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Thread: Bard qq

  1. #31
    Player
    Kaith's Avatar
    Join Date
    Apr 2012
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    39
    Character
    Kaith Laqueus
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Really there's 3 solutions that would make BRDs happy whilst keeping movement restricted

    1. Remove WM cast times but restrict movement a different way (the building stacks of WM during non-movement and them resetting when you move is the best way imo)

    2. Allow us to fire oGCDs whilst casting

    3. Somehow consolidate some of BRDs oGCDs during WM (I.e. Something like Iron Jaws but for buffs that triggers whatever buffs are available in 1 animation/click). Then maybe some sort of Sidewinder/Bloodletter consolidation (In WM disable BL but lower SW recast to 20-25 secs. Make BL procs reset SW instead in WM.) That sounds overpowered but actually works out at the same potency as current BL/SW set-up, just less button presses.


    I have no problem with us being stationary. Its how we handle our oGCDs that is the problem. Right now it's more like a music rhythm game trying to keep on top of everything.

    I honestly think it was an oversight by SE and they forgot/didn't realize just how reliant we were on weaving 2 oGCDs between each shot. Other jobs with cast bars don't have anywhere near the numbers of oGCDs that we do so of course it wasn't an issue for them.
    (3)
    Last edited by Kaith; 07-09-2015 at 05:29 AM.

  2. #32
    Player
    Elikzords's Avatar
    Join Date
    Jan 2014
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    9
    Character
    Shiena Panda
    World
    Famfrit
    Main Class
    Marauder Lv 54
    Quote Originally Posted by fanservice View Post
    For quite some time, BRD players have been obviously complaining about their lack of damage as ARR went on too.

    Square's choice to give them the damage they wanted, but take away the freedom to do it while bunnyhopping around between 5-30y away via a toggled ability was a choice I respect, and all of the above is why. That's all I wanted to say.
    This would true if we actually did damage close to the other classes. Don't get me wrong, I don't intend for BRDs to be ripping apart at the charts but having relevant DPS to help us keep up with the other classes would be nice. I don't really have an issue adjusting with the new way a BRD is played as well but it is clearly evident that the BRD was not designed to be a casting class. Cycling oGCD's and trying to pump out as many BL as fast as we can has actually become extremely difficult. If they had designed WM a little better I don't think the issue would have been as big as it is now. Sometimes it honestly just feels like they kind of just slapped it on and didn't really care for what was going to happen.

    Whatever the case, we will all just have to wait and hopefully in the future there will be changes that will make the class more enjoyably to everyone. But until then everyone is just going to have to tough it up or move on sadly.

    Just to clear it up to everyone as well. We, as BRDs, are indisputably a DPS class with support skills regardless of what Yoshida, the devs, or anyone else says. The game itself has labeled us as a DPS class, and until a new mechanic is introduced to take us away from that, concerns of having relevant DPS will always be there. The argument of us being a support class not needing DPS is invalid as it is our "Primary" concern according to the role we preform in the system.
    (3)
    Last edited by Elikzords; 07-09-2015 at 05:42 AM.

  3. #33
    Player
    Nanga's Avatar
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    Aug 2013
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    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Only one question really needs to be answered, which I think sums up our plight entirely: Why does one of the tank classes have significantly higher DPS than a DPS class?
    (4)

  4. #34
    Player
    Nanga's Avatar
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    Aug 2013
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    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Kaith View Post
    Really there's 2 solutions that would make BRDs happy whilst keeping movement restricted

    1. Remove WM cast times but restrict movement a different way (the building stacks of WM during non-movement and them resetting when you move is the best way imo)
    Yeah, I can see this:

    Basically a stacking buff that reduces BRD ability cast times under WM, for each ability cast. Make it like 10% cast time reduction for every cast. As soon as you move, the buff resets back to 0.

    Call it Allegro, Melodic Focus, Rifting, whatever...

    Or, a converse of this: For every second you go without fully casting an ability under WM, it reduces your cast time by .1 seconds for the next 5 casts. Something like this...
    (1)
    Last edited by Nanga; 07-09-2015 at 05:31 AM.

