Yup. Takes into consideration all of that.Hmm, something was weird with TT on mine earlier, but that doesn't seem to be the case anymore, I have no idea what happened... Probably shouldn't do this and work at the same time.
Did you adjust your PH and CT potencies? Phleb duration went up, and I went ahead and removed 1 dot tick from CT since we're clipping it early every time (right?).
And yeah, it's 1.9 CTs that are getting clipped (ish), as the DoT lands after the animation, which I've now adjusted in my model to 1.15s.
I've been keeping an eye on this discussion the last few days and it has me concerned, it sounds like the rotation has no room for errors or lag. Errors might not be an issue for me, I learn and memorize things easy, but lag may be.
Need input on this, and maybe if someone wants to test it since it will be a while before I can test it on DRG.
Regarding /chotbar ability swaping.
Keeping with the idea of Weapon skills on face buttons (square, X, circle, triangle)
HT > ID > Dis > CT
Upon using CT, slots for HT and ID are replaced with F+C (flank = flank) and Wheeling (rear = former rear)
Also, former slots for TT and VT are restored.
/micon "Chaos Thrust"
/ac "Chaos Thrust" <t>
/chotbar set "Fang and Claw" [hotbar#] [slot#]
/chotbar set "Wheeling Thrust [hotbar#] [slot#]
/chotbar set "True Thrust" [hotbar#] [slot#]
/chotbar set "Vorpal Thrust" [hotbar#] [slot#]
TT > VT > FT
Upon using FT, slots for TT and VT are replaced with F+C and Wheeling.
Also, former slots for HT and ID are restored.
/micon "Full Thrust"
/ac "Full Thrust" <t>
/chotbar set "Fang and Claw" [hotbar#] [slot#]
/chotbar set "Wheeling Thrust [hotbar#] [slot#]
/chotbar set "Heavy Thrust" [hotbar#] [slot#]
/chotbar set "Impulse Drive" [hotbar#] [slot#]
This solves the earlier problem of trying to set a macro in a macro, there only needs to be 2 macros instead of the 4 I originally thought of.
Sound feasible? Any input on action delay or other screwbally stuff if someone could test would be great
(I know I'm not mentioning Phleb, not worrying about it's position for this, can remain unchanged)
EDIT: OK I figured out the original problem, and realized 2 new ones.
1) Wouldn't be able to multi-dot mobs with IDC
2) Wouldn't be able to TTT TTT mobs where you don't need IDC
Only solutions I can think are swapping hotbars, to a main without macros and then back. Something like what Gardes has mentioned, swapping entire hotbars with macros. Or just really fast reaction times to hit either CT or FT in between your recast time to restore which set you need (ex, multidotting with IDC-4th, while 4th GCD is counting tap FT to restore HT/ID. you don't have to perform the action for the abilities to be changed, just tap it quick to restore. Same if you want to TTT TTT, just tap CT real quick between the GCD to restore them)
Last edited by whiskeybravo; 06-24-2015 at 03:44 AM.
How about (where (_) is the /chotbar change 1/2/3/4 macro)
That's 4 sets used up. For this I'm going at the order of circle, triangle, square, cross for columns. So a (C) macro only contains /chotbar change 2, which will land you on Set 2 where the actual non macro'd chaos thrust is. You have to at least double tap during the gcd queue window to use chaos thrust in the queue window. Same with (P), (T) and (H). You basically change into different sets and loop around while activating skills and shouldn't be suffering from /ac's queue penalty.Set 1: H , I , D , (C)
Set 2: (P) , 4 , 4 , C
Set 3: P , T , T , (T)
Set 4: (H) , 4 , 4 , T
Keep in mind that I dont have DRG leveled yet (focusing on DRK) and can't really test its smoothness and various situation adaptibility (we still use heavy > phleb > IDC on some adds...right?). My current chotbar setup uses 3 sets and are able to swap between heavy and phleb at any time but I've tried it and adjusted it over many fights..
Last edited by Gardes; 06-24-2015 at 03:16 AM.
Yea, neither can I since leveling War for now lol
At the end of the day it would be easier to set 4th hits to L2/R2 combo and just get used to the change. "Keep it simple" comes to mind xD
This also has me concerned. The requirement to double-weave is a big pet-peeve of mine. Since the release of the expansion I've seen a noticeable lag with oGCD abilities to the point where I'm struggling to get a single ability to go off sometimes. I don't like having to rely on a VPN just to connect to these Canadian servers that are forced to route using an outdated infrastructure. Using WTFast I skip 8(!!!) hops connecting from the UK, but I'm only using the free version and it has its own problems sometimes. I know Battleping and Pingzapper are cheaper services, but they're also just renting their servers from a third-party rather than owning outright which doesn't offer the same performance. EU Data centre can't come soon enough for me, but even then it'll take months to settle down.
I haven't reached 60 yet but in my time with both FnC and WT I've spent a lot of it with myself glued to a dummy just so I can retrain my muscle memory. What is the current experience with landing positionals from those with more experience? Bosses turning to cast an ability has always been a hatred for me in this game, and I've noticed that it tends to line up more now with trying to land our 4th, or at least it does in dungeons. Spastic mechanics does not a happy dragoon make.
When it comes to not being able to land the positionals at all (T11-like comes to mind for an example) hasn't SE just exacerbated the issues that the most recent Dragoon "fix" was implemented to alleviate? Especially with the 4th being a random proc, you can't even preempt. If a fight forces you in a certain position and RNG screws you over, that much potency loss is a big deal. It'll have the potency equivalency of chasing the boss around trying to land Heavy Thrust/Impulse Drive several times all over again. Along with the odd timings of LS now, it makes me wonder how much thought went into this change at all.
Well, I get kicks from making complicated setups that is simple to execute once you get it down. I just made one that involves five sets. It's a lot but I think this should let the user press the new (HIDC4 PTTT4) while being able to do any other variation since set 1 contains all the combo starter and heavy and phleb. You just need to do square > triangle > circle > tap R1 > square > triangle > circle for a double TTT chain.
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So does bl increase our crit damage since the changes made to crit, feels like not much has changed.
Nice, it seems you've accounted for pretty much all the GCDs. My only question, all other off-GCDs in the same spots on the rest of the empty hotbars? I would have a had time with that since I'm so used to where they are now lol
No. Internal Release, Battle Litany and Straight Shot, skills that buff a mistranslated stat called "Critical" - Which is your Critical Chance. They do not affect your Critical Hit Rating, which is the numerical value you see on your Character Panel. If they did affect this value, then they would boost your Critical Hit Damage.
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