That's exactly what I told my friends. I was BRD Main all of 2.0. I switched to DRK for expansion but had to at least level my bard...
With knowing how DRK progresses, and in talking to my friends as how their characters progress...BRD is the only job who got such a fundamental change to their job role that it doesn't even feel like the same job anymore. This is basically a paraphrase of what I told my raid:
"When a job is "expanded" in an "expansion", it should take the skills you already have and know well, and bolster them. When leveling DRK from 30-50, you get a large portion of the CD's and tank-y type moves that are necessary to a tank job. Level 50-60, favored bolstering your DPS abilities by giving you some oGCD's and a very hig potency move. This isn't a shift, it's taking the skills you already have and adding to them as compliments to a larger, but more complete skillset.
When I read the changes to Barrage and our AoE moves I thought, "Why?..." Then when you get to level 52 and get WM, you start to see why. When you get to 56 and get Iron Jaws, you know why.
Wanderer's Minuet is the only skill/song/anything in the game that I can currently think of that completely changes the fundamentals of the job. And instead of it being a skill that you can decide when and when not to use, SE integrated being in this stance to almost everything you get post-50. So instead of expanding upon an existing Bard's skillset, they completely revamped the job, including old skills, to work under the influence of one single new ability."
In essence, you could have changed the name of the Job itself and noone would complain because what we have in the game right now isn't a Bard. It's an extremely weak caster if we are intended to play it with SE's re-design in mind. It left a very foul taste in my mouth, and even though DRK has some pretty glaring balance issues of its own at the moment, at least I have fun when I play DRK. Playing BRD currently in 3.0 is excruciating if you stay in WM.

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