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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    I think if we had a cap at cross classing skills to half your current lvl aka what we had in FFXI and we had a restriction on job changing mid dungeon run then we would be struggling at the current dungeons, especially when trying to do speed and/or 5 chest runs.

    I 100% agree with this topic though, and I hope we get more many many bosses that require much greater organization then we have now.
    (0)

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by tachikoma View Post
    I think if we had a cap at cross classing skills to half your current lvl aka what we had in FFXI and we had a restriction on job changing mid dungeon run then we would be struggling at the current dungeons, especially when trying to do speed and/or 5 chest runs.

    I 100% agree with this topic though, and I hope we get more many many bosses that require much greater organization then we have now.
    a lot of people do still struggle with the current dungeons, especially if the party isn't "optimized."
    (3)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player

    Join Date
    Apr 2011
    Posts
    156
    -1 to the OP- JJ. Does there need to be more "tough" content, sure, but there are about 100 other things they can implement before this to make this game a critical success. If the game doesn't suceed it doesn't matter that they added tough content. As mentioned, the average player struggles with the current dungeon and its been a nice challenge over the previous content. Maybe they just need a "hard mode instance" for the 100 or so players (like you) that need it on the servers. You could get a special drop (s) for your efforts. As far as tactics, I hope they expand on those as well, if nothing else this was a great beginning.
    (2)

  4. #4
    Player
    Rillifane's Avatar
    Join Date
    Aug 2011
    Posts
    189
    Character
    Rillifane Woren
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    If you want more difficult content do things with fewer archers and conjurers lol. Anyway it wouldnt be best to ask for more difficult content before they finish tweaking out the new battle system and job system as they have to balance the content around both of those. Once those 2 systems are at a good enough level then they can give out challenging content.
    (1)

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Maybe 30-45 minute boss fight might be a tad steep. I do agree with your idea in general, I don't want content focused mainly on challenges, I want it focused on heavier difficulty of the content itself. The ogre and Batraal are ridiculously easy to tank, assuming everyone around you knows what they are doing. Leave challenges for the achievement system. I think to balance out better gear, I would make it based on rarity, not how fast you can get it. The idea of letting you back in anytime is a great idea, but making speed run content gives you less opportunity to enjoy the dungeon.

    I would actually like a large scale raid like WoW's, where there are several bosses and a major boss at the end, all difficult, requiring strategy on each one, no time limit, and we can scale through it at a reasonable pace. Like say there are 12 bosses, your LS takes down 4 of them one night, but everyone is tired and doesn't feel like going through anymore for the night, so we continue it again the next day. You have a weeks worth of time from when you enter the dungeon to complete it, after that, it resets. Its difficult, would help cater to casual players. There would be some tweaking to be done to cater to FFXIV's system, but something similar to this would be a major approach for the game, and I am sure it would be approached more positively than negatively.
    (2)

  6. #6
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    As a former hardcoreish now casual, I would like to see really hard fights that are really easy to get to. I don't want to invest hours into getting a group and getting to the event. Make fights a little more accessible and then you can go nuts on the difficulty.
    (3)

  7. #7
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Gidonoidon_Sur View Post
    As a former hardcoreish now casual, I would like to see really hard fights that are really easy to get to. I don't want to invest hours into getting a group and getting to the event. Make fights a little more accessible and then you can go nuts on the difficulty.
    Like a BCNM concept from FFXI? (Which could be done with special leves too)
    (0)

  8. #8
    Player
    ZettaiRyouiki's Avatar
    Join Date
    Mar 2011
    Location
    Market Boards
    Posts
    163
    Character
    Zettai Ryouiki
    World
    Hyperion
    Main Class
    Blacksmith Lv 61
    - Make barbaric yawp relevant.
    - Create a mechanic requiring perfect timing of diversion/decoy by the entire party.
    - Improve the effectiveness of various damage types (blunt, piercing, etc) and build upon this concept. IE mobs that change damage-type resistance/immunity.
    - Add dungeon traps that require precise timing and movement to circumvent.
    - Require the party to split up and fight X-number of bosses concurrently.
    - Dungeons where tunnels/rooms periodically change.
    (2)

    conviction-xiv.com

  9. #9
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I would like to put my two cents in as a representative of the minuscule group of players I will call "eccentric casual" players. I have never played games in a way that would be described as "hardcore"; even in FFXI in which I managed to obtain a relatively high degree of gear was only through the sheer number of years that I played it. That being said, I can honestly say that the fact that hardcore content existed and was an option, something to look forward to, gave me a great amount of enjoyment. I likely do not speak for many of my casual brethren, but I for one, would relish the addition of hardcore content, even if I myself will likely not see it for many months ore even years to come.

    As an aside to M.D. Mog, what I would give to be able to hire you to work on a few mobile games I am developing with a group of acquaintances. Unfortunately, we have no money to pay even ourselves on this first project, pro-Bono work is quite spiritually rewarding but damn if it isn't hard on the pocketbook. I wish you luck getting a job at SE or EA, and would sign such a petition if one exists.
    (1)

  10. #10
    Player

    Join Date
    Jul 2011
    Posts
    77
    I'm just wondering if you played wow and subconsciously plagiarized the alar fight or if was just a coincidence.
    (1)

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