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  1. #11
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    146
    Yep don't want the whole fafnir/nidhogg thing again that was just stupid yay everyone bot so we can have a chance to get a ridill or e.body... no thanks, but with a new claiming concept they talked about it could be great if the rewards are done right vs. participation.
    (0)
    Last edited by DonMega; 08-26-2011 at 04:51 AM.

  2. #12
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I like HNMs but I think force pop is the best way for them. I'd rather spend a lot of time getting the item to pop it like it could be a rare drop from a dungeon or a BCNM or something like that and then you pop the HNM and fight it at your leisure, and not have to be there when the game decides it's time to pop the HNM. I'd rather have the choice of when to pop it than being forced by a game cause you know, there is such a thing called real life.

    Waiting endless hours is not fun, spending endless hours in dungeons trying to get the trigger item is a lot more fun, at least you are actually working for it.

    @ Drax, I'm sorry but even a 3 hours window like in FFXI is way too long, I value my time a lot more than that.
    (4)

  3. #13
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    I like HNMs but I think force pop is the best way for them. I'd rather spend a lot of time getting the item to pop it like it could be a rare drop from a dungeon or a BCNM or something like that and then you pop the HNM and fight it at your leisure, and not have to be there when the game decides it's time to pop the HNM. I'd rather have the choice of when to pop it than being forced by a game cause you know, there is such a thing called real life.

    Waiting endless hours is not fun, spending endless hours in dungeons trying to get the trigger item is a lot more fun, at least you are actually working for it.

    @ Drax, I'm sorry but even a 3 hours window like in FFXI is way too long, I value my time a lot more than that.
    you know what i agree with you pop item would be best but i still want NM to be walking around the land to make it more fun.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Quote Originally Posted by Perrin_Aybarra View Post
    I like HNMs but I think force pop is the best way for them. I'd rather spend a lot of time getting the item to pop it like it could be a rare drop from a dungeon or a BCNM or something like that and then you pop the HNM and fight it at your leisure, and not have to be there when the game decides it's time to pop the HNM. I'd rather have the choice of when to pop it than being forced by a game cause you know, there is such a thing called real life.

    Waiting endless hours is not fun, spending endless hours in dungeons trying to get the trigger item is a lot more fun, at least you are actually working for it.

    @ Drax, I'm sorry but even a 3 hours window like in FFXI is way too long, I value my time a lot more than that.
    Yeah i really enjoyed ZNM (Zeni Notorious Monsters) from FFXI and i think its one of the better ways to do NMs.
    (3)

  5. #15
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    I think the HNM concept in FFXI hurt a lot of people who felt pressured to log in the middle of the night and risk sleeping in for class or work the next day, and all for a slim chance at a rare virtual item off these egregiously timed spawns. If SE really has a social conscious that discourages players from neglecting their "family, friends, school or work," they will discontinue this destructive practice.
    (14)
    (original by GalvatronZero)

  6. #16
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AmyRae View Post
    I think the HNM concept in FFXI hurt a lot of people who felt pressured to log in the middle of the night and risk sleeping in for class or work the next day, and all for a slim chance at a rare virtual item off these egregiously timed spawns. If SE really has a social conscious that discourages players from neglecting their "family, friends, school or work," they will discontinue this destructive practice.
    Once again there no reason not to have them some people do like doing this so why take this away from them? Also they could have easy done the KSNM version that how i got one of my item for black belt the rest was from the HNM. Tho once i did got my black belt i did not want to do other HNM again but there still people who would like this over doing Pop HNM,BCNM type and so on.

    so i don't see why we can't have them all.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #17
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    No more FFXI STYLE HNM please.... this is 'one' of the reason I left my own linkshell.
    I made the linkshell for JP/NA combined when NA FFXI was released and goal of the linkshell was to have fun going on adventures and helping each other out at same time having both JP and NA players communicate in one linkshell while they learned each others languages.... from players like me who can speak/write both languages....

    Anyways... Once HNM's came into play some guys wanted to be full on HNMLS which we did and it just became routine work and as time passed all the fun players who came on just to have fun talking, doing stupid fun stuff in game left and only those left were those that felt they had to stay and help or those hardcore 24/7 players who wanted to get the items and didn't care what time it was; they will be online and camp... with real life with work, family it's really hard to do...

