BLM DPS tapers to around 1100-1200 pretty dang consistently in full BiS. If he got 1400+ in a group scenario though that's completely plausible, Foe's + Selene, or the fight was just 2m or so. Believe it or not the current Selene's still a nice little boost, did a couple trial parses with one and consistently neared 1200 and it felt much smoother.
Last edited by Sleigh; 06-30-2015 at 02:46 AM.
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Until they implement an ingame system for it or release an official parser, we will use third-party tools. MMO players want to know how they're doing so they can optimize and improve their play, it's nothing new and it's not going away.
Blm is no longer fun in my opinion, and it seems to have become more of a chore to play than anything. In fights with a lot of dodge mechanics, odds are you will be last in DPS unless there is another BLM who is worse than you, a BRD, or another DPS that is just really bad at their job. BLM is way too punishing, and it feels awful when a tornado spawns on you, you lose your whole enochian rotation and you have low mana, and then you look up to see everyone still doing dps. These people who are saying it is a more rewarding experience and punishes those who can't perform their jobs are honestly just in denial or think themselves to be so elite, that they can still out dps anyone with their blm - but the numbers just don't add up. They need to: A) Make Ley Lines bigger or just give us a non-stationary SS buff, B) Increase the duration of AF and UI, and C) If we cast Blizzard 4 while enochian is on, it should go off regardless of whether or not we lose it during the cast.
The way BLM is now is how MNK has always been to some extent and how DRG was before 2.45 and now is once again with the new buff to keep up with positionals. Playing BLM to an acceptable level was easy before - adding a bit of complexity to bring it up to par with other jobs in terms of effort/reward is not a bad thing. They've done the same with BRD and they're crying out that their job's been ruined as well simply because it's harder now. You still put out 1100 DPS sustained on dummy and probably about 800 in actual fights, which is exactly what I'm doing as DRG.Blm is no longer fun in my opinion, and it seems to have become more of a chore to play than anything. In fights with a lot of dodge mechanics, odds are you will be last in DPS unless there is another BLM who is worse than you, a BRD, or another DPS that is just really bad at their job. BLM is way too punishing, and it feels awful when a tornado spawns on you, you lose your whole enochian rotation and you have low mana, and then you look up to see everyone still doing dps. These people who are saying it is a more rewarding experience and punishes those who can't perform their jobs are honestly just in denial or think themselves to be so elite, that they can still out dps anyone with their blm - but the numbers just don't add up. They need to: A) Make Ley Lines bigger or just give us a non-stationary SS buff, B) Increase the duration of AF and UI, and C) If we cast Blizzard 4 while enochian is on, it should go off regardless of whether or not we lose it during the cast.
Last edited by seekified; 06-30-2015 at 08:40 PM.
I've been a BLM main since the beta on PS3 and I've stuck with it even though the rotation was easy and boring. Now its actually fun to play. I guess not many people like a challenge.
I haven't, but my best friend is a BLM and we've discussed things at length and I've read up enough on the intricacies on the job to at least have an opinon, even if I obviously haven't tested things myself.
I don't mean to be rude here, but historically many BLMs come across as lazy and adverse to challenges. They also tend to be the ones who rarely bother to level another job. Call me judging, but that's my two cents.
Sigh... WTB front-loaded AF/UI effects.
Its a possible compromise.
Basically as soon as you start casting a spell, the appropriate buff is applied, along with the gcd and so forth, though you still need to finish casting to do any damage (and pay the mana cost at successful cast completion).
This would mean 2 things.
1. You can no longer time your UI3-F3 to get the 2nd UI3 tick during the first ~75% of the F3 cast. Instead the moment you hit F3, you are in AF3, no questions asked.
2. If you are forced to move at a time where you need to refresh AF3, you can simply hit F1 while moving (assuming you meet the mana cost), it will instantly refresh AF3, start the gcd, and be interrupted.
This way we would have the option of saving the AF3 condition at the cost of losing 1 gcd worth of damage... "Like Monks"
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