Quote Originally Posted by KisaiTenshi View Post
Like the one thing I wish every MMO would do, is allow the PvP mechanism to kill bots. I don't care how much like griefing it looks like, but if you provide a "Engage PvP (Suspect bot)" mechanism, so that killing the bot forces it to respawn in a "jail" somewhere it can't teleport from, can't shout/yell/say from, makes it vastly easier for GM's to count the bot activity. Because a real player will actually respond to a PvP fight by fighting back or running away, while a bot will just stand there and die, because even if it has PvP countermeasures, I've never seen a bot win against a real human except by being overleveled or ganged up on by PvP combatants.
The problem is that there are a lot of real legitimate players who can't win against you in a PvP duel either, especially when you out-level and out-gear them. And they may not want to have to keep running away from you, especially if that costs them their unspoiled node or fishing window, or whatever else it was they were trying to do there.