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Thread: Parry Scaling

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  1. #1
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    Xenosan's Avatar
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    Goffard Gaffgarion
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    Quote Originally Posted by Gyson View Post
    The only reason I can see anyone being happy about this change is because they didn't believe in using parry anyway, and now this change makes them more comfortable with that decision.
    Indeed. Actually the vindication is more that SE finally addressed Parry, due to it being a carry-over 1.0 mechanic.

    The proof is in the LOW BLOW reset and REPRISAL proc for DRK, plus the RAW INTUITION CD. They've finally address Parry by giving it use outside just passive RNG mitigation. I think it was the right thing to do. If SAMURAI is the next tank job, I look forward to how they incorporate Parry into it's CD/Proc'ing abilities as well. They made the right move IMO.
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  2. #2
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    Giantbane's Avatar
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    Adol Giantbane
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    Dark Knight Lv 60
    Quote Originally Posted by Xenosan View Post
    Indeed. Actually the vindication is more that SE finally addressed Parry, due to it being a carry-over 1.0 mechanic.

    The proof is in the LOW BLOW reset and REPRISAL proc for DRK, plus the RAW INTUITION CD. They've finally address Parry by giving it use outside just passive RNG mitigation. I think it was the right thing to do. If SAMURAI is the next tank job, I look forward to how they incorporate Parry into it's CD/Proc'ing abilities as well. They made the right move IMO.
    How is parry rating helped by raw intuition? Raw intuition is 100% parry regardless of what your actual parry rating is. While raw intuition is active, your parry rating is doing absolutely nothing. Parry can be interesting for DRK due to low blow and reprisal, like you said. But parry in 3.0 seems like it's just flat worse for WAR/PLD than it was in 2.0. I don't see how that's improving anything.
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  3. #3
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    Gyson's Avatar
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    Gyson Kincaid
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    Quote Originally Posted by Giantbane View Post
    Quote Originally Posted by Xenosan View Post
    Indeed. Actually the vindication is more that SE finally addressed Parry, due to it being a carry-over 1.0 mechanic.

    The proof is in the LOW BLOW reset and REPRISAL proc for DRK, plus the RAW INTUITION CD. They've finally address Parry by giving it use outside just passive RNG mitigation. I think it was the right thing to do. If SAMURAI is the next tank job, I look forward to how they incorporate Parry into it's CD/Proc'ing abilities as well. They made the right move IMO.
    How is parry rating helped by raw intuition? Raw intuition is 100% parry regardless of what your actual parry rating is. While raw intuition is active, your parry rating is doing absolutely nothing. Parry can be interesting for DRK due to low blow and reprisal, like you said. But parry in 3.0 seems like it's just flat worse for WAR/PLD than it was in 2.0. I don't see how that's improving anything.
    What Giantbane said. I mean.. I'm not sure what my reaction is supposed to be here. Yay for Darknights?

    Meanwhile, for me (prior to the expansion) my parry and block both offered similar levels of damage reduction, and between the two of them I was enjoying ~30% physical damage reduction most of the time. Now I'm not. So.. as someone who was happily not avoiding the parry stat like it was the plague, why should I be excited about this again?
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    Last edited by Gyson; 07-08-2015 at 03:24 PM.

  4. #4
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    Xenosan's Avatar
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    Goffard Gaffgarion
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    I think you're confusing my use of the word Parry. I was referring to the mechanic itself - not the secondary stat 'Parry.'

    Quote Originally Posted by Giantbane View Post
    But parry in 3.0 seems like it's just flat worse for WAR/PLD than it was in 2.0. I don't see how that's improving anything.
    I wasn't making an argument of otherwise. It's always been meh (both the mechanic and the stacking of it's secondary stat), and continues to be so - except now "Parry" (the mechanic - not the secondary stat) has been incorporated into other abilities. RAW INTUITION takes that sub-par mechanic and actually creates a usable mitigation CD out of it. Getting RI 100% with no Parry secondary stat necessary - I don't see how that's something to complain about. CRIT/DET/SKSP <can I have it?>

    Quote Originally Posted by Gyson View Post
    So.. as someone who was happily not avoiding the parry stat like it was the plague, why should I be excited about this again?
    There's a reason tomestone Tank gear was swimming in ACC and PARRY throughout 2.x, where-as Raid loot focused DET/CRIT/SKSPD.

    The former is for Progression - but if you know the instance and it's mechanics - Parrying was just redundant mitigation procs - blocking mostly pillow damage, causing over-healing, and unreliable for when it matters. You're on top of your game with your CDs, and Healers on top of theirs - Parry is of little to no use. At least now there's 'other' ways Parry (the mechanic) keeps relevant.
    As for stacking the secondary - nope never understood that outside blind runs and progression.
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    Last edited by Xenosan; 07-09-2015 at 01:13 AM.

  5. #5
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    Gyson's Avatar
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    Quote Originally Posted by Xenosan View Post
    The former is for Progression - but if you know the instance and it's mechanics - Parrying was just redundant mitigation procs - blocking mostly pillow damage, causing over-healing, and unreliable for when it matters. You're on top of your game with your CDs, and Healers on top of theirs - Parry is of little to no use.
    I have never found that to be the case. But then, it depends on what you spend most of your time doing each play session.

    Also, one of these days people will realize that most players are not in a static, nor spending all their online time running content that statics would be interested in. Most of the time you are stuck with reactionary healers, and in groups where people are rarely "on top of their game", and in those situations parry was very helpful. When I'm doing a speed run with X mobs swinging at me and the healer is barely keeping me standing despite blocks and parries reducing the damage on a majority of their attacks by 30%, you can bet I'm not thinking parry was a waste at that point.

    Honestly, I have never found myself in a situation where I wasn't happy to have incoming damage reduced even more. Nor have I ever found myself in a situation where a bit more DPS from me would have won the day (although I have been in plenty where a bit more reduction and health on me have been the difference between wiping and not). And this perfect world where healers aren't ever over-healing tanks who shied away from parry is likely more fantasy than reality.
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    Last edited by Gyson; 07-09-2015 at 03:33 AM.

  6. #6
    Player
    Zfz's Avatar
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    Celenir Istarkh
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    Atomos
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    One thing mentioned in the thread is that tomestone gear has lots of parry because it is for progression, and raid gear has little parry because you don't need it anymore.

    Sadly, if we compare AlexN gear and Law gear, we realize that from 170-190, the three sets only differ in 2 places: the chest piece gets parry at 190, and the legs piece looses its parry at 190. Since chest and legs get the same item budget, you basically have no change unless you downgrade your chest piece to wear 180. In every other slot, if parry is there in 170, it is there in 190. So this theory of the itemization proving that parry is only needed for progression is automatically busted with current itemization.

    Now someone's gonna say "lol, AlexN is trivial, real progression comes with AlexS."

    Yes, but when the next set of floors of Alexander come out in 3.2, aren't you gonna wear AlexS gear? Isn't that going to be progression? And if AlexS gear has very little parry, it also busts the notion that itemization gives you parry for progression.

    Still, I'm a little worried that there has been absolutely no actual test data to tell us exactly how much parry % we get per point. There has been no actual test data telling us exactly how much dps we gain per point of crit/ss/det in 3.0, yet people are already writing off parry and hailing dps stats as the holy grail.

    Personally, before I see actual data (remember back in 2.0 when people said 100 parry per 1% of parry rate and everyone believed it until better results came up proving it was a fraction of that, giving you 8 times the parry % you thought you had?), I'm going to wear iLv and take whatever parry that comes, knowing that our healers prefer it this way.
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