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  1. #351
    Player
    Divebombs's Avatar
    Join Date
    May 2015
    Posts
    28
    Character
    Krie Arda
    World
    Balmung
    Main Class
    Machinist Lv 90
    Another thing to consider about Gauss is there there may be an ilevel point where the 20% boost becomes more economical, as its 20% of a greater number. I've been experimenting with fulltime gauss and finding my performance improved, though I can't really show any parses right now and can't say for certain.

    Using Feint when moving like a BLM would use Scathe is a handy tip.
    (0)

  2. #352
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Haxetc View Post
    Can you post a post Rapid Fire fix parse of someone doing more non GB? Also, how do so many people have problems moving with GB up? You have a whole second between attacks if you don't have a proc let alone if you do get a proc or have Rapid Fire up. Stop wanting to be babied. Seriously.
    I had a 960 one I could have posted yesterday but here's a 945 I just did with the breakdown. Point being the consistency in AA DPS will give you a higher average than dependency on procs/crits in guass.

    edit:Just saw your burst phase for your video in which you crit slug,clean, and richochet in a row before hitting the 3:30 mark so that's not exactly what I'd consider a normal parse. What do you average in regular circumstances?



    (3)
    Last edited by Massterchef; 07-02-2015 at 02:23 AM.

  3. #353
    Player
    Divebombs's Avatar
    Join Date
    May 2015
    Posts
    28
    Character
    Krie Arda
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Massterchef View Post
    I had a 960 one I could have posted yesterday but here's a 945 I just did with the breakdown. Point being the consistency in AA DPS will give you a higher average than dependency on procs/crits in guass.



    Interesting. What opener are you using and when are you toggling into Gauss there, if at all?
    (0)

  4. #354
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    I would like to remind you all that you don't need to buy and upgrade all the Asuran pieces. Try to mix up the armors and accesories in order to maximize the best status. For example, the Valerian Fusilier's Choker and Valerian Fusilier's Earrings are better than the Asuran ones.
    (0)
    Last edited by Elizabeth; 07-02-2015 at 01:53 AM. Reason: format

  5. #355
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Divebombs View Post
    Interesting. What opener are you using and when are you toggling into Gauss there, if at all?
    Its pretty much the same as the one I posted a couple pages back except I keep gauss on prior to pull then take it off after the last slugshot before wildfire goes off.
    (0)

  6. #356
    Player
    P-Kitty's Avatar
    Join Date
    Jul 2015
    Posts
    3
    Character
    P' Kitty
    World
    Diabolos
    Main Class
    Machinist Lv 56
    General Question here, does anyone know if Gauss Barrel affects the potency of the turret damage as well? Also, I'm assuming turret damage is based off the Machinist's stats, is there a stat we can use to increase damage output of the turret while Gauss Barrel is in effect to make up for that which is lost from auto attacks? Just food for thought. I've heard food actually increases the damage output of the Turret.
    (0)

  7. #357
    Player
    Divebombs's Avatar
    Join Date
    May 2015
    Posts
    28
    Character
    Krie Arda
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Massterchef View Post
    Its pretty much the same as the one I posted a couple pages back except I keep gauss on prior to pull then take it off after the last slugshot before wildfire goes off.
    I see. Testing things out myself now. Do you save Reload to time with your burst after the opener or just use it on CD?
    (0)

  8. #358
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elizabeth View Post
    I would like to remind you all that you don't need to buy and upgrade all the Asuran pieces. Try to mix up the armors and accesories in order to maximize the best status. For example, the Valerian Fusilier's Choker and Valerian Fusilier's Earrings are better than the Asuran ones.
    Read up.

    https://www.reddit.com/r/ffxiv/comme...condary_stats/
    (0)

  9. #359
    Player
    Shhikasan's Avatar
    Join Date
    Jul 2013
    Posts
    126
    Character
    Shika Naito
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Massterchef View Post
    I had a 960 one I could have posted yesterday but here's a 945 I just did with the breakdown. Point being the consistency in AA DPS will give you a higher average than dependency on procs/crits in guass.

    edit:Just saw your burst phase for your video in which you crit slug,clean, and richochet in a row before hitting the 3:30 mark so that's not exactly what I'd consider a normal parse. What do you average in regular circumstances?



    so this continues to prove guass is just shit outside opener
    (0)

  10. #360
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Well, this is a pretty good opener, based on the @Massterchef's one:
    1. Gauss Barrel
    2. Raging Strikes
    3. Blood for Blood
    4. Hot Shot
    5. Hawk's Eye
    6. Hypercharge
    7. Lead Shot
    8. Dexterity Potion
    9. Rapid Fire
    10. Reload
    11. Split Shot
    12. Wildfire
    13. Slug Shot
    14. Head Graze
    15. Split Shot
    16. Feint
    17. Reassemble
    18. Clean Shot
    19. Ricochet
    20. Gauss Round
    21. Slug Shot
    22. Blank
    23. Clean Shot
    24. Quick Reload
    25. Split Shot
    (0)

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