What else I thought might be nice would be to make the flying text for the wildfire debuff falling off not get in the way of the damage it does. On my screen they overlap and there's only a very short amount of time to see how much it did.
I would just like split shot to have a 75% proc chance for slug shot, and slug shot shot a 60% chance for clean shot.
Probably OP but any one of these I'd like to see changed
Quick Reload - I would like it to reflect it's name and be on a quick cooldown. Perhaps 10 - 15 seconds? Reload being 60 I have no problem with since that's a big effect.
Gauss Barrel - Keep the flat 20% damage increase but also reduces GCD to 2 seconds so we can fire even faster and get more chance at procs. Or being in GB now gives slightly different effects to certain abilities such your shots now have a 100% proc rate and abilities that consume an ammunition stack would extend your lead shot DoT on the target by 3 seconds each time, only you cant get free instant cast shots anymore and they all have a flat 1.5 sec cast.
Split/Slug/Clean Shot - Simple potency buff would be great. Maybe by 30 on each shot? Too op?
Biggest QoL change to me would be a remade Gauss Barrel, instead of the added cast time on skills I'd like it to give you the 20% damage buff after standing still for 2 seconds (or something similar). Effect lost upon moving. This would also remove the pressing-a-skill-asap-after-rapid-fire-giving-it-a-weird-cast-time-anyway issue.
As mentioned before a shorter CD on quick reload would be neat. Or higher procrate on our combo.
Lead shot ticks having a chance to clear CD on Gauss Round.
Increasing potency on our combo by 10 or 20 per shot.
Looks reasonable to me :<
I think is the best thing to start with. Reload to 45s allows it to line up with your burst every other Reload. That in itself should be a fairly good improvement on damage.
Quick Reload needs to be carefully adjusted, if at all. Currently, Reload @60s and QR @30s means you get 2 extra bullets per Reload. If you reduced Reload to 45s and QR to 15s, you get 3 extra bullets. This might be too much for the short amount of time. 20 or 25s could work just fine, but I think 30s is also still ok (so leave it as it is).
As for Split Shot proc chance, it being increase to 75% is the most I'd expect leaving Slug Shot at 50%. This lets you try for more S>S>C rounds (increases the chance of this by 50% from the 25% it currently is to 37.5%).
If you reduce the recasts on Reload/QR, the potency increase of 20 is going to stack up a lot more in the same space of time it currently does. For Clean Shot, I think this is ok like that. It could perhaps be given a relatively small chance of resetting QR (20% or so?). This could be balanced somewhat by not increasing the proc chance of Split Shot.
Lead Shot, it would be nice if the potency increase would add to the DoT or at least increase the DoT in some way (extra 5 per tick?).
And Hot Shot could be given the boost to the damage increase it gives. Potentially. But extra potency on that really adds up, so it will probably need to be considered along with any other chances.
I'm not sure if, along with other chances, GB needs an adjustment for MCH. Assuming we use procs, we only get cast times on Hot Shot, Lead Shot and Split Shot. If we can get more ammo in a set time frame than we currently do, we get to reduce the negative effect of GB a lot more. I'd probably hold off on those and adjust other areas first.
Gauss Barrel should do more damage, was that not the point of WM/GB? To make us into standstill cannons like a BLM? Wasn't that why some abilities are only usable that we receive 50+ with GB on? Why do we do barely more DPS with it on WHEN STANDING STILL ON A DUMMY when on an actual fight, if you keep it on and don't take it off, you'll obviously have to move a lot, but because you hit like paper, well, you can't do it like a BLM and still do great damage.
And how about Slug Shot barely giving ANY time to react to using it? I have to fix my eyes on Slug Shot when I'm using GB otherwise I might cast another Split Shot because the animation delay causes the proc to light up so late that I've proc'd slug shot, but had to keep casting Split Shot because I'd lose DPS if I didn't to use the proc. Here's an idea: 100% chance for split shot to proc slug shot, that way my rotation with GB feels clean and I can use split shot - slug shot - split shot and use the clean shot if it proc'd easily.
Last edited by EchuKayu; 06-27-2015 at 06:33 PM.
I hope we get a reply from the admins on these changes.
In my view well lets just say my terrible PoV if we are to lower the cooldown of Reload to 45s and QReload to 15-20 then it PROBABLY calls for the ammo time to be reduced so we aren't carrying about 11 shots of ammo at the start of a pull. Currently ammo lasts for 30s and QReloading refreshes the time on it. Now given that if Reload's CD is reduced to 45 at the current ammo time not changing anything else you could extend it via QReload back into Reload's next CD. Ok so my proposition for changes would be relatively simple we can drop the CDs for Reload/QReload to 45s and 20s BUT we should drop the ammo buff time to 20s so we cant carry over ammo from one buff over to the next. And that Gauss Round/Ricochet should be dropped to 15s and 45s respectively. Why just these changes? Simple if you used these properly then everything would line up with Wildfire B4b and Hawkeye when they're up and with RS every other Wildfire.
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