    One thing though I did like the concept of HNM roaming around the open world (although in FFXI it was pulled instantly on pop, pops up red name lol), maybe can do something about it like regular HNM roaming around will attack the players and stuff good to give it the live feeling, while to fight it like others are saying in here, make it not actual BCNM type instanced area but instanced open world like how the faction leve NM's work right now.

    If it was me I would make it something like when the open world HNM is roaming around is the only time you can trade the pop item to get into the instanced area to fight it. The HNM has a specific time frame it pops/depops depending on environment or time/hour in game just like FFXI. Only difference is it's multi-instanced (more than one group can fight at same time) and even after kill if the HNM is still up in the open world anyone can still fight it.


    Kind of like HNM is up now so if you want to do it lets go! and same time don't have to fight with other LS's/groups over pop, and make sure its multiple instanced so we don't have to wait for groups to finish before starting your own.

    EDIT: fixed it up a bit...
    EDIT2: added the part in red... HNM is ok, but not FFXI style HNM
    (2)
    Last edited by Reinheart; 08-26-2011 at 07:18 AM.

  8. #18
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reinheart View Post
    No more HNM please.... this is 'one' of the reason I left my own linkshell.
    I made the linkshell for JP/NA combined when NA FFXI was released and goal of the linkshell was to have fun going on adventures and helping each other out at same time having both JP and NA players communicate in one linkshell while they learned each others languages.... from players like me who can speak/write both languages....

    Anyways... Once HNM's came into play some guys wanted to be full on HNMLS which we did and it just became routine work and as time passed all the fun players who came on just to have fun talking, doing stupid fun stuff in game left and only those left were those that felt they had to stay and help or those hardcore 24/7 players who wanted to get the items and didn't care what time it was; they will be online and camp... with real life with work, family it's really hard to do...

    One thing though I did like the concept of HNM roaming around the open world (although in FFXI it was pulled instantly on pop, pops up red name lol), maybe can do something about it like regular HNM roaming around will attack the players and stuff good to give it the live feeling, while to fight it like others are saying in here, make it not actual BCNM type instanced area but instanced open world like how the faction leve NM's work right now.

    If it was me I would make it something like when the open world HNM is roaming around is the only time you can trade the pop item to get into the instanced area to fight it. The HNM has a specific time frame it pops/depops depending on environment or time/hour in game just like FFXI. Only difference is it's multi-instanced (more than one group can fight at same time) and even after kill if the HNM is still up in the open world anyone can still fight it.


    Kind of like HNM is up now so if you want to do it lets go! and same time don't have to fight with other LS's/groups over pop, and make sure its multiple instanced so we don't have to wait for groups to finish before starting your own.

    EDIT: fixed it up a bit...
    Once again can you people stop saying no more HNM? just add BCNM,POP version of it and allow other to fight the HNM if they like top of that there only 1hour pop time so does it even matter?
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #19
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Zenaku View Post
    Once again can you people stop saying no more HNM? just add BCNM,POP version of it and allow other to fight the HNM if they like top of that there only 1hour pop time so does it even matter?
    Reason why I put it that way in mine is cuz you know if they made it 2 types people will expect devs to make different drops from the hardcore HNM drop VS instanced HNM drop. I'm for the HNM just don't like the gotta wait for the HNM pop time to fight pulls with other linkshells and wasting HOURS/DAYS/WEEKS when not getting the claim... specially if you're fighting against people using bots to pull the HNM...
    (1)

  10. #20
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reinheart View Post
    Reason why I put it that way in mine is cuz you know if they made it 2 types people will expect devs to make different drops from the hardcore HNM drop VS instanced HNM drop. I'm for the HNM just don't like the gotta wait for the HNM pop time to fight pulls with other linkshells and wasting HOURS/DAYS/WEEKS when not getting the claim... specially if you're fighting against people using bots to pull the HNM...
    huh this is not about hardcore vs casual it just about getting more way of doing something. you know what the reward for doing the BCNM would be? you can trade/sell that good enough reward for me. The bot issue i know this hand down every linkshell in ffxi who did HNM was bots in my world if your linkshell did not pay 60mil or w/e price they ask for a bot or real life money for it you wont be doing jack which is very sad.

    SE can fix the bot issue if they attack it hand on if not then we going to have this issue again in ffxi so it does not matter.

    they should just make two version it's not that hard seeing how they can make a HNM mob and use the same .dat for the bcnm version so it's not much work.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

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