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  1. #1
    Player
    Vyshan's Avatar
    Join Date
    Jun 2015
    Posts
    29
    Character
    Kiku Dawnwarden
    World
    Balmung
    Main Class
    Machinist Lv 60
    Everything done client side can be manipulated (edited/hacked).
    If Mudras were done client-side, it would be possible to create a program that tells the server "Yeah, I did X combo" at every moment, without having actually done so. This is why very few things are actually done client-side.
    (5)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Vyshan View Post
    Everything done client side can be manipulated (edited/hacked).
    If Mudras were done client-side, it would be possible to create a program that tells the server "Yeah, I did X combo" at every moment, without having actually done so. This is why very few things are actually done client-side.
    Other games achieve client side actions and don't have these problems. Why is XIV any different?
    (10)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Altena View Post
    Other games achieve client side actions and don't have these problems. Why is XIV any different?
    They do have those problem. For any even modestly popular game that does anything client-side that would be useful to manipulate, people have created software to manipulate that data.

    You may not be aware of the problem, but the problem exists.

    To be honest, though, when it comes to Mudras, who cares if some hax ninja is using software to pump out perfect Mudras? Mudras are not complex; I'd guess that the great majority of Mudra errors are NOT caused by player error, but by latency. With Mudras client-side, you'd rarely be able to tell a hax ninja from even an only moderately competent player putting in the Mudras manually. Opening up Mudras to third-party software manipulation would be WORTH IT.
    (8)

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vyshan View Post
    Everything done client side can be manipulated (edited/hacked).
    If Mudras were done client-side, it would be possible to create a program that tells the server "Yeah, I did X combo" at every moment, without having actually done so. This is why very few things are actually done client-side.
    Yeah but so what?

    Since the launch of HW I've had more failed mudra combos for no reason other than latency than in the entire rest of the time I've played NIN (which is since 2.4 introduced the job). And I don't even live in Australia like the OP. I live in the midwestern US.

    I can't tell you the number of times the game has simply eaten one of my mudras. Put in the combo for Huton, get the Katon icon. Well... crap... now what? It's a problem that's been magnified by the expansion's launch and it's getting out of hand. For those people living further away from the data center, it's got to be ridiculous by this point.

    Letting the client just handle the mudra input by itself and sending the completed ninjutsu solves this problem. It reduces the number of round trips your packets have to do from 4 trips to 1. And you're right, it opens up the possibility for a third party program to manipulate your inputs so you can never fail a ninjutsu again, but who cares? Third party software is already a violation of the TOS, and this isn't a significant advantage being created. It's a silly thing to risk getting banned for when the client-side input would remove the problem for any remotely competent player.
    (10)

  5. #5
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Vyshan View Post
    Everything done client side can be manipulated (edited/hacked).
    If Mudras were done client-side, it would be possible to create a program that tells the server "Yeah, I did X combo" at every moment, without having actually done so. This is why very few things are actually done client-side.
    I actually dont see how this is a problem if the ninjutsu (i think thats what the skill is called) isn't client side.
    Its not like you can do anything with mudras outside of ninjutsu anyway so what is the point of hacking it.

    Am I missing sometihng?
    (3)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)