

In video gaming, a nerf is a change to a game that makes something less effective or desirable. The word can be used as a verb to describe that change.


A nerf happens when something is over powered that needs to be weaken. If it was being exploited, then it would be a bug. Since it the abilities actually didn't do what they were meant to, then they were bugs.
I imagine the bugs in question are the ones for Rapid Fire and Dark Arts. I know Dark Arts was suppose to fade after one use but people just input commands fast enough to get the effects to be buffed by Dark Arts.
As for Rapid Fire, I believe the complaint is that it was ueed to instant cast skills while in Gauss Barrel. Rapid Fire is only meant to be used to lower the recast timer by 2.5 seconds if I am not mistaken. This has nothing to do with the cast timer added by Gauss Barrel since cast time and recast time are two seperate things.
These were bugs, not nerfs. They aren't desired. Unfortunately, the removal of these bugs did weaken the class but I rather have them fix broken skills rather than them just leaving them.
Last edited by zcrash970; 07-01-2015 at 05:02 PM.
I'm just some guy...


Obviously it was a bug but compared to how dark performs in relation to other jobs. It was a nerf, and i say NERF because the actual definition of nerf i posted above "the bug fix" made it less effective which means nerf. So what if the ability wasn't meant to do that, doesn't change the fact that it was good for the job and was a good source of damage.


SE doesn't want us doing it that way, so i do not mind. I do mind the fact that it broke two of our skills however.Obviously it was a bug but compared to how dark performs in relation to other jobs. It was a nerf, and i say NERF because the actual definition of nerf i posted above "the bug fix" made it less effective which means nerf. So what if the ability wasn't meant to do that, doesn't change the fact that it was good for the job and was a good source of damage.
no matter. it was a bug that allowed us to save one dark arts worth of MP, in the grand scheme of things it's not so big.


No, that is pretty big. The bug fix was a 50 - 100 DPS loss in general to us.
To get almost the same effect, we'd have to blow literally 50% of our MP in a single rotation, and clip our GCD unless we have Blood Weapon going.
It's a hit in more ways than just 1. If you're not noticing, then you either don't have carve & spit yet, or you weren't quite paying attention to the damage you could do through using a Dark Arts on 2 abilities, ontop of the MP you would save in the process.
We weren't cheesing content with it. Our DPS wasn't through the roof like a Warriors is. If anything, that bug put us on a fair grounds in terms of DPS, and made our MP to Damage conversion so much more tolerable. (TP aside)
No matter how anyone puts it, bug fix or not, it was an indirect nerf to our overall damage, and MP usage.
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