Page 203 of 212 FirstFirst ... 103 153 193 201 202 203 204 205 ... LastLast
Results 2,021 to 2,030 of 2116
  1. #2021
    Player
    FreyrPrime's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Freyr Vanir
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Sorry if this has been answered already, but how exactly does Chakra fit into our rotation? Do we only use it during breaks in the fight?
    (0)

  2. #2022
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by FreyrPrime View Post
    Sorry if this has been answered already, but how exactly does Chakra fit into our rotation? Do we only use it during breaks in the fight?
    In it's current state you will only use it during downtime be it long breaks or quick mechanic breaks where it won't interfere with keeping GL3. Form Shift will take priority if you have a chance at keeping GL3.
    (0)

  3. #2023
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    How does everyone time Tornado Kick? If boss is going yo jump or do some mechanic that will result in GL3 dropping, do you:

    1. Using TK a few seconds before to make sure you get it in(and run with out GL for a few seconds)?
    2. Wait to the last possible second, possibly not getting TK off in time, but maximizing GL uptime?
    (0)

  4. #2024
    Player
    Vinceau's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Vinceau Olorah
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    I choose Option 2
    (0)

  5. #2025
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Brill_ View Post
    How does everyone time Tornado Kick? If boss is going yo jump or do some mechanic that will result in GL3 dropping, do you:

    1. Using TK a few seconds before to make sure you get it in(and run with out GL for a few seconds)?
    2. Wait to the last possible second, possibly not getting TK off in time, but maximizing GL uptime?
    I try and use it as late as possible, that said. Both Forbidden Chakra and Tornado Kick seem to be hard to click oGCDs (Like Potions, where you need to press it a few times for it to register). Atleast that is the case for me so I end up seeing something like Bootshine > True Strike > Tornado Kick > Snap Punch.

    Where Snap Punch is my last hit because I was barely able to squeeze it out. Thats a 48 Potency lost compared to Bootshine > True Strike > Snap Punch > Tornado Kick. But it is like a 400 Potency gain from not having Tornado Kick register.
    (0)

  6. #2026
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Brill_ View Post
    How does everyone time Tornado Kick? If boss is going yo jump or do some mechanic that will result in GL3 dropping, do you:

    1. Using TK a few seconds before to make sure you get it in(and run with out GL for a few seconds)?
    2. Wait to the last possible second, possibly not getting TK off in time, but maximizing GL uptime?
    As the others said I'd wait until the last possible second and potentially even miss out on it rather than hitting it early and losing GL3 on a GCD and potentially an autoattack. There's a lot to lose with a mistimed TK.
    (0)
    Last edited by Ricdeau; 07-08-2015 at 12:27 AM. Reason: typo

  7. #2027
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ossom View Post
    I try and use it as late as possible, that said. Both Forbidden Chakra and Tornado Kick seem to be hard to click oGCDs (Like Potions, where you need to press it a few times for it to register). Atleast that is the case for me so I end up seeing something like Bootshine > True Strike > Tornado Kick > Snap Punch.

    Where Snap Punch is my last hit because I was barely able to squeeze it out. Thats a 48 Potency lost compared to Bootshine > True Strike > Snap Punch > Tornado Kick. But it is like a 400 Potency gain from not having Tornado Kick register.
    Since the latest minipatch you can no longer queue Forbidden, should be fixed tuesday.
    (0)

  8. #2028
    Player
    HunterCrimson's Avatar
    Join Date
    May 2015
    Location
    Limsa Lomimsa
    Posts
    2
    Character
    Hunter Crimson
    World
    Excalibur
    Main Class
    Rogue Lv 50
    Whats everyones rotation now?
    (0)

  9. #2029
    Player
    CouchOne's Avatar
    Join Date
    Mar 2015
    Posts
    53
    Character
    Couch One
    World
    Balmung
    Main Class
    Monk Lv 60
    Quote Originally Posted by HunterCrimson View Post
    Whats everyones rotation now?
    basic rotation hasn't really changed.

    i throw FC in when i know it'll do good dmg (when IR/B4B/DK/TS are all up), and finish trash pulls with TK when i can just to speed things up. EF gets used liberally because awesome.

    and of course, i'll spam the SUPER-annoying chakra stacks in between packs, and internally apologize to everyone for being a loud asshat.
    (0)

  10. #2030
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ossom View Post
    I try and use it as late as possible, that said. Both Forbidden Chakra and Tornado Kick seem to be hard to click oGCDs (Like Potions, where you need to press it a few times for it to register). Atleast that is the case for me so I end up seeing something like Bootshine > True Strike > Tornado Kick > Snap Punch.

    Where Snap Punch is my last hit because I was barely able to squeeze it out. Thats a 48 Potency lost compared to Bootshine > True Strike > Snap Punch > Tornado Kick. But it is like a 400 Potency gain from not having Tornado Kick register.
    Tornado kick is a very unhindered and easy to activate oGCD for me.
    Forbidden has a delay though, even before the latest hotfix borked its queueing.
    (0)

Page 203 of 212 FirstFirst ... 103 153 193 201 202 203 204 205 ... LastLast

Tags for this Thread