more annoying than have to check for Regen in the past. What really ticks me off is for someone like Healer, who has the luxury to pop Sprint at any given time with no consequences fails to catch up with the party which never use sprint, in term of speed... I am well aware part of it is also my fault but if the healer is not so fail at his job, how he is so fallen behind in a normal run?
Not all 3.0 Tank are bad nor not all 3.0 Healer are horrible. It is so bad of you to group the rest of the 3.0 Tank to a minority of Tank who failed to grasp the so-called what so obvious, much like how I grouped up all 3.0 healer to one fail category for an example.
I am offended big time !!!
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