Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Faytte View Post
    Shield swipe is on gcd and is handy but not always the best to use. Also hard to compare as sheild swipe is the paladins only tp management and many times fewer ogcds. If it worked like shield swipe it need to cost tp, take a gcd and likely have a worse effect than current. Shield swipe however is one of the we nifty things paladins get and you already reset low blow on parry. I doubt you would get two parry resets without nerfs.
    There's no reason why. It's essentially the same mechanic. PLDs block, they trigger Shield Swipe, it does damage and pacification. Reprisal would be the same in this suggestion. DRK parries, triggers Reprisal, it does damage and -10% damage debuff.
    (0)

  2. #22
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Kaedan View Post
    There's no reason why. It's essentially the same mechanic. PLDs block, they trigger Shield Swipe, it does damage and pacification. Reprisal would be the same in this suggestion. DRK parries, triggers Reprisal, it does damage and -10% damage debuff.
    Pacification gets ignored by a lot of crap, Reprisal doesn't. They should just remove the parry requirement. Gives it more reliable MT and OT contribution.


    1. Take off the parry requirement on Reprisal
    2. Why not make the low blows trait apply to both Parrys and Evades.
    3. Why not just have the Unmend trait always make it so your next Unleash after unmend costs 30% less mana...
    (0)
    Last edited by Hundred; 06-28-2015 at 10:15 AM.

  3. #23
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaedan View Post
    I would hardly call your OP "moderate". It's pretty extreme.
    Okay lets change the words to "more realistic" the other Threads are full of wishful thinking, making Suggestion that are completely over the top making the DRK a god like being or require a indepth overhaul of the whole job which will not happen right after Release of Said job.

    Quote Originally Posted by Xenosan View Post
    I'm sad to say that this is false. It's a Tool Tip error or the Weapon Skill is glitched.

    Unbuffed C&S deals a single, 1-hit 100 potency attack. It is easy to test on a target dummy.
    After testing on the dummy i'm prett much sure that skill is bugged/glitched. It's a single hit instead of a 3 way and yeah numbers are low.
    (0)

  4. #24
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    No, it's not bugged, just poorly designed and with a terrible tooltip. This time around, it seems like the writers tried to add a bit of flowery language to the tooltips (I've noticed this across several jobs, this is not just our own problem), which in the end leaves a lot of those tooltips being simply terrible for actually conveying the important information.

    Carve and Spit offers either a 100 potency oGCD attack that regens a small amount of MP while out of dark arts, or a 450 potency oGCD attack with no extra effects while in dark arts. Considering the drop in raw power involved, you'd have to be in an extremely dire situation to ever even consider intentionally using its effect outside of dark arts.
    (0)

  5. #25
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiteless View Post
    No, it's not bugged, just poorly designed and with a terrible tooltip. This time around, it seems like the writers tried to add a bit of flowery language to the tooltips (I've noticed this across several jobs, this is not just our own problem), which in the end leaves a lot of those tooltips being simply terrible for actually conveying the important information.

    Carve and Spit offers either a 100 potency oGCD attack that regens a small amount of MP while out of dark arts, or a 450 potency oGCD attack with no extra effects while in dark arts. Considering the drop in raw power involved, you'd have to be in an extremely dire situation to ever even consider intentionally using its effect outside of dark arts.
    You have to consider even using it WITH DA as a tank. its only a dps hit and SE heals you for 100% of the dmg which is the better choice mitigation wise. and the cooldown is horrible if we look in comparison to warrior...
    (0)

  6. #26
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kiteless View Post
    No, it's not bugged..
    Actually, there's also a different glitch in C&S.

    If you don't know what it is, I'm sorry for you
    (0)
    Last edited by Xenosan; 06-29-2015 at 03:32 AM.

  7. #27
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Are you talking about cancelling it into another Dark Arts move while retaining the bonus for both moves? Because I am well aware of that one. It's actually pretty fun to use, and I'd actually like to see that incorporated more into DRK's gameplay, rather than removed.
    (1)

  8. #28
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Taranok View Post
    snip
    Because we only have two cooldowns that are for physical, we also have an OH SH-- button which is living dead. Warrior and Paladin have both three cooldowns as well as an OH SH-- button. They have a reliable cooldown every 30 seconds to use, and if we use our entire toolset we have one cooldown for every 45-50 seconds.
    (0)

  9. #29
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    There's been talk that grit is a 2.3x modifier with the highest potency combo and the perma darkside. Except the dark arte power slash is apparently only 6.5x to regular PS being 5.5x, not worth the mana imo and lines up with what I'm experiencing.
    (0)

  10. #30
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Falgern View Post
    Because we only have two cooldowns that are for physical, we also have an OH SH-- button which is living dead. Warrior and Paladin have both three cooldowns as well as an OH SH-- button. They have a reliable cooldown every 30 seconds to use, and if we use our entire toolset we have one cooldown for every 45-50 seconds.
    Living dead isn't a panic button, just as Holmgang isn't a panic button. The only true panic button in this game is Hallowed Ground, because Holmgang and Living Dead both put the healers on notice to fix the problem, and don't give much time, if any, to recover a disastrous situation. Yes, it's a "survive everything!" button, but a panic button it is not.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast