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  1. #11
    Player
    Donarudo's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Yutani Donarudo
    World
    Exodus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Serret View Post
    what about the bole and spread?

    the rng aspect can be argued but it is controlled rng to a degree, it is part of the mechanic

    collective on its own seems inferior but if you add the bole on top of that... its 20% mitigation at least.
    if the deck is well used the astro's mitigation is no joke.
    Finally someone else that gets it! +1 for a great post.
    (1)

  2. #12
    Player
    JonnyBigBoss's Avatar
    Join Date
    Oct 2011
    Posts
    44
    Character
    Jonny Bigboss
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    I've been using it near close to the end of pulls, when the Regen effect is more than enough to keep the tank going. Has saved me a HUGE amount of mana, allowing tanks to chain pull without me having to scream "omfg I need just TEN MORE SECONDS FOR LUMINIFEROUS *PLEASE*".

    It really is pretty crappy under Nocturnal Sect, though. And in the final bosses of expert dungeons there's just too many mechanics/too much moving for it to be viable.
    Is the heal potency over the 15 seconds really 180, though? Or am I missing something?
    (0)

  3. #13
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I can see it being useful for a few seconds to heal a few ticks/mitigate a huge AOE, but running its full 18 sec duration would be tough in a boss fight.
    (1)

  4. #14
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Yes this is an exceptional good use of collective unconsciousness, the stacking of regen abilities in Diurnal stance is fantastic and quite OP as hell. I do it a lot in DF and then get to go afk for 18 secs whilst its doing its job.

    However, it does fall short in Norturnal stance. Nice for raid wide damage, bosses ultimates etc. For other things its not so good. It means that you, as a healer, have to stand in the bad to mitigate something that is targeting another party member. Imaging T13 mega flares during progression, you dont have the stack circle on you, but have to mitigate it to your maximum potential like the SCH does with succor and sacred soil, well you cant really do that in nocturnal. You cant stand in that bad yourself .

    And just to pull apart my own argument about Nocturnal Collective Unconsciousness, we may not find these kind of mechanical scenarios in Alexander Raids, so this point may be moot, but if we do, Nocturnal Collective Unconsciousness may need tweeking.

    (Now they just maybe need to do something about Celestial Opposition..........)
    (1)

  5. #15
    Player
    Nague's Avatar
    Join Date
    May 2015
    Posts
    114
    Character
    Kanya Nague
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Krixus View Post
    The comparisons to whm/sch are getting quite old, nither job can buff like an astro does, so we get less effective heals/abilitys. I know 100% i will find use of this move in progression content, even if it is for 10 seconds, it still saves mana during that time.
    ASt card buffs arent that strong..........
    (2)

  6. #16
    Player
    JonnyBigBoss's Avatar
    Join Date
    Oct 2011
    Posts
    44
    Character
    Jonny Bigboss
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nague View Post
    ASt card buffs arent that strong..........
    Exactly. They don't make up for the potency differences no matter how you crack it.
    (4)

  7. #17
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    AST buffs are outmatched by everything the SCH does.

    DPS ? SCH > Ast.

    healing ? SCH > Ast

    Utility ? SCH > Ast (hello selene buff, hello mass dispel, hello eos aoe hot + aoe healing increase, hello Shadowflare reducing attack speed)

    CD ? SCH > Ast.

    Edit : which prolly means nothing except that SCH is borderline op.
    (4)

  8. #18
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by JonnyBigBoss View Post
    Is the heal potency over the 15 seconds really 180, though? Or am I missing something?
    It's 150 per tick, over 18 seconds (for a total of 6 ticks, 900 potency total).
    (0)

  9. #19
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    No, the skill is good but it's just far too restricting. If they made the field linger for 6 seconds after cancelling the channel, it would be a wonderful skill. If I cancel early, I don't quite have the duration of the SCH/WHM counterparts but it doesn't completely destroy the reliability of the spell.

    As of now, as soon as you have to move or if you're knocked back, the effect just ends abruptly. Also, the radius is pitiful for a skill that strips me of my mobility and spellcasting.
    (2)

  10. #20
    Player
    Ninimo_Babamo's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Totomi Blomi
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SaintK View Post
    Lol no you won't bro. You MIGHT use it to recover from a megaflare attack that a boss does or something, or to mitigate that damage if you're nocturnal (if your raid doesnt bring a SCH for whatever reason.) but you'll never use this ability effectively in any raid. You can barely use it in dungeons before a random monster puts a fat aoe on top of the whole bubble, much less when you have to actually do mechanics and be able to heal your tanks directly.
    Let me give you an little list of content where this IS a good spell. And I'll just pick from trials from. I wont even mention coil.
    Ifrit, after the big nail goes down.
    Titan, after the heart blows up. Position yourself to where you will be behind him when the tank gets threat.
    Titan, again for the stomps.
    Moogle, after the revival of the moogles while king does his big attack.
    Leviathian, after the generator is turned on. Plenty of time until he pops up before his flop.
    Ramuh, at any point you want, especially when breaking people from terror if you're the main one responsible from breaking people from it.
    Shiva, at any point for her sword attack.
    Bismarck while the chitin is being taken down.
    Bismarck again after the dragons go down.
    Bismarck again while the second chitin is being taken down.

    Yes, the spell could be better.
    Yes, one WHM cure 3 will do this and more.

    I agree it needs to be better, but the spell is not unusable.
    (0)

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