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  1. #931
    Player

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    Mar 2011
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    Gridania
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    295
    As long as we get something to focus attention on to take the place of going for HQ+3's i'll be happy. It sounds like the "forbiden materia" will be difficult and specialized. Going for the ultimate HQ weapon + 2 materia's attached is the pinnacle of crafting. I REALLY hope that its truely a challenge to succeede in these synths and just success is enough. I should not have to craft the same item 1000000 times over to get my goal result. I rather have smart choices play the role in the items outcome, smart choices in both gear/tool/stats/skills.
    (0)

  2. #932
    Player

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    Mar 2011
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    Limsa Lominsa
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    45
    Quote Originally Posted by HiirNoivl View Post
    No this is incorrect.

    Right now HQ is everything. It's HQ or bust. If you don't have HQ, it's no good!
    it will always be about HQ no matter what.
    (1)

    http://hokutendynasty.guildwork.com/

  3. #933
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by HiirNoivl View Post
    There is a point. But apparently that is not as getting as much attention. Yoshi clearly illustrated why someone might Opt for a NQ synth even if they had some HQ ingredients. 1) Not all HQ ingredients from from many sessions of crafting, they can drop from mobs or DoL nodes too. 2) HQing a synth may not be desireable depending on what materia you want to use on it. (when performing “The Forbidden Materia Craft (tentative title),” attaching materia to HQ weapons/armor will impact the success rate) 3) Apparently you get more materia from NQ gear than HQ gear. (NQ items will be useful when mass producing materia.)


    Like Yoshi's said, "I will be careful with the balance, so that HQ items do not become a necessity!"
    Getting +3 Material right now is not a walk in the park. I spent an hour grinding on Sea Hare and I get a grand total of 2 +3 Acidic Secretion upon hundreds of kill. The way they mentioned it, HQ Material will be even harder to get. Being how hard it is to get HQ Material, people won't exactly use them for NQ synth when NQ Material will be much easier to get. Also, "Forbidden Materia Craft" will not deter people from getting HQ. People will always aim for the best, if the best is an option.
    (1)

  4. #934
    Player
    OptimalZedd's Avatar
    Join Date
    Jun 2011
    Posts
    167
    Character
    Shin Xno
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HiirNoivl View Post
    There is a point. But apparently that is not as getting as much attention. Yoshi clearly illustrated why someone might Opt for a NQ synth even if they had some HQ ingredients. 1) Not all HQ ingredients from from many sessions of crafting, they can drop from mobs or DoL nodes too. 2) HQing a synth may not be desireable depending on what materia you want to use on it. (when performing “The Forbidden Materia Craft (tentative title),” attaching materia to HQ weapons/armor will impact the success rate) 3) Apparently you get more materia from NQ gear than HQ gear. (NQ items will be useful when mass producing materia.)


    Like Yoshi's said, "I will be careful with the balance, so that HQ items do not become a necessity!"
    you making false assumption here

    for my part i think yoshi is speaking of impact of stat gear in fights

    he dont want to repeat what happened in FFXI where if you didnt have hq snipers at low lv you were hitting shit ( im exagerating on purpose)
    (1)

  5. #935
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by MariyaShidou View Post
    Getting +3 Material right now is not a walk in the park. I spent an hour grinding on Sea Hare and I get a grand total of 2 +3 Acidic Secretion upon hundreds of kill. The way they mentioned it, HQ Material will be even harder to get. Being how hard it is to get HQ Material, people won't exactly use them for NQ synth when NQ Material will be much easier to get. Also, "Forbidden Materia Craft" will not deter people from getting HQ. People will always aim for the best, if the best is an option.
    I don't know if this is generally true or not, but all of the example recipes shown so far use exclusively processed ingredients.

    The hempen doublet had:
    Cloth -- Yarn -- Leather -- Ingot

    The cobalt sabatons had:
    Plate -- Rings -- Leather -- Ingot

    The cobalt sabotons [rd] had:
    Cobalt Sabatons -- Colorant -- Plate

    If this is a general trend, then there will be no more "raw" materials going into finished item recipes. Right now some recipes are made much much easier by taking advantage of these +3 materials that are hunted or gathered and go directly into the recipe of a finished item. Your example of Acidic Secretions is one such, Branches or Logs used directly in recipes is another.

    If EVERY ingredient in a finished item must be processed from "raw" materials, this will represent a noticeable step up of difficulty.

