Then what are you suggesting? Or simply, what was the point of you providing such arbitrary numbers if the purpose of doing so was not meant to support an argument for, or against, any changes or additions to current and/or future content?
Can you provide any links to any reference material that would verify these statistics? Or do you have any empyrical evidence that would support such? Perhaps I would then have an easier time understanding your premise(s).
Yes specifics are nice - without them how can anyone form any sort of valid argument for, or agaist, anything?
Of course I'm not suggesting that SE, or the dev team(s) should ignore this poll. While I appreciate your reference and mentioning, do not misinterpret the suggestion of a statistic that only identifies that there exist a certain percentage of players who want more content in any form to that of an arbitrary statistic that would suggest that new content should be catered towards some "majority" of players in an "other-than-and-not-tough" form. Also, this specific poll, and what it shows, is in no way related to my rebuttle of what you stated (below):
...and...
Of couse this game needs more content in general. What I'm rebuting is that because you assert that only 10% of the player population is "hardcore" that SE should design "other-than-and-not-tough" content to satisfy the other 90% "casual" players or this game will continue to lose active players.
But it does come off as contradicting - here's why:
First, you provide an unverified statement that,
which suggests that MMO designers create content to be "tough" from the begining and then take some sort of poll - or other methodology of data collection - of the active player base to see how many have completed such content in order to guage how "tough" the content actually is.
Then, you state,
which suggests, clearly, that MMO designers need to make content for the 90% "casual" before they can make content for the 10% "hardcore". However, if the majority of the content has been created to satisfy this 90%, why would any "nerfing" need to take place?
"Anyone", really? My apologies but don't you think that's a mighty feat. That, and now you've gone from content to satisfy 90% (being the "casual" player base) to content that should now satisfy anyone.
In fact, that is not what Doctor Mog has stated nor has he eluded to as well. And I can only logically assume that you think this because you believe that there is this 10% "hardcore" player base as if its statistical fact even though you state it's simply arbitrary.
No, you're not right - or at least I would, again, disagree and rebute. In fact, you're being what's called ad hominem, which is simply providing "low blow" statements (often false) in an attempt to demonize a person's character in the hopes that it will somehow magically prove them wrong and you right. If a doctor who smokes tells you that smoking is bad, does the fact alone that the doctor smokes negate the validity of his statement? Of course not.
My mistake - I should have elaborated more than just "Sorry, heh, that's 100% subjective...again". What I should have said was that it's 100% subjective that there is absolutely no player - "hardcore" or "casual" - who is currently happy with the level of content in FFXIV. Though I do believe there are some, if not many, players who are unhappy with this game atm, but to say there aren't any is subjective - or at least simply your opinion. How do you know with absolute certainty that there exists no player who is happy with the current content of FFXIV?