I'm sorry, but you failed to point out any misunderstandings I have about the changes brought up in Yoshi-P's post with your statements below. So... really? Cleverly switching it back on me without any back up substance?
However, it will be quite difficult to craft an HQ Ingot. The challenge is not being removed. It is being relocated.a crafters job is to craft the item. yes, alot of us farm our own items so having to spend 5x the amount of time doing this boring battle systems in place now farming materials to be able to get back to what i enjoy is stupid. making a iron ingot is easy now and will be easy then. what was difficult to get now was a hq part that needed multiple hq items. that part of the complexity is gone and was the most rewarding for myself and many others.
getting the hq parts then getting high quality and getting the hq finished item on touch ups was a good feeling. now if i get a hq ingot i will be assured i get a hq final piece of gear. this shows that the dev team has no idea of what the crafters actually enjoy about the system. they also have no clue of what the reviews on this game actually talked good about. the armory system and crafting system were the 2 things that got good reviews.
There were plenty of crafters that wanted more of a sense of control over HQ results. Getting all HQ mats and having Quality go as high as 500 or 600 with a combination of skills, patience and luck just to see it persist in an NQ result while some crafters could get very lucky and achieve a +2 without even using more than 0 or 1 HQ mats is a major issue. The presence of Luck is much too dominant.
I'd much rather a system where obtaining all the necessary HQ ingredients is very challenging, but once that goal is achieved you can enjoy the fruits of your efforts.
What you see here is not a misunderstanding. It is a difference of opinion.