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  1. #61
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by ClaireTagg View Post
    Yea, i feel a potency buff across skills is all we are going to get. No new skills or CD reduction.
    Other changes would be nice too....but I really just want my Cleaner Shot procs to feel like they're doing something.
    (6)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #62
    Player
    RhynAzullo's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Azullo Winterclaw
    World
    Tonberry
    Main Class
    Marauder Lv 80
    What else I thought might be nice would be to make the flying text for the wildfire debuff falling off not get in the way of the damage it does. On my screen they overlap and there's only a very short amount of time to see how much it did.
    (1)

  3. #63
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    I would just like split shot to have a 75% proc chance for slug shot, and slug shot shot a 60% chance for clean shot.
    (1)

  4. #64
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ClaireTagg View Post
    Yea, i feel a potency buff across skills is all we are going to get. No new skills or CD reduction.
    I agree, but doing something about the proc %, or the reload / QR cooldowns can happen. The down time not doing anything is quite apparent at the moment.
    (1)

  5. #65
    Player
    Seoleim's Avatar
    Join Date
    Jun 2015
    Posts
    8
    Character
    Neon Sonata
    World
    Brynhildr
    Main Class
    Scholar Lv 70
    Probably OP but any one of these I'd like to see changed

    Quick Reload - I would like it to reflect it's name and be on a quick cooldown. Perhaps 10 - 15 seconds? Reload being 60 I have no problem with since that's a big effect.

    Gauss Barrel - Keep the flat 20% damage increase but also reduces GCD to 2 seconds so we can fire even faster and get more chance at procs. Or being in GB now gives slightly different effects to certain abilities such your shots now have a 100% proc rate and abilities that consume an ammunition stack would extend your lead shot DoT on the target by 3 seconds each time, only you cant get free instant cast shots anymore and they all have a flat 1.5 sec cast.

    Split/Slug/Clean Shot - Simple potency buff would be great. Maybe by 30 on each shot? Too op?
    (0)

  6. #66
    Player
    samst's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Eirah Everdream
    World
    Odin
    Main Class
    Black Mage Lv 70
    Biggest QoL change to me would be a remade Gauss Barrel, instead of the added cast time on skills I'd like it to give you the 20% damage buff after standing still for 2 seconds (or something similar). Effect lost upon moving. This would also remove the pressing-a-skill-asap-after-rapid-fire-giving-it-a-weird-cast-time-anyway issue.

    As mentioned before a shorter CD on quick reload would be neat. Or higher procrate on our combo.

    Lead shot ticks having a chance to clear CD on Gauss Round.

    Increasing potency on our combo by 10 or 20 per shot.

    Looks reasonable to me :<
    (1)

  7. #67
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by HairyRoger View Post
    RNG is part of the job I feel.

    If they lower the cooldown on reload and quick reload, and increase the % of the split to slug, it would make a worlds difference.
    I think is the best thing to start with. Reload to 45s allows it to line up with your burst every other Reload. That in itself should be a fairly good improvement on damage.

    Quick Reload needs to be carefully adjusted, if at all. Currently, Reload @60s and QR @30s means you get 2 extra bullets per Reload. If you reduced Reload to 45s and QR to 15s, you get 3 extra bullets. This might be too much for the short amount of time. 20 or 25s could work just fine, but I think 30s is also still ok (so leave it as it is).

    As for Split Shot proc chance, it being increase to 75% is the most I'd expect leaving Slug Shot at 50%. This lets you try for more S>S>C rounds (increases the chance of this by 50% from the 25% it currently is to 37.5%).

    Quote Originally Posted by HairyRoger View Post
    I also think the way lead shot / hot shot and clean shot consume ammo, while not really gaining anything more than 20 potency, is dumb.
    If you reduce the recasts on Reload/QR, the potency increase of 20 is going to stack up a lot more in the same space of time it currently does. For Clean Shot, I think this is ok like that. It could perhaps be given a relatively small chance of resetting QR (20% or so?). This could be balanced somewhat by not increasing the proc chance of Split Shot.

    Lead Shot, it would be nice if the potency increase would add to the DoT or at least increase the DoT in some way (extra 5 per tick?).

    And Hot Shot could be given the boost to the damage increase it gives. Potentially. But extra potency on that really adds up, so it will probably need to be considered along with any other chances.

    Quote Originally Posted by HairyRoger View Post
    Gauss barrel is another story. If they want us to swap in and out of this mode, they need to make it possible without rapid fire. If they want it to be a flat out increase in dps on expense of mobility, make it an actual increase.
    I'm not sure if, along with other chances, GB needs an adjustment for MCH. Assuming we use procs, we only get cast times on Hot Shot, Lead Shot and Split Shot. If we can get more ammo in a set time frame than we currently do, we get to reduce the negative effect of GB a lot more. I'd probably hold off on those and adjust other areas first.
    (3)

  8. #68
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    Gauss Barrel should do more damage, was that not the point of WM/GB? To make us into standstill cannons like a BLM? Wasn't that why some abilities are only usable that we receive 50+ with GB on? Why do we do barely more DPS with it on WHEN STANDING STILL ON A DUMMY when on an actual fight, if you keep it on and don't take it off, you'll obviously have to move a lot, but because you hit like paper, well, you can't do it like a BLM and still do great damage.

    And how about Slug Shot barely giving ANY time to react to using it? I have to fix my eyes on Slug Shot when I'm using GB otherwise I might cast another Split Shot because the animation delay causes the proc to light up so late that I've proc'd slug shot, but had to keep casting Split Shot because I'd lose DPS if I didn't to use the proc. Here's an idea: 100% chance for split shot to proc slug shot, that way my rotation with GB feels clean and I can use split shot - slug shot - split shot and use the clean shot if it proc'd easily.
    (2)
    Last edited by EchuKayu; 06-27-2015 at 06:33 PM.

  9. #69
    Player
    ClaireTagg's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Claire Tagg
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I hope we get a reply from the admins on these changes.
    (2)

  10. #70
    Player
    Raeus's Avatar
    Join Date
    Jun 2015
    Posts
    4
    Character
    Raeus Severn
    World
    Tonberry
    Main Class
    Machinist Lv 60
    In my view well lets just say my terrible PoV if we are to lower the cooldown of Reload to 45s and QReload to 15-20 then it PROBABLY calls for the ammo time to be reduced so we aren't carrying about 11 shots of ammo at the start of a pull. Currently ammo lasts for 30s and QReloading refreshes the time on it. Now given that if Reload's CD is reduced to 45 at the current ammo time not changing anything else you could extend it via QReload back into Reload's next CD. Ok so my proposition for changes would be relatively simple we can drop the CDs for Reload/QReload to 45s and 20s BUT we should drop the ammo buff time to 20s so we cant carry over ammo from one buff over to the next. And that Gauss Round/Ricochet should be dropped to 15s and 45s respectively. Why just these changes? Simple if you used these properly then everything would line up with Wildfire B4b and Hawkeye when they're up and with RS every other Wildfire.
    (0)

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