    Steps would be:
    1) Gather HQ raw materials
    2) Process HQ raw materials into ingredients (many time, attempting to get HQ ingredients)
    3) Process HQ ingredients into HQ finish item

    Would be interesting to get feedback as to whether raw materials will be ingredients in finished item recipes come this revamp.
    (0)

  6. #936
    Player
    Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Valek Natalis
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    This is the way I read it:

    Only mats/ingredients are becoming NQ/HQ. Final products can still be +1+2+3 by this procedure:

    Taking a HQ gear (sword+1) and combining it with another item will turn it into a sword+2 and so on by means of a higher level recipe.

    I could be wrong, but again that's just the way I read it. Based on what he said here:

    Originally Posted by Naoki_Yoshida:

    "In addition, there will be higher level synthesis recipes that use “Cobalt Sabatons” as an ingredient. In this case, if “Cobalt Sabatons HQ” is used as an ingredient along with other HQ ingredients, an even higher level HQ item can be crafted"

    Meaning your +2 and +3's ????

    Would like a Rep to clarify this.
    (0)

  7. #937
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Heaven View Post
    This is the way I read it:

    Only mats/ingredients are becoming NQ/HQ. Final products can still be +1+2+3 by this procedure:

    Taking a HQ gear (sword+1) and combining it with another item will turn it into a sword+2 and so on by means of a higher level recipe.

    I could be wrong, but again that's just the way I read it. Based on what he said here:

    Originally Posted by Naoki_Yoshida:

    "In addition, there will be higher level synthesis recipes that use “Cobalt Sabatons” as an ingredient. In this case, if “Cobalt Sabatons HQ” is used as an ingredient along with other HQ ingredients, an even higher level HQ item can be crafted"

    Meaning your +2 and +3's ????

    Would like a Rep to clarify this.
    I'm not sure about any of that. The way I read it, they're taking out +1,2,3 and just doing HQ. So you'll have NQ and HQ, that's it.

    What they said about another even higher level HQ item I believe means that there will be later recipes that require finished items, if you have the HQ of that item you can use it to HQ the higher recipe. Example:

    Sword B requires Sword A and two other items. If you have a HQ Sword A and HQ other items, you can get a HQ Sword B.

    Also what some people aren't taking into account about HQ being an instant system is difficulty. I imagine they'd up the difficulty when you're using all HQ materials as the product of that would be HQ. So the inherent failure rate would be higher, though I imagine treatises and support might help with that, as well as certain abilities.
    (0)
    Last edited by Arcell; 08-25-2011 at 10:45 PM.

  8. #938
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Heaven View Post
    This is the way I read it:

    Only mats/ingredients are becoming NQ/HQ. Final products can still be +1+2+3 by this procedure:

    Taking a HQ gear (sword+1) and combining it with another item will turn it into a sword+2 and so on by means of a higher level recipe.

    I could be wrong, but again that's just the way I read it. Based on what he said here:

    Originally Posted by Naoki_Yoshida:

    "In addition, there will be higher level synthesis recipes that use “Cobalt Sabatons” as an ingredient. In this case, if “Cobalt Sabatons HQ” is used as an ingredient along with other HQ ingredients, an even higher level HQ item can be crafted"

    Meaning your +2 and +3's ????

    Would like a Rep to clarify this.
    This isn't quite clear from the dev posting, but to me it looks more like the existing upgrade paths for weapons and tools. For example, a rank 22 Iron Pickaxe is upgraded to a r32 Polished Iron Pickaxe, which is upgraded to a r37 Dodotail Pickaxe. Here, the ranks are increasing, but perhaps the developers are adding upgrade options that keep the rank of the item the same, but turn it into a new, but better, item.
    (0)

  9. #939
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'd just like to comment that, once again, Yoshi-P is rewarding my faith in his ability to "get it". Sometimes it seems like any change at all will be loudly opposed (just look at this thread), but he explained the reasoning really well. I tried to explain my reasons for my problems with the current crafting system in another thread, but it took about twice as long and wasn't as wide ranging as that one. In any case, I'm quite looking forward to the new system.

    If I have a hope, it's that the system takes skill into account more. I mean skill in both your crafting skill level and your skill as a player. Even doing things just right there still seems to be way too much random chance involved in the crafting as it is. Especially considering how hard it will be to get 100% HQ ingredients for an HQ equipment pieces after this change (which is a change I definitely support, it makes sense and will make HQ stuff appropriately hard to get), it'd break my heart to lose all those pieces because the RNG decided to screw me over that time.

    Still, overall I can't wait for the changes in crafting.
    (5)

  10. #940
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    I just noticed something, is it Kobold or Cobalt? :3
    (0)

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