Quote Originally Posted by Kaedan94 View Post
It's better to look at the big picture rather skill by skill:

DRK Defensive skills (not counting HP skills):
-Foresight (20% reduction, 20s)
-Shadowskin (20% reduction, 20s)
-Grit (20% reduction, toggle)
-Dark Dance (30% parry, 20s)
-Dark Mind (15-30% magic damage reduction, 10s)
-Shadow Wall (30% reduction, 10s)
-Living Dead (HP won't drop below 1, 10s) This one is arguably better than Holy Ground since there are attacks Holy Ground won't block.

WAR Defensive skills (not counting HP skills):
-Foresight (20% reduction, 20s)
-Vengeance (30% reduction + spikes, 15s)
-Defiance (2-10% parry based on stacks)
-Inner Beast (20% reduction every Infuriated, if used for it)
-Raw Intuition (100% parry from front, 100% crit received damage from side and back, 20s)

Overall they are very close. Don't just compare skill to skill.
If Hallowed Ground/Holmgang won't block them, Living Dead isn't an exception. I can tell you Ramuh didn't give two shakes that I used Living Dead without the mitigation buff for Shock Strike. Nit picking aside, it's funny how we can make 40% reduction(Grit and Shadowskin) and yet still feel as soft as a Warrior. And it is important to look at skill by skill. If you look at the big picture all the time, you might miss some of the fine details in that big picture.