I don't think forbidden is like 80 DPS. Fracture is.
On phone so cant edit, also cant forget fracture is even stronger now with sks changes.
...?
Fracture = 220 potency. You replaced another GCD skill with it, IE a skill in your rotation which do an average of around 175 potency. IE you need 8 fractures for every FC you fire off, over 2 minutes of full duration fracture ticks. Worth the TP and (depending on the fight) risk of delaying GL3 application?
its not as simple as you might think, about to go to sleep to i'll just used some rough numbers to keep things quick
you lose a GCD due to the use of fracture, and as the DoT portion of fracture isnt affected by dragon kick it really isnt the 220 potency everyone keeps trying to say, its closer to 200, if we say the average gcd is worth around 180 potency, then fracture needs to be used enough times to make up the difference of that, which in this case is 16.5
the extra TP cost of fracture is around 17 per use over a standard GCD, so 17 x 16.5 = 280
280 is less than the 300 of purifaction, so i guess i wasnt right in my earlier statement, granted this is just rough numbers, and im not including the skill speed changes
still, i dont think i'll go about using fracture, the difference just isnt big enough for me to justify worrying about when to apply it over my typical rotation during a progression fight.
Its easy. You use it everytime demo is at 4 seconds, everytime. Flows super nice. The purification holds you over quiet well for your invig. Obv ill need to do alot of testing to see how efficient it is, but as for now im going to fracture away, flows way to good now that demo is 21 secs. Plus this allows full uptime on demo, never falls. Plus for fights that are not tp heavy there is no reason not to fracture.
it was to help compare to other skills that are affected by DK
also one thing i forgot about, blood for blood and internal release can be timed to be up for forbidden chakra in fights that this actually matters, so that would probably tip it over the edge of forbidden being better, i'll try to do a better theorycraft on this tomorrow.
Last edited by Zamii; 06-29-2015 at 12:35 AM.
When I was first talking about this i was using no downtime fights, t8 ,t11 those types, you only get 1 forbidden chakra. In fights that I can build chakra ofc ill be using fbchakra, using fracture in those types will not hurt at all either, cause tp wil be no issue. So either way you look at it, pretty sure fracture should be used all the time. Im at work so I dont really got time to math this out.
I have to agree. Though try not to use both ToD and Fracture in the same cycle before a GL refresh unless you feel your SS is high enough to pull it off, it'll cut it very close. And by very close, I mean I've used them both on accident and I'll get GL upgraded with anywhere from 0-1 seconds left on it.Its easy. You use it everytime demo is at 4 seconds, everytime. Flows super nice. The purification holds you over quiet well for your invig. Obv ill need to do alot of testing to see how efficient it is, but as for now im going to fracture away, flows way to good now that demo is 21 secs. Plus this allows full uptime on demo, never falls. Plus for fights that are not tp heavy there is no reason not to fracture.
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