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  1. #71
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I still don't get it but I already love it!!!
    (0)

  2. #72
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xmbei View Post
    Reading Comprehension 202


    Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item.

    Don't act like you know better... We don't know what this key item is but its the exception to the ALL. My interpretation is the gear won't get lost but the materia and the other items required in the materia synth will be. Since the Gear is the KEY essential item in Materia Synthesis.
    Actually we do know what the key item is.

    Attaching materia requires the “materia melder” key item, an apparatus which can be obtained via a quest available to Disciples of the Hand level 18 or above
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #73
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    People have been focusing strictly on War/Magic as far as materia goes, but I wonder if there will be any gathering or crafting enhancement materia like +Gather or +Craftsmanship. Would be nice to reward them in the materia system too for how essential they are to it
    (3)

  4. #74
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Perrin_Aybarra View Post
    They could do something like that.

    Unfortunately I cannot find what I am looking for right now, either I don't know how to search efficiently or I imagined all that lol.
    Well either we're both crazy and it never happened, or someone at some point will find what we're looking for lol
    (0)

  5. #75
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I think this is gonna make up for the fact that HQs are going to be 100% when you have all HQ materials. Imagine having a HQ with 5 materia attached, that's gonna be one powerful weapon.
    Hi Sonic,

    Yah! I agree.

    I'm shocked and pleasantly surprised that they're now allowing us to attach up to 5 (FIVE) Materia to 1 Weapon! Wow.

    I wonder if that's the "Forbidden Technique"?

    I always figured it was 1 Materia Attach, and the "Forbidden Technique" was allowing you to attach a 2nd one.

    Maybe it'll be 1 Guaranteed and Forbidden Technique for #2, 3, 4 and 5 attachments? Interesting.
    (1)

  6. #76
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xenor View Post
    Actually we do know what the key item is.
    lol already been taken care of, thanks though.
    (0)
    Xeto Milanti Bei

  7. #77
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Royal View Post
    I just thought. How can a crafter get into a dungeon to get the drops. That would require the crafter to have a higher level battle class.
    Well that just would promote the Armoury system SE has created, wouldn't it?
    (0)

  8. #78
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Royal View Post
    You will waste time in dungeons for gear that turns into materia you can't get elsewhere. (This is just my opinion). They will have to make it where NM/dungeon gear is not useless. It has to be part of the equation.

    Or what he said



    I just thought. How can a crafter get into a dungeon to get the drops. That would require the crafter to have a higher level battle class.
    They might be sellable item's or tradeable at least so a DoW/M can trade them to a crafter friend to make the items for them, or buy in the market craft the item and sell it for a profit, since they will be very good gear they will be expensive.
    (0)
    Xeto Milanti Bei

  9. #79
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    I think we also need to look at the difficulty for adding the 2nd, 3rd, 4th and 5th materia.

    What do you guys think would be fair?

    - 1st is 100% success, we know this
    - 2nd, 80% success?
    - 3rd, 60% success?
    - 4th, 40% success?
    - 5th, 20% success?

    Does this sound reasonable? With these odds you have something like a... 4% chance of getting an item from basic to fully decked out, without it breaking.
    (0)

  10. #80
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eugenics View Post
    Will be interesting to see what we get out of future dungeons, if craftable gear + multiple materia will be better then none tradable gear. Then why waste time in the dungeons for subpar gear.

    Looking forward to see how it all plans out in the end.
    I'm hoping they go with my idea of needing to convert say a dungeon weapon to get the best (tier 4) materia. But that may be a bit overkill considering how many tier 4s you're going to need. Tier 4s might end up being super rare anyway and the intention might not be to have you stack 5 of those in an item.

    Alternatively what could happen is dungeon weapons turn into materia that can't be obtained anywhere else, such as double attack rate etc. You could stick that in along with 4 more common tier 4s.

    The materia system certainly sounds a lot more interesting than when it was first announced. But it seems standard HQs aren't going to be rare, meaning I should probably sell off all +2/3s I own right now.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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