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  1. #1
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Chiz View Post
    I haven't changed the meaning of your words in the slightest, its quite clear your post is calling for content meant for the chosen few rather than the unwashed masses. Whether you intend for it to detract from casual content or not is irrelevant as any efforts focused toward the hardcore players will inevitably take away from development time spent for casual gamers.

    Like I said, SE needs to take care of the casual gamers first or it'll be you and your 7 buddies running "tough" content on an empty server dropping loot only NPCs are willing to buy. While it may be inconvenient for those of us who are hitting level cap on multiple classes and finding little to do, its still the best thing SE can do to ensure the long-term survival of this game.
    A few things;

    Difficult content is content anyone can do. Casual to hardcore. Don't assume casuals are stupid and cant complete difficult encounters.

    With the number of likes my OP has, it is pretty clear that my "7 friends" is a much larger part of the population than you think looking for a challenge.

    And finally, if they don't do SOMETHING that proposes a challenge, the playerbase looking for a challenge will eventually just move on to another game.

    Losing the "hardcore" group is just as bad as losing the "casual" group. Without both, your game dies. Or you should have just made Hello Kitty online clones, because thats about what it becomes if there is 0 challenge.
    (4)
    Last edited by DoctorMog; 08-24-2011 at 01:06 PM.

  2. #2
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    Join Date
    Jul 2011
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    74
    Quote Originally Posted by DoctorMog View Post
    A few things;

    Difficult content is content anyone can do. Casual to hardcore. Don't assume casuals are stupid and cant complete difficult encounters.
    I didn't make any such assumption, but you've made the distinction repeatedly in both this thread and others that this "tough" content is not meant for "casuals". If it were, why disclaim and differentiate between the two in your OP?
    So, thanks for reading. I must make a final note, and that is that I do not wish to take away from content for casual players. I hope this content can co-exist and not pull from what a casual player could accomplish. Maybe the same stats as another item, just looks different or something.
    With the number of likes my OP has, it is pretty clear that my "7 friends" is a much larger part of the population than you think looking for a challenge.
    There's 20 servers, looks like par for the course. All kidding aside we could get a thread going about this game needs ANY content and I'm sure it would get a lot more likes than this thread's call for "tough" content meant only for the few.

    Oh wait, no need, we already know an overwhelming 37% of the playerbase identified Lack of Content as the #1 problem with this game back in January: http://lodestone.finalfantasyxiv.com...98e4034b898102

    And finally, if they don't do SOMETHING that proposes a challenge, the playerbase looking for a challenge will eventually just move on to another game.
    I think its pretty clear they've already looked beyond us in their plans for salvaging this game. Whoever stays, that's great, but all of the changes to-date and their future roadmaps and time tables are clearly geared toward making the PS3 release a success rather than any attempt to save what's left of the PC Open Beta population of ~40K players.

    Losing the "hardcore" group is just as bad as losing the "casual" group. Without both, your game dies. Or you should have just made Hello Kitty online clones, because thats about what it becomes if there is 0 challenge.
    No, losing the casual group is clearly the worst scenario, as that's what pays the bills and the bulk of your development costs. While the hardcore group certainly gives the casual players something to aim for and keeps the high-end content relevant, you can't sustain a game that caters to such a small subset of the population. See: any successful MMO.
    (0)

  3. #3
    Player
    Murugan's Avatar
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    Jul 2011
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    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chiz View Post
    No, losing the casual group is clearly the worst scenario, as that's what pays the bills and the bulk of your development costs. While the hardcore group certainly gives the casual players something to aim for and keeps the high-end content relevant, you can't sustain a game that caters to such a small subset of the population. See: any successful MMO.
    XI was a successful MMO yet to many modern "casual players" it is extremely prohibitive to that kind of playstyle, more-so than any other MMO. In fact among "casuals" XI is often heralded as the great example of evil hardcore-ness.

    You know what though I don't really care for this part of the discussion because any MMO that can't hold my attention I won't be playing. People have different definition of what it means to be casual or hardcore, unfortunately some people are under the unfortunate impression that it is "hardcore" to want a game which challenges you. I'd rather have a "failed game" than one catering exclusively to people who simply want to escape reality with a mindless distraction, they are implementing jump after all I personally think that should be enough to keep that whole demographic busy.
    (3)
    Last edited by Murugan; 08-25-2011 at 09:43 AM.