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  1. #11
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    I'm calling it now, watch them down the line, put it back in.
    (0)

  2. #12
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by zcrash970 View Post
    I know they won't listen but small glimmer of hope, right?
    Obviously it was a bug but compared to how dark performs in relation to other jobs. It was a nerf, and i say NERF because the actual definition of nerf i posted above "the bug fix" made it less effective which means nerf. So what if the ability wasn't meant to do that, doesn't change the fact that it was good for the job and was a good source of damage.
    (0)

  3. #13
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Onikimaru View Post
    Obviously it was a bug but compared to how dark performs in relation to other jobs. It was a nerf, and i say NERF because the actual definition of nerf i posted above "the bug fix" made it less effective which means nerf. So what if the ability wasn't meant to do that, doesn't change the fact that it was good for the job and was a good source of damage.
    SE doesn't want us doing it that way, so i do not mind. I do mind the fact that it broke two of our skills however.

    no matter. it was a bug that allowed us to save one dark arts worth of MP, in the grand scheme of things it's not so big.
    (0)

  4. #14
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Does the reduction of damage hinder the ability to tank? If not then it doesn't really matter. Tanks aren't supposed to output high DPS. That's what DPS are for.
    (1)

  5. #15
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by DragonFlyy View Post
    Does the reduction of damage hinder the ability to tank? If not then it doesn't really matter. Tanks aren't supposed to output high DPS. That's what DPS are for.
    They're still doing better DPS than machinists are at least.
    (1)

  6. #16
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DragonFlyy View Post
    Does the reduction of damage hinder the ability to tank? If not then it doesn't really matter. Tanks aren't supposed to output high DPS. That's what DPS are for.
    it wasn't really a reduction of damage at all, rather a change in the way we manage MP.
    (0)

  7. #17
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gilraen View Post
    Here's the thing. When they are building a class or Job they balance it against the existing classes and Jobs then test their build as they think a player would.
    This is why a lot of other developers will put up a public test server and have players test changes before they go live. SE refuses to do this for some reason. If they did do it though, I can guarantee you all these issues would have been discovered long before the release of the job. There's a subset of players that literally live for finding things like this.
    (1)

  8. #18
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by DragonFlyy View Post
    Does the reduction of damage hinder the ability to tank? If not then it doesn't really matter. Tanks aren't supposed to output high DPS. That's what DPS are for.
    Two abilities that cost a ton of MP to help mitigate damage during pulls are completely useless at the moment. Dark Passenger no longer applies it's blind, nor it's increased damage beyond the first target. Abyssal Drain no longer applies the HP from hitting a target beyond the first target. So yes, this does add some hindrance to out ability to tank via more damage being taken during pulls that could be avoided.

    It would be like when you cast Bane, it only went to one other enemy. Yes you could manually spread your dots, or just go purely single target, but it does effect your total ability to perform.
    (2)

  9. #19
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by saber_alter View Post
    SE doesn't want us doing it that way, so i do not mind. I do mind the fact that it broke two of our skills however.

    no matter. it was a bug that allowed us to save one dark arts worth of MP, in the grand scheme of things it's not so big.
    No, that is pretty big. The bug fix was a 50 - 100 DPS loss in general to us.

    To get almost the same effect, we'd have to blow literally 50% of our MP in a single rotation, and clip our GCD unless we have Blood Weapon going.

    It's a hit in more ways than just 1. If you're not noticing, then you either don't have carve & spit yet, or you weren't quite paying attention to the damage you could do through using a Dark Arts on 2 abilities, ontop of the MP you would save in the process.

    We weren't cheesing content with it. Our DPS wasn't through the roof like a Warriors is. If anything, that bug put us on a fair grounds in terms of DPS, and made our MP to Damage conversion so much more tolerable. (TP aside)

    No matter how anyone puts it, bug fix or not, it was an indirect nerf to our overall damage, and MP usage.
    (0)

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