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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Well, I'll throw in my 2c.

    Reload: On the global cooldown, 3s cast.
    Hot Shot: 10% with ammo.
    Wildfire: Ignore defense when applying damage.
    Hypercharge: 10% debuff.
    In fact just make all 5% stuff 10%... well, maybe. Don't want to go overboard.
    Ricochet: Additional effect: copies machinist debuffs from the target to all nearby enemies.

    No maths done, might be to good, might be terrible.

    Edit: tried to stick to changing existing actions because something new is almost certainly not going to happen, but I'd like the bind move to be dropped and replaced with a heal. We're the only job without one.
    (0)
    Last edited by Jandor; 06-26-2015 at 05:02 AM.

  2. #2
    Player
    Ritterhime's Avatar
    Join Date
    Aug 2014
    Posts
    36
    Character
    Ritterhime Dante
    World
    Odin
    Main Class
    Pugilist Lv 51

    Fix

    Hope they fix this faster Alex comming soon
    (1)

  3. #3
    Player
    Bazi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Bazi Zezen
    World
    Ramuh
    Main Class
    Arcanist Lv 43
    I don't fully understand why you would want to break Promotion into 2 different abilities that upon reading, do the exact same thing as the current Promotion.
    (0)

  4. #4
    Player
    Keylus's Avatar
    Join Date
    Apr 2015
    Posts
    136
    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Bazi View Post
    I don't fully understand why you would want to break Promotion into 2 different abilities that upon reading, do the exact same thing as the current Promotion.
    Because that way he could use his AoE turret and then activate the TP regeneration when he needs
    Actually I don't think that it is a big deal, you can change your turret easily
    (0)

  5. #5
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Idk I love the idea of Recall & Salve.

    Recall is self-only & it wouldn't kill us to have a situational support heal.

    If not Salve, a new Trait to increase potion's efficiency passively would be cool.

    I agree with virtually everything else... folding bind into Blank & reducing its range would make it less obnoxious.

    Upping Suppressive's range to match so it doesn't shove them outside of its range is awesome.

    And splitting up MP/TP regen is necessary as it is highly counter-intuitive to disallow combining TP gain & AOE damage from turret.

    Also, either Quick Reload to 15s/Reload to 45s (more engaging gameplay, less random proccing, lines up with Wildfire) or 1 ammo passively for each failed proc. I like both.

    Remember people - shorter reload(s) cd/more ammo = ^dps. Mixed with lining up Reload+WF also = ^dps.

    I'd much rather those sorts of changes (& +dps as a result) than simple potency increases...
    (0)

  6. #6
    Player
    Revy66's Avatar
    Join Date
    Dec 2014
    Posts
    8
    Character
    Noire Fleuret
    World
    Balmung
    Main Class
    Archer Lv 50
    I'd like to see Ammunition be more of a factor myself.

    Make it function to where you can reload whenever you want but it takes a channeling time to reload, that way the RNG of the procs isn't such a decisive factor in every fight and we'll have a true and reliable rotation. We could keep quick reload the way it is for that 1 last shot in the burst to save you from a mistake. The balance can come in the channel time of the reload and we can still have a burst from rapid fire making it trigger instantly. It could function in a similar way to how BLMs deal their damage with the waxing of Fire and the waning of Ice but our "ice" would be the flat period of reloading.

    Let us load rounds between fights and not have them "fall out" of the gun after x amount of seconds would be nice as well.
    (2)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Revy66 View Post
    I'd like to see Ammunition be more of a factor myself.

    Make it function to where you can reload whenever you want but it takes a channeling time to reload, that way the RNG of the procs isn't such a decisive factor in every fight and we'll have a true and reliable rotation. We could keep quick reload the way it is for that 1 last shot in the burst to save you from a mistake. The balance can come in the channel time of the reload and we can still have a burst from rapid fire making it trigger instantly. It could function in a similar way to how BLMs deal their damage with the waxing of Fire and the waning of Ice but our "ice" would be the flat period of reloading.

    Let us load rounds between fights and not have them "fall out" of the gun after x amount of seconds would be nice as well.
    Yep! It's not like our 1-2-3 is some super high potency skill set, I doubt it would suddenly push us into OP territory.
    (3)

  8. #8
    Player
    FUNgineer's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Furukon Efudoraibu
    World
    Excalibur
    Main Class
    Conjurer Lv 51
    Just reduce the CD of reload to 30 seconds and Q reload to 15 seconds. This changes the class from being purely RNG based into one that's focused on managing ammo, as there is 6 ammo available to spend for every 12 gcds. By reducing the cooldown, the skill cap of the class in increased as well (I think they don't care about that at this point considering how MCHs play), and allows reload and q reload to naturally align with all their other cooldowns.
    (2)

  9. #9
    Player
    ClaireTagg's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Claire Tagg
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    As with all ability suggestion threads, i sadly doubt that any of these suggestions will be implemented. (
    (0)

  10. #10
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by ClaireTagg View Post
    As with all ability suggestion threads, i sadly doubt that any of these suggestions will be implemented. (
    I'm hoping that they will at least increase the potencies of Enhanced Slug and Cleaner Shot because they feel like ass right now for all the pain you have to go through to get them.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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