From wikipedia, regarding Cobalt
Miners had long used the name kobold ore (German for goblin ore) for some of the blue-pigment producing minerals; they were named because they were poor in known metals and gave poisonous arsenic-containing fumes upon smelting.
Well, the one data-mined in English version is Kobold :3
I don't think it's "Dumbing it down", I just think they're removing a lot of the bloat.
As it was, we just had way too many items to lug around. It was more of a pain than "realism" was worth. Even with a retainer, 200 slots just wasn't enough with the diversity of the items. As the game grows, we were looking at a chaotic situation where there would simply be too much bloat as time went on. Simplifying != dumbing down.
I think the choice of wording is honestly trying to instigate a "QQ CATERING TO CASUALS" vibe. IMO, crafting was plenty difficult as it was when you compared it to how quickly you can burn through DoW and DoMs. It's balance and simplicity honestly.
I think a lot of people are honestly just bumhurt that they did DoHs while it was "hard". I honestly don't think it's getting any easier (in fact, some may argue without parts it will be harder to level unless they buff SP), it's just getting way less *annoying*.
I dunno what game you are playing, are you sure its FFXIV?
As a crafter i stop using a recipe to skill on if the sp drops to 450. I also dont waste time running around to camp thousand miles and camp oz but instead i just stay in one spot to increase my ranks.
Dunno where you get the idea that DoM/DoW is considerably faster to rank. oO
Also what bloat, im doing all crafts apart from cooking(done that in other games), and alchemy (which i have on hold).
That kind of makes me a dedicated crafter so its natural my inventory is full, are you one too?
Sooooo any chance you (as well as others) could stop all the casual nonesense?
So its great that you dont have much time to play, but guess what theres plenty of ''casuals'' who did enjoy the complexity of the crafting system (such as myself).
But hey, to use your own arguments against you:
As a casual and a main, dedicated crafter i consider the changes dumbing down rather then a removing of bloating of my inventory space.
Given that most of my inventory space is filled up with items such as nuggets (will be replaced by ingots after patch), cloth and leather i dont see it noticably increasing my available space.
I also dont forsee crafting being made easier. Easier to understand for anyone who cannot be bothered to enjoy the classes called crafters, certainly.
Now i do forsee it being made more expensive, while still requiring materials from other classes as was required before.
So, you plan on ranking up crafts after the patch?
Me, ill be sure to use the old recipes to save myself a fortune, and make raw materials into high selling 1st tier refined materials to make a fortune.
tl;dr :
No crafting isnt more enjoyable and/or easier after the patch.
Atleast not for the current none dedicated crafters.
But i'll be sure to enjoy selling ingots made out of nuggets made out of ore, instead of your more expensive ingots made out of ore.
Last edited by Aeyis; 08-26-2011 at 12:01 AM.
Spam, spam, spam, spam......Spammity Spam!!!!
I really wish they would address the RNG to SP issue. It is really annoying to see 1 out of 20 synthesis result in realtively high SP while most are really low SP.
If HQ synthesis or the resultant Quality/Durability influenced how much SP you received, then that would make sense.
In FFXI there was conjecture and speculation regarding the direction you faced during synthesis, the moon phase and the day of the week that you synthesized on. RE: http://wiki.ffxiclopedia.org/wiki/Crafting_Skill_Ups
I would like to see actual information on whether any of those factors or anything similar influences crafting.
They should be able to change crafting so that crafters are rewarded for risking failed synthesis using Careful Synthesis rather than spamming Standard.
Don't make it dumbing down. Make crafting make more sense.
hmmm that's really funny and misinformed. nobody here said that the system as it is was perfect and everyone said it needed work, but i even went and posted a detailed list of changes that could have been done without making crafting retarded. yoshi continues to prove he does NOT get it. people complain they don't like spamming 1 so he removes the whole battle system. people say they do not like standard bashing so he makes a crafting system, that means for making finished items, that is exactly what you do.I'd just like to comment that, once again, Yoshi-P is rewarding my faith in his ability to "get it". Sometimes it seems like any change at all will be loudly opposed (just look at this thread), but he explained the reasoning really well. I tried to explain my reasons for my problems with the current crafting system in another thread, but it took about twice as long and wasn't as wide ranging as that one. In any case, I'm quite looking forward to the new system.
i am not against changes made to the system. i am against THESE changes.
http://crystalknights.guildwork.com/
My eyes.
I dunno what game you are playing, are you sure its FFXIV?
As a crafter i stop using a recipe to skill on if the sp drops to 450. I also dont waste time running around to camp thousand miles and camp oz but instead i just stay in one spot to increase my ranks.
Dunno where you get the idea that DoM/DoW is considerably faster to rank. oO
Also what bloat, im doing all crafts apart from cooking(done that in other games), and alchemy (which i have on hold).
That kind of makes me a dedicated crafter so its natural my inventory is full, are you one too?
Sooooo any chance you (as well as others) could stop all the casual nonesense?
So its great that you dont have much time to play, but guess what theres plenty of ''casuals'' who did enjoy the complexity of the crafting system (such as myself).
But hey, to use your own arguments against you:
As a casual and a main, dedicated crafter i consider the changes dumbing down rather then a removing of bloating of my inventory space.
Given that most of my inventory space is filled up with items such as nuggets (will be replaced by ingots after patch), cloth and leather i dont see it noticably increasing my available space.
I also dont forsee crafting being made easier. Easier to understand for anyone who cannot be bothered to enjoy the classes called crafters, certainly.
Now i do forsee it being made more expensive, while still requiring materials from other classes as was required before.
So, you plan on ranking up crafts after the patch?
Me, ill be sure to use the old recipes to save myself a fortune, and make raw materials into high selling 1st tier refined materials to make a fortune.
tl;dr :
No crafting isnt more enjoyable and/or easier after the patch.
Atleast not for the current none dedicated crafters.
But i'll be sure to enjoy selling ingots made out of nuggets made out of ore, instead of your more expensive ingots made out of ore.
They hurt.
How did the strategy work out for you btw? :P
Meh... I think the crafting needs to be simplified just a bit. I get annoyed having to carry each part so I can put together a shirt, a weapon, etc. It's like the nightmare of deciding to level up cooking, only it infects all of the crafting classes.
Not only that it eats up your inventory like you wouldn't believe. I'm not saying do away with the complexity but try to find more of a happy medium?
One thing's for certain, I would not remove anything that will personalize an item. Players want to feel special- and they should! Especially if one day they will pay to play this game. Being able to personalize items is a huge bonus to crafting.
I don't really have any solutions, in my head they all sound kind of silly but I will say this, what FFXIV needs is something akin to a Craft All button. It gets aggravating having to create a large number of (low level items usually) parts that are then used for the 'real' crafting. And I'm not talking about Hasty Hand, even that is too slow when you have a stupid amount of things to make.
To me the details in making the individual parts as a part of crafting should be left alone if the trade off was that they have you a way to create some of them in mass.
Maybe they can let players open their own shops or hire NPC's at the guild to create them some of the pieces? Anyway, I've said my two cents. ^^; Best of luck crafters!
no i do not craft because i think the crafting system sucks, which is why i support the changes, duh. I will start crafting after 1.19 because of the changes. The changes are meant for the general good of the game, not to appease the hard core crafting community.
Also i do have a lvl 20 lth, i think im close to hitting 21 though![]()
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