The graphics API for OS X is OpenGL, Vulkan hasn't been released yet. Apple hasn't said anything about supporting Vulkan.Let me clarify his response about that first section: the graphics API on OS X is Vulkan, and it's the spiritual successor to OpenGL. On Windows, DirectX (or more specifically Direct3D) is significantly faster than OpenGL for many reasons, chief among them is that nVidia has a LOT of extensions optimized for Direct3D. Even if they did built a client that used OpenGL (on Windows) there would be performance degradation. So, what's saying is that an OpenGL would not be as fast as a DirectX client, whic.
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