The best solutions given so far are...
1. Reduce the rewards and doing so will reduce the zerging because mostly those who enjoy hunts for the right reason will continue to do them while those only there for the reward will be reduced.
2. Change the system so that you have to form a group of 8 full group or 24 alliance group people in the open world which then have to start a quest line or event chain only available to that group (full party or alliance) which culminates at the end to a spawn of an A rank (full group) or S rank (alliance), which spawns is dependent on group size quest line/event sequence started and like how fates can be done unless level synced the hunt target cannot be attacked by anyone not in that group who was and who was not there from start to finish of event chain.
3. Limit the reward to one A rank kill a day receive reward per person and one S rank every 2 days which can benefit someone with a reward, all other kills during that period receive no rewards, that way it will cycle the people who do it as those who received there's stop and people yet to receive there's do theirs.
Last edited by Snugglebutt; 06-30-2015 at 05:49 PM.
Actually rewards was increased this time and it is actually good.
Reducing reward will *increase* zerg as primaly dynamics is that people farm set and leave forever or ar least until they got next job to 60. And the faster they do it, the faster they free their spot in zerg.
People either give up early and not participate in Hunts at all or they go to the very end regardless of actual size of rewards, not many people drop hunts middleway. In this situation increasing time to obtain full set will increase size of zerg as people will stay in it longer.
And this time there is even no glamour rewards and cap is very low so there is no real point to stay in hunting after you get your ilvl179
Last edited by Felessan; 06-30-2015 at 05:57 PM.
Coil and CT say hiI don't understand why Hunts are still a thing, personally.
At least they shouldn't be required for character progression. Have seals just be good for optional items and junk, don't have it be the /only/ way to get something that you need to make your character better. They just plain aren't fun to do.
Wait until Alexander and the new 24 man raid is ingame and hunt will be only 1 of many ways to upgrade gear.
Ugh I swear it's full of 12 year olds in here. It's super duper simple guys. Scale the hunt HP to accommodate for amount of players in range. Roughly enough to last 4-5 minutes regardless of players hitting it. Everyone gets to whack the piñata, early pullers aren't rewarded for being assholes.
Making useless comments like "if you don't like it don't do it" helps absolutely no one and only serves to make you look like a selfish dick. There's no reason anyone should have to avoid certain aspects of the game when they can easily be adjusted to accommodate the majority without causing any extra effort on your part.
If you can't grasp this, be a dear and quit the game.
Honestly I like this idea, but why not just a repeat quest period? They could even increase it to something similar on the challenge log and have it "5 unique dungeons on your level 60 job" kind of thing. Or participate in 5 duty roulette's. You can spam it all you want, pick from the 3 upgrade items each time you do it. This way people can enjoy farming whatever they want, AND it'd keep people into content having to spam said dungeons. Hunts could still be a thing but there would be more then just "HUNTS" giving upgrade pieces imo.
There are plenty of hunt mobs out there people can hunt for, I got i179 2 days after I hit 60. I hunt, actively. I enjoy it, but do I think they should reduce the hunt content to the casual as it should be and force the community into dungeons in some way? Yes. I don't see hunts as that much of an issue since I've removed shouts from my chat log so I don't see the "toxic" community people are talking about. I stopped caring about people who complain about hunts but, if you really think it didn't make the community turn into a mess even more then they already were, you're really delirious.
Last edited by Zephrey; 06-30-2015 at 06:33 PM. Reason: added text
Let people use currency (tomestones, seals, gil, whatever) to obtain a hunt mark slip. Comes with free compass. People in a party use the compass to navigate their way to the hunt. Once in the right spot, the hunt mark slip is consumed and spawns a hunt mark that only the party and its alliances get credit from.
Then limit how many you can get by hour/day if you really worry people get up to stat too quickly and voilá. It's a mini-game and not a screamfest. If you make it so compass only says "N, NW, S, SE" etc and not distance, it even becomes annoying and tedious, so you can capture that part of hunts too. \o/
I'd like to see hunts be a popped mob for a group of 4-8 people to do and have the triggers purchasable from our GC for something low like 100-200 points.
Here's my suggestion.
No more weekly B rank hunts.
instead add daily B rank hunts that will give 50 seals.
And yes I agree the whole hunt thing is awfull the its not that it's an mmo the open world mobs are supposed to be first come first serve but the problem is every one expects to be entitled to a piece of the pie and they get nasty to people who kill it before they can have their said piece its disgusting the lower cap on the new seals didn't help this.
That SE didn't see this coming is amusing. Hunts, at least on NA side, have been some of the most toxic content since it was implemented. Either the JP side must be INCREDIBLY considerate and polite, or SE actually just wants the players to hate each other.
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