Hmm, I can't find a fix for rapid fire :c
It takes longer for the proc to register than 1,5 seconds, so you cant use your 1-2-3 combo with rapid fire.
Instead im doing 1-2-1-3-2 but was that really intended?


Hmm, I can't find a fix for rapid fire :c
It takes longer for the proc to register than 1,5 seconds, so you cant use your 1-2-3 combo with rapid fire.
Instead im doing 1-2-1-3-2 but was that really intended?
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
I don't see the problem with tokens at all. You get. A token per floor per week. In other words you can get chest piece in a week by joining more often. This system sounds for people to join pugs more rather than static focus. I like this.
You are assuming all turns can drop the same token, which i doubt.

 
			
			
				So, why were the two weakest dps classes nerfed?
I'm not sure you even read the patch notes. Also, if you knew how to play these two classes, you probably wouldn't have even asked that question.
To dumb it down for you, basically you will be activating WM for Sidewinder and Barrage->Empyreal Arrow. Notice how the cooldown of WMis equal to Empyreal Arrow. Makes one think they did this on purpose.
I'm only MCH 54 so they probably have something similar.
Last edited by Brundlefly; 07-07-2015 at 06:28 PM.

 
			
			
				Let me break it down for you. The classes are doing tank dps, and fill a tank slot. Now, please go back and read the patch notes. Then, if you have learned anything at all about critical thinking in your life you can join back in on the conversation.I'm not sure you even read the patch notes. Also, if you knew how to play these two classes, you probably wouldn't have even asked that question.
To dumb it down for you, basically you will be activating WM for Sidewinder and Barrage->Empyreal Arrow. Notice how the cooldown of WMis equal to Empyreal Arrow. Makes one think they did this on purpose.
I'm only MCH 54 so they probably have something similar.
Why not actually play the job 1st, test the damage of the new adjustments, and then come back yourself. since all you saw were the negative parts of the adjustments.

 
			
			
				In all fairness, I was only responding that way to someone that was incredibly rude. The damage adjustments here are only a 10% increase in an ability that will be switched on and off during rotations. Yes, we can try it out and see but I honestly can't see any increase here even on paper.
They've nerfed the potency of Sidewinder and Empyreal Arrow, though, even if you account for the extra 10% added to Wanderer's Minuet.
Empyreal Arrow then: 240 + 20% = ~288.
Empyreal Arrow now: 220 + 30% = ~286.
OK that's not so bad, makes sense in fact, but Sidewinder got destroyed;
Sidewinder then: 350 + 20% = ~420.
Sidewinder now: 250 + 30% = ~325.
Wanderer's Minuet was perhaps fixed, Empyreal Arrow was adjusted to account for that, but Sidewinder has just out right been nerfed. I'll admit I'm no expert on Bard, but the consensus I'd seen was that Wanderer's Minuet was fairly crap to fulltime due to the cast time and loss of auto-attack, that extra 10% should be addressing that issue. Perhaps that 10% on all the other actions will make up for Sidewinder taking a 100 potency hit, though.
Last edited by Nalien; 07-07-2015 at 06:49 PM.
We're on the same boat, it takes me 2 weeks to level from 50 to 60 even I'm a EA player. Too busy with work.
Have you count other skills? Both of the skill that you mentioned have long CD, SE reduce Bard burst. Need to check the DPS first, we can't judge yet.They've nerfed the potency of Sidewinder and Empyreal Arrow, though, even if you account for the extra 10% added to Wanderer's Minuet.
Empyreal Arrow then: 240 + 20% = ~288.
Empyreal Arrow now: 220 + 30% = ~286.
OK that's not so bad, makes sense in fact, but Sidewinder got destroyed;
Sidewinder then: 350 + 20% = ~420.
Sidewinder now: 250 + 30% = ~325.
Wanderer's Minuet was perhaps fixed, Empyreal Arrow was adjusted to account for that, but Sidewinder has just out right been nerfed.
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