While there are already like 4-5 Threads open i make another one because there are some Points that i can't stand in the others.
- Dreamy Suggestions
- Misinformation
- Use of Skills that are nearly Useless
Before you start like "lolol no bismarck/ravana ex skill you don't know sheet" remember that I don't need these Kills for figuring out that there is something really wrong with our new Tanking Job.
The Darkknight has some serious Issues that make im less attractive as a Tank than WAR/PDL. The biggest Impression i have is that the Developers didn't have any good Ideas at the End so they just added something so that we have the same amount of Skills like the others. And i feel a bit squishy =/ Precise Points are...
- Skill Bloath
- Useless Skills
- Skills that are just here because hey why not more Skills?
- Mana Costs
The Skills that are the most serious Issue are in my eyes:
- Dark Passenger
- Carve and Spit
- Abyssal Drain
- Dark Dance
- Living Death
- Salted Earth
- Reprisal
this looks a bit ridiculous but i will explain why i think these skills bring a serious problem for us.
First is the obivious Skill Bloath we get with all these Skills. Second is some are way to overpriced in the Mana Cost Section for their use.
Dark Passenger
Potency: 120 with Dark Arts 250 brings a Blind Debuff. Straight Line.
The biggest Problem i have with this Skill is his Blind. Bosses in Heavensward are all immun to Blind so its a wasted effect. It costs 2652 Mana on Level 60. A "fresh" Lvl 60 Dark Knight has a Manapool of 6930.
A 250 Potency skill costing like 25% of our Mana not including the continous Drain from Dark Side is just insane.
I would never use this Skill on Trash Mobs too because a) it's bad for Blood Price b) it's a Straight Line you will never hit everything until you run a bit away which costs some good Chunk of Life.
Suggestions:
Lower the Mana Costs. Give it a real Useful Effect.
Carve and Spit
And here we have a Skill thats just here, well....why not right? Carve and Spit has a 60 Sec Cooldown with a Potency of 450 when buffed up with Dark Arts and a laughable Potency of 100 without it. It regenerates exactly the same amount of Mana like Siphon Strike does (tested on Dummy).
Why would i use that skill when a beefed up Souleater has only 50 Potency Less and even heals me for around 700-900? It hits around 1kish while Warriors have Fel Cleave which hits around 1500 or even 3kish with a Crit. And Warriors can stancedance this Fel Cleave around all 20-25 Seconds, while we are stuck with a 450 Potency Skill with a Cooldown of a whole damn Minute.
Suggestions:
- Reduce the Cooldown to 30 Seconds
- add 250-300 Potency
Abyssal Drain
This is a short one. You pay 2740 Mana for a lousy Aoe Dmg Heal that does like 250-300 Heal per Mob. Thats around 1K from 3-4 Mobs. They hit you that Hard with 2 autoattacks...wasted Mana in my Eyes.
Suggestions:
- Lower the Mana Costs
- Make it Heal more....
Dark Dance
Dark Dance gives us a 30% CHANCE for Parrying. Alone that is laughable. Second we can't parry Boss Hits and we can't Evade them too. So this Skill has only its uses against trash where i wouldn't use it Beefed up because it would hurt the Mana Regeneration from Blood Price.
Suggestion:
- Total Rework
Living Death
Absolute Nightmare for the Healers. Nothing to say here. Needs a complete Redo too.
Salted Earth
While i quite like this skill it falls in the category "skill bloath". They could easily added a dot to unleash that ticks for the same amount at the same time.
Suggestions:
- Add a Debuffing Effect
- Raise the Cooldown to X Seconds because of said debuff effect
Reprisal
Thats a easy one, 30 Seconds cooldown, only works when we parried. Gives the same Debuff like the Warrior has.
Suggestions:
- Lower Cooldown to 20 Seconds (Duration time)
- Remove Parry Restriction