

Personally I am baffled as to why F4 and B4 do not refresh their respective buffs.
I understand that they want us to still use the older spells during Enochian, but thats why the rank 4 spells should "refresh but not apply".
As I understand, at 60 you have to manage refreshing Enoch, maintaining AF3 while spamming F4, and all the other movement related aspects.
At the very least allow F4 to refresh AF3, so we will have to track just our mp, Enoch timers, and movement, using B3 and F3 to perform the required Alignment Switching, while having F4 maintain (but not apply) AF3.



IDK, I actually like the current synergy between F1, F3, and F4. They all have a use and it's a maintenance system, it creates a kind of rotation but also a priority system when things go wrong.Personally I am baffled as to why F4 and B4 do not refresh their respective buffs.
I understand that they want us to still use the older spells during Enochian, but thats why the rank 4 spells should "refresh but not apply".
As I understand, at 60 you have to manage refreshing Enoch, maintaining AF3 while spamming F4, and all the other movement related aspects.
At the very least allow F4 to refresh AF3, so we will have to track just our mp, Enoch timers, and movement, using B3 and F3 to perform the required Alignment Switching, while having F4 maintain (but not apply) AF3.
I just wish the F1 usage wasn't so strict due to timers. Heaven help you if you get interrupted near the end of your F4 or your F1 cast and don't have Swiftcast.
Having to manage Astral Fire is the worst part of Heavensward blm and what I feel should change to get the feel of the class back. Current it's a very strict rotation where movement just makes you outright skip a step. It's incredibly frustrating. I don't see why replacing an older spell is a bad thing. It counters button bloat, makes us feel different for the expansion and lets us use a frankly far more satisfying spell. (In terms of animation and feel.) 2.0 BLM worked because of how everything fit together. Procs let us move, the spells you cast were simple and could be restarted at any point. I mean right now Thunder is basically a lost spell and relatively useless.
Letting F4 proc Firestarter would be nice as well for opening up leeway to move.
They could just give fire IV a 40-50% chance to proc an instan cast fire I. with or without mana cost, i dont care either way
or allow firestarter to proc from fire I and fire IV


Regarding BLM aoe, here is one possible idea.
Add some synergy to Sharpcast + Flare, in order to double the potency of Flare, and remove the target based damage reduction.
Basically add the following secondary effect to Flare:
5% chance that potency and range will double and all targets hit will take full damage.
Hell make it a 1% chance! The idea would be that if as a BLM you "need" to demolish a pack RIGHT NOW, Sharpcast+Swiftcast+Flare = everything just died.
Mind you this means that you would need to plan ahead, and burn 2 60s CDs at once... But a 936 potency aoe with a 10y range is probably worth the investment.

it's not bad, Fire 4 is rather powerful but maintaining enochain is difficult considering the encounters leave Very little room to stand around. This also makes ley lines feel next to useless for at least half it's duration. Timing is Everything for BLM at this point and time. Blizzard 4 restarts Enochain at 5 less seconds from before, and you can continue this even past Enochains recast. However do NOT press it if it's still on or you'll lose to current duration. Maintaining Enochain itself is a main part of the blms dps and rotation now, even for aoe spamming.
I'm personally not a fan of this, it requires much more attention span and I constantly find myself standing in things on accident as I continue to try and adapt. However if I have to say anything good about it, I will admit the damage is easily 3-6k with fire 4 making it one of the heaviest hitting abilities in the game. Which in itself makes it Rather addicting yus yus.
I hope this helps a bit. <3

as for managing astral fire, I currently just cast fire 4, then fire, mix with sharpcast and firestarter procs, to maintain astral fire and you can get at least .. 3 or 4 fire 4s off before reverting to umbral ice and casting blizzard 4 to restart the timer.



Hehe I think it was closer to 50-70 DPS outside of parses being engineered to be in favor of SMN.
Any chance there are areas of the battlefield where BLM can safely turret from with little movement?

I swear, bunch of ignorant people on these forums. Really the only point I've tried to make in this thread is that SMN isn't the ONLY option. And I still feel really darn confident that I'll out DPS 95% of the summoners in the game because most players don't have any skill to begin with. And it will in fact take a highly skilled SMN to out dps me. BLM will still be viable for progression or farm or whatever the case is. I'd like to see some minor adjustments made that would only help our freedom of movement. I.E. extend AF to 13 seconds, shorten Blizz IV cast time to 2 seconds. There, I just fixed BLM. Now we can move, and use any procs in the meantime without losing a GCD. I not gonna sit here and argue that fact the SMN is better than BLM. So what? Good for them. I'm happy that SMN can do good damage and AoE. I don't even care about the nerf to Flare and our AoE. I just don't want to sit here and listen to ignorant fools spew nonsense from their mouths that BLM can't keep up and won't be viable in raid. Especially when no one even knows the mechanics yet. Like seriously, grow up.
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