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Thread: DRK + War

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  1. #1
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by TouchandFeel View Post
    PLD's RoH combo decreases STR which reduces physical damage and it too stacks with SE and can easily maintain a 100% uptime. In many if not most fights, the majority of damage is physical so the RoH debuff plus the SE debuff is also nothing to scoff at.

    What Reprisal really should function like is a weaker defensive CD that has the extra benefit of raid/party support since it affects damage done and therefore boosts the defense of the entire group. For that to happen so that it can be reliably and strategically used it needs to have the parry stipulation removed from it.
    Str down is FAR less damage mitigation than 10% all damage reduced. And on top of that the DRK is bringing 10% int down. So really that's a wash.

    Bringing a DRK with a WAR specifically to abuse the 20% reduced damage is something that should be explored as a good reason to bring a DRK.
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    Last edited by MythToken; 07-03-2015 at 02:36 AM.
    Hoarders gonna Horde.

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,841
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by MythToken View Post
    Str down is FAR less damage mitigation than 10% all damage reduced. And on top of that the DRK is bringing 10% int down. So really that's a wash.

    Bringing a DRK with a WAR specifically to abuse the 20% reduced damage is something that should be explored as a good reason to bring a DRK.
    Yes, a flat % damage reduction is better than a % strength reduction which will only affect physical damage. However you are glossing over a point I made in the quoted post as well as something that needs to be considered if comparing the two. RoH can be easily maintained 100% of the time while Reprisal at best could be maintained 67% of the time with a 20 second duration and 30 second cooldown and that is assuming that you are consistently getting parry to proc as the cooldown is expiring which is not necessarily going to happen.

    Point being, Reprisal is not way better than RoH both functionally and due to its unreliable nature and that is where the issue that many people have with that ability, that it is unreliable.
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    Last edited by TouchandFeel; 07-03-2015 at 03:27 AM.

  3. #3
    Player
    Giantbane's Avatar
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    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MythToken View Post
    Str down is FAR less damage mitigation than 10% all damage reduced. And on top of that the DRK is bringing 10% int down. So really that's a wash.
    I don't know about *FAR* less damage mitigation. For instance, lets take WAR's berserk. This raises attack power (not all damage) by 50%. In practice, this tends to equate to around a 40% damage increase. So it's safe to assume attack power (STR) will account for something like 80% of the outgoing damage (very roughly). By that assumption, you can probably guesstimate ROH's effect at around 8%.

    So 8% physical reduction all the time vs. 10% all reduction at MOST 67% of the time (good luck with that), whose availability can be influenced (dark dance) but is ultimately not 100% reliable to be up when you want it. I'd personally go with RoH when you're worried about physical attacks.

    Reprisal can be a good choice vs. bosses you can parry when you're worried about raid wide magical attacks, as it stacks with SP and delerium/DK. Course it also depends on the boss attacking fast enough so it's likely that it will proc, and that you can anticipate the attack well enough that you can ensure reprisal is up in time. But that's really the only way that it outshines RoH.
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