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  1. #1841
    Player
    Shaddai's Avatar
    Join Date
    Jun 2015
    Posts
    30
    Character
    Ai Shaddai
    World
    Famfrit
    Main Class
    Monk Lv 60
    Honestly if they would just fix the Demolish animation and change form shift to just a free GL stack I would be happy. Also they should make chakra an over time buff that charges on its own. Technically it would be the same as a cooldown but so what. Its not like we can use it that often anyway. It sucks that most moves we get are not that useful in a general context Imo. I like them, but they are not that great from what I can see so far at lvl 56. Maybe things pick up with tornado kick?
    (0)

  2. #1842
    Player
    ryuuken's Avatar
    Join Date
    Nov 2013
    Posts
    45
    Character
    Synestra Randgris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SwarleyMcSwarls View Post
    What's everyone doing with Tornado Kick?
    not really using it outside of padding numbers/as a disconnect happens, which is specifically what it was designed for

    there is kind of a horrid animation lock from the skill, similar to jump from drgs, just doesnt feel right

    can do some pretty sick damage though when you use it, but i still prefer forbidden chakra
    (0)

  3. #1843
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I actually disagree, 4 out of the 5 skills we get are very very good and I use them immensely when I run the Lv60 dungeons.

    Form Shift before a pull where I don't use PB allows me to put DK up immediately or get a GL stack immediately, which is actually pretty big dps. (Form Shift giving us that good dps increase right here). Along with this, most of the fights so far at Lv 60 have down time, for the shorter down times (2-5 seconds) Form shift allows me to keep GL3. When the down time is longer than that, Tornado Kick lets me gain some nice burst DPS to finish the phase of and spamming meditation for 5 seconds gets me some much needed burst in the next phase.

    That covers Form Shift, Meditation and Forbidden Chakra.

    I'm not even gonna touch on Elixer Field because honestly I think that skill is overpowered, the cool down is so short and the damage is so high. Haven't used Purification.

    Along with all of this Forbidden Chakra and Elixer Field give us the much needed burst damage to compete with other DPS in burst.
    (0)

  4. #1844
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by ryuuken View Post
    not really using it outside of padding numbers/as a disconnect happens, which is specifically what it was designed for

    there is kind of a horrid animation lock from the skill, similar to jump from drgs, just doesnt feel right

    can do some pretty sick damage though when you use it, but i still prefer forbidden chakra
    have you actually used TK? there is litteraly no animation lock what so ever, it just takes a while for the damage to actually take effect.
    (0)

  5. #1845
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SwarleyMcSwarls View Post
    What's everyone doing with Tornado Kick?
    So far I've only been using it when I disengage and re-engage when it's too late to refresh GL3 in time. (And to finish off the trash)
    (0)

  6. #1846
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    So tornado kick has no place withing our opener?
    (0)

  7. #1847
    Player
    w153m4n's Avatar
    Join Date
    May 2015
    Posts
    41
    Character
    Forseti Judicieux
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Butcherboy View Post
    So tornado kick has no place withing our opener?
    I'm interested to know about this as well, seems such a waste if not
    (0)

  8. #1848
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Might not be worth to use on CD, but I'd at least say its worth using when ever you have PB up.

    From 0 stacks you can;
    Stance Change to Demo PB Snap Snap TK Snap Snap Snap DK Twin,
    or something like that.

    From premade 3 stacks it's even easier to shoe horn it in. Till people start doing tests at 60 though its all in the air atm.


    One question I have is whether or not its worth to Stance Change to Opo Opo and get a buffed DK or not. Is it worth to stop attacking for 1 GCD to get the 10% resist on that much faster. This isn't a opening question, but more of a "In the case where it drops off, what should I do."
    (0)
    Last edited by Traison; 06-23-2015 at 05:25 PM.

  9. #1849
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    At work.

    Demo dk twin snap PB snap TK snap snap demo (FS to dk or just non opo dk/boot) twin snap b4b (dk if not FS dk last time/boot otherwise) IR true HF snap ef boot/dk sp twin St demo FC

    That's what I could come up with estimating timers with buffs and gl3 for ToDs and oGCD but no buffs for TK rhat way, don't know if that's beneficial or not.

    Reasoning for using FS after TK and gl3 build up is cause dk would fall off for the next 3 GCD and you won't be in opo form for the next dk after TK + gl3 build up.
    I don't know if it's worth spending one GCD to FS rather than just unbuffered 3 GCDs.
    (0)
    Last edited by AniCelestine; 06-23-2015 at 05:24 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  10. #1850
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60
    Form Shift (coeurl)> Demolish > (Perfect Balance)> Snap Punch > Snap Punch > Twin Snakes > (Blood for Blood ) > Dragon Kick > (Internal Release) > Snap Punch > (xpot) > Touch of Death > (Elixir Field) > Bootshine > (Howling Fist) > True Strike > (the Forbidden Chakra) > Demolish > (Steel Peak) > Dragon Kick > (Shoulder Tackle) > Twin Snakes > Snap Punch (BFB, IR and pot run out here)

    Edit: video here http://youtu.be/xqZ4PH-lAfw

    Edit 2: Small changes: Form Shift (coeurl)> Demolish > (Perfect Balance)> Snap Punch > (Blood for Blood)> Snap Punch > (Internal Release) > Dragon Kick > (xpot) > Twin Snakes > (Elixir Field) > Snap Punch > (Howling Fist) > Touch of Death > (Steel Peak) > Bootshine > (Shoulder Tackle) > True Strike > (the Forbidden Chakra) > Demolish
    (2)
    Last edited by scx; 06-24-2015 at 01:22 AM.

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