be clear on what you are talking about then, I place tons of stack able stuff all the time and it sells fast, but who would place 20 lances or somthing for sell at once...... that is a bit much.
be clear on what you are talking about then, I place tons of stack able stuff all the time and it sells fast, but who would place 20 lances or somthing for sell at once...... that is a bit much.
Well if that is the case, and TheVedis is correct that only a crafter with a severe learning disability would put 20 Finished Product up for sale at once ... when exactly will the market get flooded to cause the 90+ percent price drop?
when instead of 3-4 people posting a good 3-4 each, you get 50+ people trying to sell them because the recipes become so much easier to make
thats how
demand on having 10 up at a time is hard enough as is, everyone wants to sell theirs first
imagine when there are 100+ of each item up cuz of people trying to get into the market
My XIVPad: http://xivpads.com?2031148
I will cause you to vendor everything else because the product you have coming in is overwhelmingly over what you are moving out through sales. Either that or you will stop crafting for a long while until your stock sells before you start up again.OK. Putting aside my opinion (because it is only just that) that you are both overestimating the price drop that will occur ...
... asking an honest question now. Do you all think the fact that a crafter is only able to put a maximum of 20 of any particular Finished Product on the market at one time will either speed up or slow down this extreme price drop that you predicted?
I would also welcome Ferth's opinion on this.
i agree with you to an extent. the question is how is this any different than leveling up conjurer just to get basic buffs and heals for your gladiator? both the way crafting and battle is done you need multiple classes leveled a minor amount to help your main class to be better. that is actually one of the things i have loved about the game and one of the few things that got good reviews about the game when the rest of the game was trashed.I agree. I was just answering a question another poster posed to me.
But you do touch upon one of the sensitive subjects of FFXIV. Does a player make their character into something they don't want that character to be (in my case a Carpenter) in order to be more efficient at the thing that she wishes to be? Must one become the master of every craft that crafts every part for every piece of equipment they want to make??
A subject for a different thread, I think.
http://crystalknights.guildwork.com/
i can say, that a good number of the people who did not want to craft before this update, still wont, because some people just dont want to craft in an MMORPG. I dont think the wards will be as "flooded" as they think it will after next patch
We'll just have to agree to disagree until we see what actually happens. I'm not worried so much about the people who don't like to craft. What I worry about is those of us who do craft and have to grind to level. We are the ones who will be flooding the market.
i kinda agree. every item in game will not be over saturated. the items that people find as the easiest will be though. it's just like now once people find the easiest item to craft at each rank for grinding there will be many new crafting tutorials. instead of saying that we need a silver javelin head for r43+ weaver on that book it will now say we need a certain finished product. people will look for the item with the lowest number of mats with the cheapest shard cost and that item's price will drastically decrease in price.
http://crystalknights.guildwork.com/
You welcome to disagree, however the market flooding wont be my problem as since im an experienced market player ill always find some way or another to make a profit~
Theres plenty of crafters especially those that are new to using the markets or barely using their crafting classes, that wont have such an advantage however.
This is where I have a fundamental difference of opinion with you again. I do not feel that a healthy server economy of 400 to 500 players can be supported by only 4 equipment crafters posting only 4 pieces of equipment each. That feels more like a crafting cartel than a crafting free-market. I see the logical point you are trying to make, but I don't agree with your numbers. And since your conclusions are based on those numbers, I have to disagree with them too ... even though your logic may be sound.when instead of 3-4 people posting a good 3-4 each, you get 50+ people trying to sell them because the recipes become so much easier to make
thats how
demand on having 10 up at a time is hard enough as is, everyone wants to sell theirs first
imagine when there are 100+ of each item up cuz of people trying to get into the market
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