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  1. #11
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    The best solutions given so far are...

    1. Reduce the rewards and doing so will reduce the zerging because mostly those who enjoy hunts for the right reason will continue to do them while those only there for the reward will be reduced.

    2. Change the system so that you have to form a group of 8 full group or 24 alliance group people in the open world which then have to start a quest line or event chain only available to that group (full party or alliance) which culminates at the end to a spawn of an A rank (full group) or S rank (alliance), which spawns is dependent on group size quest line/event sequence started and like how fates can be done unless level synced the hunt target cannot be attacked by anyone not in that group who was and who was not there from start to finish of event chain.

    3. Limit the reward to one A rank kill a day receive reward per person and one S rank every 2 days which can benefit someone with a reward, all other kills during that period receive no rewards, that way it will cycle the people who do it as those who received there's stop and people yet to receive there's do theirs.
    (3)
    Last edited by Snugglebutt; 06-30-2015 at 05:49 PM.