Not even close, and MCH is a much harder class to play so it should be outputting more dps then bard.

Not even close, and MCH is a much harder class to play so it should be outputting more dps then bard.
Harder the class should not mean more dps, Classes should be balance and it should be about play style you enjoy. So how tough a class plays should not come into how much dps it should do, As that is not fair way of balancing things in my eyes.
What type of logic is this?
And +1000 to this thread! Buffs cannot come soon enough!


What? No.
Just because a class is more complex does not mean it should do more DPS than the other DPS classes. They should all be roughly equal... which they are, at least at 60 (perhaps slightly underpowered compared to BRD, but not as horribly as people are claiming).
Ya when I said the same thing, people seem to not like it.![]()



Yes it is as bad people are saying - and it's not just saying, it is.
There are multiple reddit threads with DPS recorded numbers, countless personal experiences, and further proof in game. If you doubt what I'm saying, check the thread I made with several sited sources:
http://forum.square-enix.com/ffxiv/t...ious-attention
Or here's a thread with comments discussing how DRGs, MNKs, and SMNs are consistently staying at 1100-1200, and one even drgs are now being recorded at 1300-1400 dps, while MCHs and BRDs are both at around 850-900 dps despite item level, on par with Warrior tanks
http://www.reddit.com/r/ffxiv/relate...t_dps_testing/
Or, how about watch the video in that thread to show exactly how bad it is. Can we trust recorded parsers? Personally I don't, that's why I look at the numbers in game. MCH potencies are 140 - 180 (with 50% proc) - 200 (with 50% proc). I believe there's a passive that increases these potencies later on, but that is still reliant on a 50% proc that's given to us a 100% chance every 60secs and 30secs. Sounds great? BLMs have a 200+ and 300+ protency they can just spam. PLDs have a 100% guaranteed combo with a 300+ potency move (yes, their gear is different, but this is the lowest bar to give a comparison). There is a problem with MCH if you just look at the in game numbers.
I checked your lodestone, b/c I was curious what your MCH lvl is. It is lvl 30. Unless you have an alt or have played MCH on another player's account to see how it is, you're defending an issue you don't truly understand. Please correct me here if I'm wrong. If you have a MCH at higher levels and you're not seeing these problems, list what your 'rotation' is. Tell us how you're playing it.
Your defense is only making the problem worse for other people. I apologize for picking on you specifically, but there are others doing exactly what you're doing. Players are coming here, haven't played the class or thoroughly played with the class, and trying to say we're wrong or it's not as bad.
It is as bad as we're saying it.
Also, that logic of harder shouldn't equal more reward makes no sense to me personally. Is a difficult class subjective? Sure. Is weaving combos compared to hitting a few buttons more complicated? Yes. If they both were the -exact- same dps, would there be any incentive to play the other class? Maybe for some, but logically no. We're not asking for our class to do 2000 dps, we're asking to be on par. I accepted BRD's low dps during 2.0 b/c that class was the easiest class to play - NOT b/c of this fabled "support" class that the devs refuses to acknowledge its existence (NIN - gives TP, SMN - Virus and battle res, MNK / WAR / DRG - lowers attack on the target... yet they don't have their damage blasted like BRD and MCH. The movement argument makes no sense either, but I've gone over that argument way too many times now).
So in short, yes it is that bad. Playing a complicated class should provide rewards over playing an easy class. Yes, we should be balanced with difficulty in mind, but to make sure that classes feel rewarding to play - no one is asking to do an insane amount of more damage, we're asking to be ON PAR WITH.
Last edited by LittleArrow; 06-29-2015 at 12:17 PM.


Actually, some people are saying MCH should do more because it's "harder".
So in short, yes it is that bad. Playing a complicated class should provide rewards over playing an easy class. Yes, we should be balanced with difficulty in mind, but to make sure that classes feel rewarding to play - no one is asking to do an insane amount of more damage, we're asking to be ON PAR WITH.
As for the numbers, I'll trust them when everyone's wearing the same equipment and is of the same competence level of their class. Neither of those things are true at the moment. Sure, a parser could result in low numbers, but how was the MCH gear compared to the other DPS? Were they doing their job the best possible way with optimal rotations? Cause existing DPS have had years to perfect rotations... MCH has had a whopping week.
EDIT: I'm not denying they are probably underpowered. DRK is too, atm. It's better to start a new class underpowered and buff than to start overpowered and nerf. But it isn't nearly as bad as people are screaming doom and gloom about.
They are below off tanks, who are obviously below normal dps. That is horrible. mch and brd got gauss/wm to increase damage while staying still however these skills are a dps loss which also means that the new (for bard) skills they receive for them post 50 see almost no use because their mode is useless.
That's right, these classes got three useless skills between 50-60 that is VERY BAD. mch gauss sees a little more use than wm only because of a bug that they are using to increase their dps roughly 8%...and still fall short of even brd.
These classes need help sooner than later, their turret mode stances should not be a dps loss, that's just ridiculous.
Last edited by MrSmiley; 06-29-2015 at 01:35 PM.
That is just silly. If one DPS had a numerical advantage just because it was hard then everyone playing a DPS would switch to that class and just practice enough to be play it well. Then SE would have to balance all of the content for the new swarm of the more difficult, higher DPS class and all the other DPS would be too weak to compete.
So you would destroy any class diversity and unbalance the entire game all because you thought one class was more difficult to play.
And none of the classes in this game are really hard to play anyway. If you want hard go back to FF 11 or the original EQ.
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