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  1. #13
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    It's rather silly that they've acknowledged in 3.0 the TP issues tanks have:

    -They gave Warrior a TP regenerating ability
    -They alleviated PLDs TP issue with the new shield swipe

    And now they've gone a step backwards by making DRKs expend so much TP without the ability to regenerate it. . .

    Edit: To the above poster, It's Keen flurry and invigorate that would be the main benefit. From an OT perspective B4B would help a considerable amount as well, but not necessary. Keep in mind that they don't have to make B4B available as well, similar to how Job's don't get straight shot but Classes do. However considering WAR gets an offensive GCD from MNK it'd make sense for DRK to get one in line with the class' history. You shouldn't actively penalize people because the lower floor of the game's players can't execute it properly but it probably will be the case because I can't see them giving an incentive to take more damage as a tank.

    Worst mitigation is a stretch, it has the best magical mitigation in the game, worst physical mitigation is a correct statement. Keen flurry and a dark dance change would significantly change this though. Right now for fights like Ramuh for example, DRK has the most mitigation at it's arsenal.
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    Last edited by PerihVashai; 07-02-2015 at 03:28 AM.