  5. 07-09-2015 05:31 AM

  6. #35
    Player
    Panasync's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    119
    Character
    Panasync Dilaudid
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Elikzords View Post
    Just to clear it up to everyone as well. We, as BRDs, are indisputably a DPS class with support skills regardless of what Yoshida, the devs, or anyone else says. The game itself has labeled us as a DPS class, and until a new mechanic is introduced to take us away from that, concerns of having relevant DPS will always be there. The argument of us being a support class not needing DPS is invalid as it is our "Primary" concern according to the role we preform in the system.
    Just to tack on to what you've already stated, the devs also stated this game is using the trinity (DPS/HEAL/TANK), nowhere in there is support. So if we're going off what devs say people will have to get through that. The reason almost every single job contains some utility and support is exactly BECAUSE this game has NO SUPPORT CLASS to fill that role.
    (4)

  7. #36
    Player
    Elikzords's Avatar
    Join Date
    Jan 2014
    Posts
    9
    Character
    Shiena Panda
    World
    Famfrit
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Panasync View Post
    Just to tack on to what you've already stated, the devs also stated this game is using the trinity (DPS/HEAL/TANK), nowhere in there is support. So if we're going off what devs say people will have to get through that. The reason almost every single job contains some utility and support is exactly BECAUSE this game has NO SUPPORT CLASS to fill that role.
    Indeed and it was meant to be a part of my other post but I didn't see that i seperated it lol.
    (1)

  8. #37
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Panasync View Post
    Just to tack on to what you've already stated, the devs also stated this game is using the trinity (DPS/HEAL/TANK), nowhere in there is support. So if we're going off what devs say people will have to get through that. The reason almost every single job contains some utility and support is exactly BECAUSE this game has NO SUPPORT CLASS to fill that role.
    Also, we're not in the "Support Roles" forum right now.
    (3)

  9. #38
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Panasync View Post
    Just to tack on to what you've already stated, the devs also stated this game is using the trinity (DPS/HEAL/TANK), nowhere in there is support. So if we're going off what devs say people will have to get through that. The reason almost every single job contains some utility and support is exactly BECAUSE this game has NO SUPPORT CLASS to fill that role.
    To make matters worse, I recall people saying how devs/yoshi had went back and fourth saying that the game was designed with holy trinity in mind, so tehre'd be no true support classes, bards were a dps class, etc etc etc....
    (0)
    ____________________

  10. #39
    Player
    Lyaha's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    78
    Character
    Lyaha Mathis
    World
    Ragnarok
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Nanga View Post
    Yeah, I can see this:

    Basically a stacking buff that reduces BRD ability cast times under WM, for each ability cast. Make it like 10% cast time reduction for every cast. As soon as you move, the buff resets back to 0.

    Call it Allegro, Melodic Focus, Rifting, whatever...

    Or, a converse of this: For every second you go without fully casting an ability under WM, it reduces your cast time by .1 seconds for the next 5 casts. Something like this...
    Sorry to say but that sounds absolutely horrible, it'll be jarring as hell, even worse than WM is now that you need to learn two play styles to constantly switch between in movement heavy fights.

    We need WM redesigned without any cast times of any kind, it's horrible game design for our job and I'll keep saying that as much as I need to.
    (2)

  11. #40
    Player
    Kaith's Avatar
    Join Date
    Apr 2012
    Posts
    39
    Character
    Kaith Laqueus
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nanga View Post
    Yeah, I can see this:

    Basically a stacking buff that reduces BRD ability cast times under WM, for each ability cast. Make it like 10% cast time reduction for every cast. As soon as you move, the buff resets back to 0.

    Call it Allegro, Melodic Focus, Rifting, whatever...

    Or, a converse of this: For every second you go without fully casting an ability under WM, it reduces your cast time by .1 seconds for the next 5 casts. Something like this...
    Well actually what I meant was to remove the casting times from WM entirely. Then have WM work like this

    1 WM stack = 10% boost
    2 WM stacks = 20% boost
    3 WM stacks = 30% boost

    When you pop WM you get 1 stack by default. If you use X amount of GCDs without moving (lets say 2), you gain another stack. This goes up to a maximum of 3. As soon as you move, your stacks reset to 1.

    So BRD plays the same as it does now except you would be penalized for moving by losing your damage boost from WM.
    (0)

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