Just a shame that they essentially made MCH a carbon copy of BRD, just instead of a bow and songs, they get a gun and turrets. Would have like to see them give MCH their own style.
Just a shame that they essentially made MCH a carbon copy of BRD, just instead of a bow and songs, they get a gun and turrets. Would have like to see them give MCH their own style.
TBH it is more like the idea of MCH was slapped right onto BRD.
I have played both MCH and BRD to 60 and cleared them in Ravana/Bismark EX and I have to say that MCH game play at 60 is more fluid than BRD. MCH when in turret mode had an easier time in movement because of having more oGCDs plus being able to hold 2 procs for up to 10s for movement, like how BLM uses F3 procs to move.
What SE has done is lazily slapped the idea of GB onto BRD @ 60 in the form of WM, without consideration of the base difference in MCH/BRD game play. Whilst both of them are largely similar that they have the option to be mobile outside turret mode and able to regen resources etc, a closer inspection will tell you that they are different. As a result, when slapped with WM, BRD lacks the movement management capabilities that were conferred to MCH - MCH goes like: Split shot, procs Slug Shot, uses Slug Shot and procs Clean Shot, holds clean shot and use Split Shot to proc Slug Shot. There you have 2 procs on hand which you can fire them off - Clean followed by Slug, with a chance to proc Clean again.
BRD have none of this to manage movement and BRD can only proc one thing which is called BL, and it is a DPS loss to hold on to it. BRD's turret stance skill, Empyreal Arrow is a casting spell while Gauss Round is an instant ability which gives MCH another upper edge in terms of movement.
Machinist isn't a copy of BRD. It is a job designed from ground up. WM is a copy of GB, and a badly slapped on one.
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