Why not actually play the job 1st, test the damage of the new adjustments, and then come back yourself. since all you saw were the negative parts of the adjustments.
SO because you're lazy with gearing, it's not possible to be geared for alex? i dont know what to tell you. i have already proven there has been plenty of time personally by seeing peopel who hardly even log on for the past 2 weeks are fully geared past i170, im not sure what your excuse is.
the only one you could "fail" this check is if you only logged on 1-2 days out of the week. and skipped most dailies.
Did you miss the part where I dont feel like I should be inconsiderate towards others just because I have a lot of time I can spend on this game?
Do you know why the people that hardly log on are i170? Because they rushed to 60, spammed some dungeons; then got bored and barely log on untill Alex release. I'm sure youll see them log on again a whole lot more (for a while).
Or perhaps you missed the part where being i170 is by no means impossible, just that anyone who took their time to enjoy leveling probably isnt ilvl170 right now.
Still I find it ironic that you would call me lazy. ^_^;;
I suppose you have a point there. After all I've only fully penta melded my gatherers equipment, but still slacking on the crafting equipment!
In all fairness, I was only responding that way to someone that was incredibly rude. The damage adjustments here are only a 10% increase in an ability that will be switched on and off during rotations. Yes, we can try it out and see but I honestly can't see any increase here even on paper.
We're on the same boat, it takes me 2 weeks to level from 50 to 60 even I'm a EA player. Too busy with work.
Have you count other skills? Both of the skill that you mentioned have long CD, SE reduce Bard burst. Need to check the DPS first, we can't judge yet.They've nerfed the potency of Sidewinder and Empyreal Arrow, though, even if you account for the extra 10% added to Wanderer's Minuet.
Empyreal Arrow then: 240 + 20% = ~288.
Empyreal Arrow now: 220 + 30% = ~286.
OK that's not so bad, makes sense in fact, but Sidewinder got destroyed;
Sidewinder then: 350 + 20% = ~420.
Sidewinder now: 250 + 30% = ~325.
Wanderer's Minuet was perhaps fixed, Empyreal Arrow was adjusted to account for that, but Sidewinder has just out right been nerfed.
one of them didnt get 60 till a week later... he couldnt have been more slower, not sure how that is "rushing" but ok, what ever helps you sleep at night.Did you miss the part where I dont feel like I should be inconsiderate towards others just because I have a lot of time I can spend on this game?
Do you know why the people that hardly log on are i170? Because they rushed to 60, spammed some dungeons; then got bored and barely log on untill Alex release. I'm sure youll see them log on again a whole lot more (for a while).
Or perhaps you missed the part where being i170 is by no means impossible, just that anyone who took their time to enjoy leveling probably isnt ilvl170 right now.
Still I find it ironic that you would call me lazy. ^_^;;
I suppose you have a point there. After all I've only fully penta melded my gatherers equipment, but still slacking on the crafting equipment!
I've been playing since early access and I'm not anywhere near i170 yet. But I kind of expected this as the date for Alexander got closer. And I'm OK with this. I know it'll be waiting for me once I'm i70. And once I am, I'm glad I can jump in.
I would not be so bothered by this had there not of been plans to get together and do Alexander with my Coil static tonight so we can do something raid-tier and blind.
Guess I should get to sleep and go kick Fractal in the face like twenty times when I wake up.
I suppose I should state my main frustration with the i170 hard requirement is that high level content has traditionally been (and continued to be) 'locked' to preformed parties and didn't have those requirements in the past. I don't think my group would've had issues with me coming along in full i160. It's the sudden jump that kinda threw me for a loop, and after levelling two classes to 60 to basically run into "but those efforts weren't enough" just kinda sucks.
Last edited by Garlyle; 07-07-2015 at 07:11 PM.
I hate inconsiderate people. Not everybody has what you have and can achieve things the same manner you have for whatever their reasons are….Getting 170 is easy and quick. I got ilv170 the first day I hit 60. lol.
Only the chest, pants and weapon cost above 215 tomes. You get 80 tomes from completing the new level 60 dungeons, then a 40(iirc) tome bonus if someone is new. On top of that, you can also do expert for that tome bonus. If you are in a FC, you can run dungeons with your friends who recently hit 60 to shovel in those delicious tome bonus'.
True, by no means take these as serious numbers (I literally just did it in my head right now, probably some glaring error I'm missing), but the additional DoT potency alone should more than make up for the hit Sidewinder took. Assuming they never drop thanks to Iron Jaws (which I'm not too sure on the workings off), that additional 10% should account for an additional 140 potency in tics from DoTs over 60 seconds (the recast for Sidewinder). That isn't even accounting for other skills in a Bards rotation, just the additional damage from two DoTs which (I assume) should be applied with Wanderer's Minuet and always kept up with Wanderer's Minuet. There is also 3~4 Iron Jaws in there, which should add a total of 30~40 additional, not to mention the initial applying of DoTs offering a whooping 16 more. Not going to bother factoring in Heavy Shot/etc., unless I've completely misunderstood how DoTs work (1 tic/3s?) and/or Iron Jaws, that additional potency at least makes up for Sidewinders nerf and then some, whether that is actually true (again, just worked out quickly and I'm no Bard) and anything extra can push Bard past Tank DPS, I'll leave to someone else.
Anyway, off to actually play 3.01, rather than talk about it~
People who take their time will take their time to decide to go to the new raid as well.
It got held off so people wouldn't feel like rushing through leveling and gearing.
There's always going to be a difference of opinion over the amount of time is needed.
If someone really wanted to be ready for the raid launch, they had plenty of time to see sights and sounds, get to 60 and get full 170.
If they want to be on the edge of raiding, that is. But if they did a lot more things like crafting and other stuff then being ready for raid launch wasn't a real priority.
I'm really surprised anyone who's really waiting for this launch wouldn't think they should at least get full 170.
It's a Coil type of raid.
The hold off was for hardcore players to not skip the story or rush through leveling. You have to compare it to Coil which was there on release.
But make no mistake, Alex's current release is still for more hardcore players.
They gave just enough time for those players to enjoy the experience, while still prioritizing being raid ready.
And there's still wiggle room since really hardcore is being over 180 ilvl.
So I don't see a huge contradiction here.
They did this so the World First and Server First guilds wouldn't feel compelled to power level with the competition right out the gate.
That's who they were talking to when they said we'd have time.
A casual player, well they might not even touch Alex until a catch up raid like Crystal Tower is released in 3.1.
That's how it was for Coil. Even with the savage vs normal difficulties, Alexander (normal) was still presented as a hardcore raid compared to something like CT.
So I don't know why people would think a 2 week hold off meant you would be able to experience all of HW before Alexander came out, or a guaranteed entry if you had limited time.
All it meant was that the race didn't start on launch.
You shouldn't care about that race if you have limited time, or you have other priorities (which is completely reasonable).
In that case, you can get to the raid on your own time. And the 2-week gating already did its job.
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