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Thread: DRK + War

  1. #1
    Player
    MythToken's Avatar
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60

    DRK + War

    Lots of talk about DRK being the weakest of the 3 tanks.
    But havn't seen a ton of discussion about combos and what the benefits of each are.

    Having a DRK+War gives you access to Storm's Eye and Reprisal debuff.

    While Reprisal isn't always up, it can be up quite a bit.

    Apparently they stack, 20% reduced boss damage is nothing to scoff at.

    Having a PLD would not give you this, just some food for thought.
    (0)
    Hoarders gonna Horde.

  2. #2
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    PLD's RoH combo decreases STR which reduces physical damage and it too stacks with SE and can easily maintain a 100% uptime. In many if not most fights, the majority of damage is physical so the RoH debuff plus the SE debuff is also nothing to scoff at.

    What Reprisal really should function like is a weaker defensive CD that has the extra benefit of raid/party support since it affects damage done and therefore boosts the defense of the entire group. For that to happen so that it can be reliably and strategically used it needs to have the parry stipulation removed from it.
    (2)
    Last edited by TouchandFeel; 07-03-2015 at 01:20 AM.

  3. #3
    Player
    Dante_V's Avatar
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    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    The majority of damage is physical in most fights?

    You lost me there. If most of the hard fights did mostly physical damage there wouldn't be such a huge demand for dragon kick from monk in raiding. The most devastating moves in this game are magic based.
    (0)

  4. #4
    Player
    Ashkendor's Avatar
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    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dante_V View Post
    The majority of damage is physical in most fights?

    You lost me there. If most of the hard fights did mostly physical damage there wouldn't be such a huge demand for dragon kick from monk in raiding. The most devastating moves in this game are magic based.
    Dragon Kick being wanted for a few devastating magic attacks doesn't equate to most of the attacks being magic damage, though. Auto-attacks are typically physical. The majority of tank busters are physical. There are exceptions of course (Ramuh's autoattacks, Akh Morn) but most of the damage in raids thus far has been physical.
    (2)

  5. #5
    Player
    Launched's Avatar
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    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    A Divine Veil shield will probably reduce more damage from a raidwide magic attack than Reprisal, plus you're not guaranteed to have Reprisal for them all. Good luck putting it up before Nerve Gas in T11.
    (0)

  6. #6
    Player
    Dante_V's Avatar
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    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ashkendor View Post
    Dragon Kick being wanted for a few devastating magic attacks doesn't equate to most of the attacks being magic damage, though. Auto-attacks are typically physical. The majority of tank busters are physical. There are exceptions of course (Ramuh's autoattacks, Akh Morn) but most of the damage in raids thus far has been physical.
    I didn't say most of the attacks were magic, I said "The majority of damage is magical", huge difference. and I'm talking all damage incurred across the raid, not just the tank. I could post a list of the entire boss rotation for the 4 final coil bosses in this thread a label the damage attacks by type if you want but pound for pound most of the damage incurred across the entire raid is indeed magical making dragon kick way more useful than pallys STR reduction. Auto attacks and tank busters (which sometimes are magical also) are only a percentage of the TOTAL damage taken of the entire raid and the importance of mitigating that damage shouldn't be denied.

    The fact of the matter is that the int buff reduces total raid damage to a larger degree then the str debuff as most of the total damage across the entire raid is magic. That doesn't mean the STR debuff is useless, it just means an INT debuff is a greater utility.
    (2)
    Last edited by Dante_V; 07-03-2015 at 02:03 AM.

  7. #7
    Player
    MythToken's Avatar
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by TouchandFeel View Post
    PLD's RoH combo decreases STR which reduces physical damage and it too stacks with SE and can easily maintain a 100% uptime. In many if not most fights, the majority of damage is physical so the RoH debuff plus the SE debuff is also nothing to scoff at.

    What Reprisal really should function like is a weaker defensive CD that has the extra benefit of raid/party support since it affects damage done and therefore boosts the defense of the entire group. For that to happen so that it can be reliably and strategically used it needs to have the parry stipulation removed from it.
    Str down is FAR less damage mitigation than 10% all damage reduced. And on top of that the DRK is bringing 10% int down. So really that's a wash.

    Bringing a DRK with a WAR specifically to abuse the 20% reduced damage is something that should be explored as a good reason to bring a DRK.
    (1)
    Last edited by MythToken; 07-03-2015 at 02:36 AM.
    Hoarders gonna Horde.

  8. #8
    Player
    Abbul_Stonecleaver's Avatar
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    Dec 2014
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    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    My static intends on Drk MT and War OT Alexander. We're hoping this to be a high dps total, as well as the benefit you mention.
    (2)

  9. #9
    Player
    Ragnorak's Avatar
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    Oct 2014
    Location
    Limsa
    Posts
    170
    Character
    The Tank
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Personally I want to have a DRK in my static raid lead also agree but the struggle is finding a good one on a server as small as mine
    (0)

  10. #10
    Player
    Zyph's Avatar
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    Aug 2011
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    Hecking my bed
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    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TouchandFeel View Post
    PLD's RoH combo decreases STR which reduces physical damage and it too stacks with SE and can easily maintain a 100% uptime. In many if not most fights, the majority of damage is physical so the RoH debuff plus the SE debuff is also nothing to scoff at.

    What Reprisal really should function like is a weaker defensive CD that has the extra benefit of raid/party support since it affects damage done and therefore boosts the defense of the entire group. For that to happen so that it can be reliably and strategically used it needs to have the parry stipulation removed from it.
    Reprisal should be a Shield Swipe clone but oGCD like it is currently and with just the enmity and not the pacification.

    Dark Dance should be a parry version of Sheltron.

    Delirium should be Dark Arts-able to do STR down instead of INT down.

    But yeah Rage of Halone + Storm's Eye is 100% more reliable than Reprisal + Storm's Eye in it's present state.
    (0)

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