I think everyone should git gud. MCH is a very good DPS when played correctly. It isn't very hard to play at all and is well designed.
I think everyone should git gud. MCH is a very good DPS when played correctly. It isn't very hard to play at all and is well designed.


I haven't had any issues at all with getting procs off myself.
And I still find stance dancing debatable. With phase changes and other mechanics, it's just another thing that can screw up your cooldown rotation for a very minor gain even on stationary targets.
i can pull it off, but i do not think that it fun to hav to react to something like that
i think the answer is to allow slug shot proc to stack 2 times
split shot -> split shot -> notice that slug shot proc from 1st split and even if this split also proc it, it not matter since it will stack 2 times-> slug shot -> split -> clean shot or slug depend on proc
it likely to be better if latency is lower just like the case of mudra lag - but i cannot fix something like that without move to other country anyway


I will say that's kind of weird... I see my procs with about 1/4th of the global left, which is over 1/2 a second. Pretty much as soon as Slug Shot goes off, it pops. It might be a lag issue for some, though.

Wonder how much this would effect our dps.
Split Shot procs Slug 100%. Split and Slug potency reduced by 10 each. Cleaner Shot potency increased by 20. Then we wouldn't be concerned with mid cast procs and it wouldn't alter our rotation much.
After picking up MCH, which I'm enjoying a lot, MCH to me feels like playing a Black Mage and hoping to god you get Firestarter procs. The downtime can be a killer as your cooldowns are so important to making your wildfires hit big.
To minimize the downtime, I would like it if Reload was 45 seconds. It just makes sense that it would allow your to throw out some more damage between your next Wildfire burst. Simple tweak. Big change? Not sure. At most, it would keep the damage up for MCH instead of it potentially falling off hard due to no procs.
Reload (5 stacks) no cool down but 10-15 s cast time
Quick Reload (5 stacks) 90-120s Cool down with no cast time
Erase Gauss Barrel Deactivation time! so we can change back quickly (just the deactivation is fine)
Change gauss barrel damage to 15% and add Mp usage to skills rather than cast time
Change bishop auto turret defensive skills to be 50 potency healing
Increase the potency of the Gauss Round to 240-280 ( 180 is too weak for level 54 skills with 20s cd)
change the potency of Richochet to 240-300 to all enemies
Change leg graze into DOT
Last edited by Edmund; 08-03-2015 at 10:56 PM.
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