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  1. #25
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tiqa View Post
    So I went with a friend and her lv 51 pld, same 20% difference in comparison with my 54 drk.
    Both without tanking stances, same (almost) def score, I'm still taking 20% more dmg than her.

    So, it's absolutely not because of the level 51+ new way of calculate dmg, definitively some bug that need to be fixed.



    Actually no, using grit allow DRK to match the resistance of an unbuffed WAR or PLD, since they passively take 20% more dmg.



    For now, DRK seems to have some hidden permanent debuff, that grants him 20% more dmg taken versus anyother tank.
    EXCEPT when the Warrior is under Inner Beast, which should be for every tank buster, or any time they know they can IB and then get 5 stacks back before the tank buster. That is really what it comes down to, IB's reactiveness made up for that 20% of mitigation they do not constantly have (Defiance aside), only when it matters of course. Which is what I'm saying.

    We don't have that, nor do we have the advantage in Parry which is what we're suppose to be relying on.

    Pld = Shield, safety net tanking kit. Decent OT due to high SoO damage and their new stuff.
    War = IB, reactive tanking. Great kit as OT that is beneficial to the group. Great kit for MT'ing magic fights. All around average I'd say in MT situations.
    Drk = ??? They likely definitely would shine in magic tank buster fights, but not as much as a Warrior can to me. As I said, in fights like Ramuh where you cant parry, may as well throw Reprisal out the window. Hell even Low Blow resets. Int reduction is nice if you do not have a Monk, but if you do, then it's useless because they'll be keeping theirs up for the blunt resistance anyway. So throw that out of the window, as well as due to the fact that a Monk can give that benefit to a Warrior as well. I suppose depending on how far apart the magical busters come in, it'd rely on you rotating Shadowskin and Dark Mind, preferably buffed by Dark Arts seeing as 15% is rather low for a mitigation cooldown. Though that would require each tank buster to be somewhere around 45+ seconds apart, else you'll be left with Shadowskin still on cooldown and no way to mitigate the next one unless you shadow wall. But then you wont have that up again for 3 minutes.

    And don't get me started on physical tank busters, because good luck with that.
    (0)
    Last edited by Ditto; 06-27-2015 at 03:50 AM.