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  1. #1
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60

    Collective Unconscious is good?

    I've been seeing alot of hate for this ability, and also alot of mp issue comments, so maybe this will shine some light on something you havn't thought of.

    I've done all the dungeons, lvl 60 etc. In the final two dungeons with i145 gear it can be quite difficult, especially if your tank is i145 also. And then you hear many people saying we dont have things to manage mp well. Well this spell can help that alot.

    Just try this before judging, in diurnal, put aspected benefic + aspected helios on tank, time dialation, celestial opposition, bole if you have it saved, then collective unconscious. 38 seconds of regen, 50 seconds of the aoe regen, and 18 seconds of CU. At my current i154 this is doing 1800 a tic!! For that 18 seconds you can pull 5-8 lvl 60 mobs, stand up, go get a soda, come back, and the pt will still be at full health even if all the aoe's have been hitting you.

    Now of course this is from a MP conservation stand point, when you are sittin at 3000 mp and the mobs still have half their hp and your luminiferous is 30 seconds away. Obviously if you have the mp to still heal and dps that is preferred. But It saved my butt multiple times with low geared tanks in neverreap + the fractal continuum.
    (0)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I've been using it near close to the end of pulls, when the Regen effect is more than enough to keep the tank going. Has saved me a HUGE amount of mana, allowing tanks to chain pull without me having to scream "omfg I need just TEN MORE SECONDS FOR LUMINIFEROUS *PLEASE*".

    It really is pretty crappy under Nocturnal Sect, though. And in the final bosses of expert dungeons there's just too many mechanics/too much moving for it to be viable.
    (1)

  3. #3
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Blowing 2 cooldowns to increase their regen time and then using collective unconscious doesn't make it good.

    It's good on trash pulls but as soon as you get to any type of content that requires moving it's awful because #1 moving cancels it immediately and #2 you can't use any skills while casting it.

    In a raid setting this is a death sentence due to moving for mechanics and such. Why should I have to stand completely still and be unable to cast skills for a slightly weaker Asylum when a whm can just ground target an asylum and a sch can just ground target sacred soil. Why is ast forced to become a scarecrow to do the same exact thing?
    (8)

  4. #4
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by VitalSuit View Post
    Blowing 2 cooldowns to increase their regen time and then using collective unconscious doesn't make it good.

    It's good on trash pulls but as soon as you get to any type of content that requires moving it's awful because #1 moving cancels it immediately and #2 you can't use any skills while casting it.

    In a raid setting this is a death sentence due to moving for mechanics and such. Why should I have to stand completely still and be unable to cast skills for a slightly weaker Asylum when a whm can just ground target an asylum and a sch can just ground target sacred soil. Why is ast forced to become a scarecrow to do the same exact thing?
    The comparisons to whm/sch are getting quite old, nither job can buff like an astro does, so we get less effective heals/abilitys. I know 100% i will find use of this move in progression content, even if it is for 10 seconds, it still saves mana during that time.
    (1)

  5. #5
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    So what do you suggest, we compare AST to a Ninja, or a tank maybe? Of course we're going to compare AST and their kits and what they're capable of to the two other healing classes that their two stances are pretty much modeled after. Everyone compared WHM to SCH, hell that's why SCH received the ability to do better AoE healing and why WHM got a bubble as well.

    30 Seconds before you can draw a card, RNG, how long it takes to set up the increase bonus, and is that bonus worth what the AST loses in the trade of support? Fact is while it might be fine to take an AST in some cases, in progression raiding you won't take anything but a WHM/SCH when they do what an AST does much better.

    I mean SCH/WHM can just place their bubbles, but we have to channel ours, most likely for no other reason because of the lore behind the spell. I don't exactly have the answer to Collective Unconscious being so good that you don't need to be casting heals while it's up and a WHM/SCH does have to because their bubble isn't as strong or not.
    (9)

  6. #6
    Player
    Kyln's Avatar
    Join Date
    Feb 2014
    Posts
    93
    Character
    Amelia Day
    World
    Goblin
    Main Class
    Scholar Lv 70
    This skill, lackluster as it may be, is still useful in it's own niche.

    Take Ravana Extreme for example. I use it in two places (especially if I am healing with double astro), one of the places it is useful is after all the butterflies die and you're placed into the air for the phase transition (extra healing here or dmg mitigation is helpful, especially since your bubble doesn't break). After the second push-back (not the first), if I am in noct sec, I will use bubble here briefly for initial hit then I will aoe heal right after. 10% has saved people from dying outright, therefore, I deem it a useful skill to use.

    Again, few and far between in fights will this be useful, seeing as it makes you stationary, but it is useful, and you should not overlook it.
    (1)

  7. #7
    Player
    SaintK's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Saint Kush
    World
    Leviathan
    Main Class
    Conjurer Lv 58
    Quote Originally Posted by Krixus View Post
    The comparisons to whm/sch are getting quite old, nither job can buff like an astro does, so we get less effective heals/abilitys. I know 100% i will find use of this move in progression content, even if it is for 10 seconds, it still saves mana during that time.
    Lol no you won't bro. You MIGHT use it to recover from a megaflare attack that a boss does or something, or to mitigate that damage if you're nocturnal (if your raid doesnt bring a SCH for whatever reason.) but you'll never use this ability effectively in any raid. You can barely use it in dungeons before a random monster puts a fat aoe on top of the whole bubble, much less when you have to actually do mechanics and be able to heal your tanks directly.
    (3)

  8. #8
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    I have found it useful in many situations. During boss fights and any encounter with unavoidable party damage I always keep Aspected Helios up and usually always Diurnal Sect. Then at certain moments when big damage is incoming I throw up CU. It's amazing.
    (0)

  9. #9
    Player
    Serret's Avatar
    Join Date
    Mar 2014
    Posts
    67
    Character
    Mish'ka N'hyaw
    World
    Odin
    Main Class
    Samurai Lv 70
    what about the bole and spread?

    the rng aspect can be argued but it is controlled rng to a degree, it is part of the mechanic

    collective on its own seems inferior but if you add the bole on top of that... its 20% mitigation at least.
    if the deck is well used the astro's mitigation is no joke.
    (1)

  10. #10
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Serret View Post
    what about the bole and spread?

    the rng aspect can be argued but it is controlled rng to a degree, it is part of the mechanic

    collective on its own seems inferior but if you add the bole on top of that... its 20% mitigation at least.
    if the deck is well used the astro's mitigation is no joke.
    This is one of the problems I have with all the AST complaints.

    They tend to evaluate skills' effectiveness on their own, while comparing them to other healer jobs BUT assuming that other healers can and will use everything, at once, at any given time.
    (2)

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